Class information for:
Level 2: VIDEO GAMES//MEDIA VIOLENCE//VIOLENT VIDEO GAMES

Basic class information

ID Publications Average number
of references
Avg. shr. active
ref. in WoS
2374 3842 39.0 47%



Bar chart of Publication_year

Last years might be incomplete

Classes in level above (level 3)



ID, lev.
above
Publications Label for level above
412 25784 COMMUNICATION//JOURNAL OF BROADCASTING & ELECTRONIC MEDIA//JOURNALISM QUARTERLY

Classes in level below (level 1)



ID, lev. below Publications Label for level below
4236 1746 MEDIA VIOLENCE//VIOLENT VIDEO GAMES//VIDEO GAMES
9429 1088 PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS//FEAR OF FLYING//PL TECHNOL NEUROPSYCHOL
17240 546 DANCE DANCE REVOLUTION//EXERGAMING//ACTIVE VIDEO GAMES
23302 296 VIDEO GAME TRAINING//ACTION VIDEO GAMES//ACTION VIDEO GAME
28538 166 DEPENDENT CORRELATIONS//DOSE EQUIVALENCY//CHISQUARE TEST

Terms with highest relevance score



Rank Term Type of term Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 VIDEO GAMES Author keyword 129 36% 8% 292
2 MEDIA VIOLENCE Author keyword 70 70% 2% 58
3 VIOLENT VIDEO GAMES Author keyword 62 80% 1% 39
4 CYBERPSYCHOLOGY & BEHAVIOR Journal 54 24% 5% 200
5 PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS Journal 52 24% 5% 188
6 FEAR OF FLYING Author keyword 37 81% 1% 22
7 PL TECHNOL NEUROPSYCHOL Address 28 46% 1% 46
8 GAMES AND CULTURE Journal 26 38% 1% 54
9 CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING Journal 22 18% 3% 110
10 PATHOLOGICAL GAMING Author keyword 21 90% 0% 9

Web of Science journal categories

Author Key Words



Rank Web of Science journal category Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
LCSH search Wikipedia search
1 VIDEO GAMES 129 36% 8% 292 Search VIDEO+GAMES Search VIDEO+GAMES
2 MEDIA VIOLENCE 70 70% 2% 58 Search MEDIA+VIOLENCE Search MEDIA+VIOLENCE
3 VIOLENT VIDEO GAMES 62 80% 1% 39 Search VIOLENT+VIDEO+GAMES Search VIOLENT+VIDEO+GAMES
4 FEAR OF FLYING 37 81% 1% 22 Search FEAR+OF+FLYING Search FEAR+OF+FLYING
5 PATHOLOGICAL GAMING 21 90% 0% 9 Search PATHOLOGICAL+GAMING Search PATHOLOGICAL+GAMING
6 VIOLENT COMPUTER GAMES 21 90% 0% 9 Search VIOLENT+COMPUTER+GAMES Search VIOLENT+COMPUTER+GAMES
7 DANCE DANCE REVOLUTION 20 100% 0% 9 Search DANCE+DANCE+REVOLUTION Search DANCE+DANCE+REVOLUTION
8 PRESENCE 16 16% 2% 92 Search PRESENCE Search PRESENCE
9 FLIGHT PHOBIA 15 82% 0% 9 Search FLIGHT+PHOBIA Search FLIGHT+PHOBIA
10 MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAMES 15 71% 0% 12 Search MASSIVELY+MULTIPLAYER+ONLINE+ROLE+PLAYING+GAMES Search MASSIVELY+MULTIPLAYER+ONLINE+ROLE+PLAYING+GAMES

