Class information for: |
Basic class information |
Class id | #P | Avg. number of references |
Database coverage of references |
---|---|---|---|
17973 | 573 | 42.5 | 14% |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Cluster id | Level | Cluster label | #P |
---|---|---|---|
1 | 4 | ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL | 3876184 |
310 | 3 | INFORMATION SCIENCE & LIBRARY SCIENCE//INFORMATION & MANAGEMENT//GOVERNMENT INFORMATION QUARTERLY | 40167 |
2745 | 2 | INFORMATION PRIVACY//PRIVACY//PRIVACY CONCERN | 3226 |
17973 | 1 | PROSUMPTION//GAMES AND CULTURE//E SPORTS | 573 |
Terms with highest relevance score |
rank | Term | termType | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|---|
1 | PROSUMPTION | authKW | 232519 | 2% | 36% | 12 |
2 | GAMES AND CULTURE | journal | 193630 | 5% | 14% | 26 |
3 | E SPORTS | authKW | 190316 | 1% | 71% | 5 |
4 | MODDING | authKW | 170524 | 1% | 80% | 4 |
5 | CREATIONIST CAPITALISM | authKW | 159867 | 1% | 100% | 3 |
6 | DALLAS SMYTHE | authKW | 159867 | 1% | 100% | 3 |
7 | DIGITAL LABOR | authKW | 159861 | 1% | 50% | 6 |
8 | PARTICIPATORY CULTURE | authKW | 147551 | 2% | 23% | 12 |
9 | INFORMATIONAL CAPITALISM | authKW | 142102 | 1% | 67% | 4 |
10 | FREE LABOR | authKW | 133218 | 1% | 50% | 5 |
Web of Science journal categories |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | Communication | 68178 | 43% | 1% | 247 |
2 | Cultural Studies | 45431 | 19% | 1% | 110 |
3 | Film, Radio, Television | 23335 | 10% | 1% | 57 |
4 | Sociology | 3327 | 14% | 0% | 83 |
5 | Music | 803 | 3% | 0% | 18 |
6 | Social Sciences, Interdisciplinary | 687 | 6% | 0% | 34 |
7 | Information Science & Library Science | 273 | 4% | 0% | 21 |
8 | Philosophy | 222 | 3% | 0% | 19 |
9 | Humanities, Multidisciplinary | 196 | 2% | 0% | 13 |
10 | Anthropology | 139 | 3% | 0% | 15 |
Address terms |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | GAMES PROGRAMS | 121800 | 1% | 57% | 4 |
2 | CULTURE MEDIA DRAMA | 71051 | 0% | 67% | 2 |
3 | BERKELEYS INFORMAT | 53289 | 0% | 100% | 1 |
4 | BLDG LANDSC ES CULTU DOCTORAL PROGRAM INITIAT | 53289 | 0% | 100% | 1 |
5 | COMMUN DESIGN FCAD | 53289 | 0% | 100% | 1 |
6 | COMMUN RHETOR DIGITAL MEDIA PHD PROGRAM | 53289 | 0% | 100% | 1 |
7 | COMPETENCE MANAGEMENT CULTURE POLICY | 53289 | 0% | 100% | 1 |
8 | CORP VALUES | 53289 | 0% | 100% | 1 |
9 | CREAT PERFORMAT MANAGEMENT | 53289 | 0% | 100% | 1 |
10 | CULTURAL DESIGN | 53289 | 0% | 100% | 1 |
Journals |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | GAMES AND CULTURE | 193630 | 5% | 14% | 26 |
2 | TELEVISION & NEW MEDIA | 116912 | 5% | 8% | 26 |
3 | NEW MEDIA & SOCIETY | 112673 | 8% | 5% | 45 |
4 | JOURNAL OF CONSUMER CULTURE | 52033 | 2% | 8% | 13 |
5 | INTERNATIONAL JOURNAL OF CULTURAL STUDIES | 36493 | 2% | 5% | 14 |
6 | INFORMATION COMMUNICATION & SOCIETY | 29479 | 3% | 3% | 18 |
7 | CRITICAL STUDIES IN MEDIA COMMUNICATION | 28655 | 3% | 4% | 15 |
8 | MEDIA INTERNATIONAL AUSTRALIA | 28331 | 3% | 3% | 16 |
9 | MEDIA CULTURE & SOCIETY | 26489 | 4% | 2% | 25 |
