Skip to content

DIS 2016

Our group were represented with two full papers at this years conference on Designing Interactive Systems, in Melbourne: Back, J., Heeffer, C., Paget, S., Rau, A., Sallnäs Pysander, E. L., & Waern, A. (2016, June). Designing for Children’s Outdoor Play. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (pp. 28-38). ACM. Hasselqvist, … Continue reading “DIS 2016”

New research funding from SSF

Our research group, together with researchers at SICS and Stockholm University, has received a generous grant from the Swedish Foundation for Strategic Research, for a large research project on the topic of “Smart Implicit Interaction”. In total, we received 33 MSEK, which will be shared between the three institutions, over the course of five years. The … Continue reading “New research funding from SSF”

WoodenHaptics gains interest

The open source hardware project WoodenHaptics just had its 20th users-to-be signed up on the project website. WoodenHaptics is a starting kit for crafting spatial haptic devices, which can be used to interact with computer-generated objects through the sense of touch. In an effort to spread this technology and build a community of device designers the blueprints of … Continue reading “WoodenHaptics gains interest”

We are going to CHI!

Our group got no less that four full papers accepted to CHI this year: Challenging the Car Norm: Opportunities for ICT to Support Sustainable Transportation Practices. By Hanna Hasselqvist, Mia Hesselgren & Cristian Bogdan Somaesthetic Appreciation Design, By Kristina Höök, Marin Jonsson, Anna Ståhl and Johanna Mercurio Repurposing Bits and Pieces of the Digital. By Simbelis, Höök, … Continue reading “We are going to CHI!”

We are going to TEI!

Our group got two full papers accepted at TEI’16! Both incidentally about interactive carpets: The first, Alfombra Appliqué, is a remake of a 10 year old system, Patcher, for children’s shared, co-located making on interactive animated play worlds. The focus in the paper is on how available technology, which is shifting over time, shapes design efforts and in turn … Continue reading “We are going to TEI!”