Class information for: |
Basic class information |
| ID | Publications | Average number of references |
Avg. shr. active ref. in WoS |
|---|---|---|---|
| 13455 | 772 | 23.8 | 28% |
Classes in level above (level 2) |
| ID, lev. above |
Publications | Label for level above |
|---|---|---|
| 1349 | 7843 | PERSONAL AND UBIQUITOUS COMPUTING//JOURNAL OF AMBIENT INTELLIGENCE AND SMART ENVIRONMENTS//ACTIVITY RECOGNITION |
Terms with highest relevance score |
| Rank | Term | Type of term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
|---|---|---|---|---|---|---|
| 1 | DIGITAL ENGN SIMULAT | Address | 9 | 55% | 2% | 12 |
| 2 | EYES 4 | Address | 3 | 60% | 0% | 3 |
| 3 | MIXED REAL | Address | 3 | 21% | 1% | 11 |
| 4 | INTERACT MULTIMEDIA GRP | Address | 2 | 67% | 0% | 2 |
| 5 | CREAT CONTENT | Address | 2 | 33% | 1% | 5 |
| 6 | HUMAN INTER E TECHNOL | Address | 2 | 14% | 2% | 12 |
| 7 | AUGMENTED REALITY AR | Author keyword | 1 | 14% | 1% | 10 |
| 8 | NATURAL FEATURE TRACKING | Author keyword | 1 | 38% | 0% | 3 |
| 9 | ABORAT VIRTUAL AUGMENTED ENVIRONM | Address | 1 | 100% | 0% | 2 |
| 10 | AUGMENTED AND VIRTUAL REALITIES | Author keyword | 1 | 50% | 0% | 2 |
Web of Science journal categories |
Author Key Words |
Key Words Plus |
| Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
|---|---|---|---|---|---|
| 1 | AUGMENTED REALITY | 7 | 11% | 8% | 60 |
| 2 | AUGMENTED REALITY SYSTEMS | 3 | 57% | 1% | 4 |
| 3 | MOUNTED PROJECTIVE DISPLAYS | 3 | 60% | 0% | 3 |
| 4 | RESOLVING OCCLUSION | 3 | 60% | 0% | 3 |
| 5 | SCAPE | 2 | 36% | 1% | 4 |
| 6 | AUGMENTED REALITY REGISTRATION | 1 | 38% | 0% | 3 |
| 7 | ARTAG | 1 | 100% | 0% | 2 |
| 8 | MIXED REALITY | 1 | 15% | 1% | 5 |
| 9 | HYBRID TRACKING | 1 | 33% | 0% | 2 |
| 10 | SEE THROUGH | 1 | 33% | 0% | 2 |
Journals |
Reviews |
| Title | Publ. year | Cit. | Active references |
% act. ref. to same field |
|---|---|---|---|---|
| A survey of augmented reality | 1997 | 930 | 15 | 67% |
| Affordances of Augmented Reality in Science Learning: Suggestions for Future Research | 2013 | 9 | 21 | 38% |
| Analytic review of usability evaluation in ISMAR | 2012 | 1 | 5 | 60% |
| Augmented reality in education: a meta-review and cross-media analysis | 2014 | 1 | 16 | 31% |
| Augmented Reality in Marine Applications | 2011 | 0 | 5 | 80% |
| Pervasive gaming: Status, trends and design principles | 2015 | 0 | 15 | 60% |
| Security and Privacy for Augmented Reality Systems | 2014 | 0 | 7 | 43% |
| Ergonomics of augmented reality for learning: a review | 2007 | 4 | 22 | 27% |
| Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance | 2015 | 0 | 41 | 12% |
Address terms |
| Rank | Address term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
|---|---|---|---|---|---|
| 1 | DIGITAL ENGN SIMULAT | 9 | 55% | 1.6% | 12 |
| 2 | EYES 4 | 3 | 60% | 0.4% | 3 |
| 3 | MIXED REAL | 3 | 21% | 1.4% | 11 |
| 4 | INTERACT MULTIMEDIA GRP | 2 | 67% | 0.3% | 2 |
| 5 | CREAT CONTENT | 2 | 33% | 0.6% | 5 |
| 6 | HUMAN INTER E TECHNOL | 2 | 14% | 1.6% | 12 |
| 7 | ABORAT VIRTUAL AUGMENTED ENVIRONM | 1 | 100% | 0.3% | 2 |
| 8 | TANGIBLE MEDIA GRP | 1 | 33% | 0.3% | 2 |
| 9 | ADAM OPEL AG | 1 | 50% | 0.1% | 1 |
| 10 | ADV VISUALIZAT COMPUTAT MODELING | 1 | 50% | 0.1% | 1 |
Related classes at same level (level 1) |
| Rank | Relatedness score | Related classes |
|---|---|---|
| 1 | 0.0000175002 | PHYSICAL BROWSING//TANGIBLE PROGRAMMING//TANGIBLE USER INTERFACES |
| 2 | 0.0000151046 | BONE BASED ANIMATION BBA//EA 4014//FACE AND BODY ANIMATION FBA |
| 3 | 0.0000106827 | WRIST CONTOUR//HAND POSTURE ESTIMATION//AUGMENTED KNOWLEDGE |
| 4 | 0.0000106233 | PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS//FEAR OF FLYING//PL TECHNOL NEUROPSYCHOL |
| 5 | 0.0000102580 | ELECT VISUALIZAT//TILED DISPLAYS//MULTI PROJECTOR DISPLAYS |
| 6 | 0.0000088044 | ASSEMBLY PLANNING//ASSEMBLY SEQUENCE PLANNING//ASSEMBLY SEQUENCE GENERATION |
| 7 | 0.0000087087 | LOGICAL MACHINE//MASS CUSTOMIZATION OF EDUCATION//HPFS |
| 8 | 0.0000081088 | MOBILE LEARNING//EDUCATIONAL TECHNOLOGY & SOCIETY//UBIQUITOUS LEARNING |
| 9 | 0.0000078790 | DISTRIBUTED VIRTUAL ENVIRONMENTS//DISTRIBUTED VIRTUAL ENVIRONMENT//NETWORKED GAMES |
| 10 | 0.0000069934 | CYBERNET SCI TECHNOL//FUTURE PLICAT//INTELLIGENT TRACKING SYSTEM |