10 | CONTINUUM-JOURNAL OF MEDIA & CULTURAL STUDIES | 25326 | 3% | 3% | 16 |
Author Key Words |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | PROSUMPTION | 232519 | 2% | 36% | 12 | Search PROSUMPTION | Search PROSUMPTION |
2 | E SPORTS | 190316 | 1% | 71% | 5 | Search E+SPORTS | Search E+SPORTS |
3 | MODDING | 170524 | 1% | 80% | 4 | Search MODDING | Search MODDING |
4 | CREATIONIST CAPITALISM | 159867 | 1% | 100% | 3 | Search CREATIONIST+CAPITALISM | Search CREATIONIST+CAPITALISM |
5 | DALLAS SMYTHE | 159867 | 1% | 100% | 3 | Search DALLAS+SMYTHE | Search DALLAS+SMYTHE |
6 | DIGITAL LABOR | 159861 | 1% | 50% | 6 | Search DIGITAL+LABOR | Search DIGITAL+LABOR |
7 | PARTICIPATORY CULTURE | 147551 | 2% | 23% | 12 | Search PARTICIPATORY+CULTURE | Search PARTICIPATORY+CULTURE |
8 | INFORMATIONAL CAPITALISM | 142102 | 1% | 67% | 4 | Search INFORMATIONAL+CAPITALISM | Search INFORMATIONAL+CAPITALISM |
9 | FREE LABOR | 133218 | 1% | 50% | 5 | Search FREE+LABOR | Search FREE+LABOR |
10 | FANDOM | 122855 | 2% | 16% | 14 | Search FANDOM | Search FANDOM |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Rank | Reference | # ref. in cl. |
Shr. of ref. in cl. |
Citations |
---|---|---|---|---|
1 | POSTIGO, H , (2016) THE SOCIO-TECHNICAL ARCHITECTURE OF DIGITAL LABOR: CONVERTING PLAY INTO YOUTUBE MONEY.NEW MEDIA & SOCIETY. VOL. 18. ISSUE 2. P. 332 -349 | 7 | 100% | 5 |
2 | RIGI, J , PREY, R , (2015) VALUE, RENT, AND THE POLITICAL ECONOMY OF SOCIAL MEDIA.INFORMATION SOCIETY. VOL. 31. ISSUE 5. P. 392 -406 | 9 | 100% | 0 |
3 | SMITH, AN , (2015) THE BACKER-DEVELOPER CONNECTION: EXPLORING CROWDFUNDING'S INFLUENCE ON VIDEO GAME PRODUCTION.NEW MEDIA & SOCIETY. VOL. 17. ISSUE 2. P. 198 -214 | 9 | 90% | 2 |
4 | JONES, HA , (2016) NEW MEDIA PRODUCING NEW LABOR: PINTEREST, YEARNING, AND SELF-SURVEILLANCE.CRITICAL STUDIES IN MEDIA COMMUNICATION. VOL. 33. ISSUE 4. P. 352 -365 | 14 | 58% | 0 |
5 | DUFFY, BE , (2016) THE ROMANCE OF WORK: GENDER AND ASPIRATIONAL LABOUR IN THE DIGITAL CULTURE INDUSTRIES.INTERNATIONAL JOURNAL OF CULTURAL STUDIES. VOL. 19. ISSUE 4. P. 441 -457 | 8 | 62% | 5 |
6 | TAYLOR, NT , (2016) NOW YOU'RE PLAYING WITH AUDIENCE POWER: THE WORK OF WATCHING GAMES.CRITICAL STUDIES IN MEDIA COMMUNICATION. VOL. 33. ISSUE 4. P. 293 -307 | 7 | 88% | 0 |
7 | SZABLEWICZ, M , (2016) A REALM OF MERE REPRESENTATION? "LIVE" E-SPORTS SPECTACLES AND THE CRAFTING OF CHINA'S DIGITAL GAMING IMAGE.GAMES AND CULTURE. VOL. 11. ISSUE 3. P. 256 -274 | 6 | 86% | 1 |
8 | ZHAO, EJ , (2016) PROFESSIONALIZATION OF AMATEUR PRODUCTION IN ONLINE SCREEN ENTERTAINMENT IN CHINA: HOPES, FRUSTRATIONS, AND UNCERTAINTIES.INTERNATIONAL JOURNAL OF COMMUNICATION. VOL. 10. ISSUE . P. 5444 -5462 | 9 | 60% | 0 |
9 | CARAWAY, B , (2016) CRISIS OF COMMAND: THEORIZING VALUE IN NEW MEDIA.COMMUNICATION THEORY. VOL. 26. ISSUE 1. P. 64 -81 | 5 | 100% | 0 |
10 | KANGAL, K , (2016) THE KARL MARX PROBLEM IN CONTEMPORARY NEW MEDIA ECONOMY: A CRITIQUE OF CHRISTIAN FUCHS' ACCOUNT.TELEVISION & NEW MEDIA. VOL. 17. ISSUE 5. P. 416 -428 | 5 | 100% | 0 |
Classes with closest relation at Level 1 |