Key Words Plus



Rank Web of Science journal category Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 MEDIA VIOLENCE 133 61% 4% 142
2 PRESENCE QUESTIONNAIRE 102 67% 2% 92
3 VIDEO GAMES 90 37% 5% 192
4 TELEVISION VIOLENCE 77 53% 3% 100
5 VIOLENT VIDEO GAMES 72 54% 2% 91
6 ACROPHOBIA 47 58% 1% 54
7 GRADED EXPOSURE 44 78% 1% 29
8 PHYSIOLOGICAL AROUSAL 39 44% 2% 67
9 COMPUTER GAMES 33 33% 2% 80
10 MUSINGS 31 82% 0% 18

Journals



Rank Web of Science journal category Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 CYBERPSYCHOLOGY & BEHAVIOR 54 24% 5% 200
2 PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS 52 24% 5% 188
3 GAMES AND CULTURE 26 38% 1% 54
4 CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 22 18% 3% 110
5 MEDIA PSYCHOLOGY 10 17% 1% 54
6 VIRTUAL REALITY 6 19% 1% 28
7 JOURNAL OF MEDIA PSYCHOLOGY-THEORIES METHODS AND APPLICATIONS 2 14% 0% 12

Reviews



Title Publ. year Cit. Active
references
% act. ref.
to same field
Video Games Do Affect Social Outcomes A Meta-Analytic Review of the Effects of Violent and Prosocial Video Game Play 2014 18 88 93%
Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of Research 2013 26 50 88%
From presence to consciousness through virtual reality 2005 211 53 74%
Active Video Games and Health Indicators in Children and Youth: A Systematic Review 2013 16 50 84%
Gaming for Health: A Systematic Review of the Physical and Cognitive Effects of Interactive Computer Games in Older Adults 2015 2 25 36%
Engagement in digital entertainment games: A systematic review 2012 32 56 70%
Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools 2013 24 75 53%
Virtual reality exposure therapy for anxiety disorders: A meta-analysis 2008 117 27 67%
Internet Gaming Addiction: A Systematic Review of Empirical Research 2012 45 71 49%
Active Video Games to Promote Physical Activity in Children and Youth A Systematic Review 2010 90 52 54%

Address terms



Rank Address term Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 PL TECHNOL NEUROPSYCHOL 28 46% 1.2% 46
2 ICE NET 15 88% 0.2% 7
3 SPERIMENTALE RIC PSICOL 13 80% 0.2% 8
4 BEHAV PL SCI CRIMINAL JUSTICE 13 55% 0.4% 16
5 HUMAN I3BH 11 78% 0.2% 7
6 INT GAMING UNIT 10 32% 0.7% 25
7 MENTAL HLTH MEDIA 8 70% 0.2% 7
8 TNO VU VUMC 6 100% 0.1% 4
9 STUDY VIOLENCE 5 32% 0.3% 13
10 MIND MEDIA INTER E NETWORK DESIGN 4 75% 0.1% 3

Related classes at same level (level 2)



Rank Relatedness score Related classes
1 0.0000048735 INTERNET ADDICTION//PROBLEMATIC INTERNET USE//CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING
2 0.0000013945 INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//CHARACTER ANIMATION
3 0.0000013825 COMMUNICATION//JOURNALISM QUARTERLY//JOURNAL OF BROADCASTING & ELECTRONIC MEDIA
4 0.0000011909 MOTOR IMAGERY//MENTAL ROTATION//MENTAL PRACTICE
5 0.0000011284 POETICS//POPULAR MUSIC AND SOCIETY//CULTURAL SOCIOLOGY
6 0.0000009081 PERSONAL AND UBIQUITOUS COMPUTING//JOURNAL OF AMBIENT INTELLIGENCE AND SMART ENVIRONMENTS//ACTIVITY RECOGNITION
7 0.0000008766 COMPUTERS & EDUCATION//BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY//ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT
8 0.0000008324 FANSUBBING//SUBCAM//CROWDFUNDING
9 0.0000007174 FORGIVENESS//MORAL JUDGMENTS//JOURNAL OF MORAL EDUCATION
10 0.0000006676 SOCIAL PHOBIA//PANIC DISORDER//ANXIETY SENSITIVITY