Publikationer MID

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Publikationer från MID

[1]
M. Larusdottir, J. Gulliksen och Å. Cajander, "A license to kill - Improving UCSD in Agile development," Journal of Systems and Software, vol. 123, 2017.
[3]
[8]
[9]
Q. Ge et al., "Structure-Based Low-Rank Model With Graph Nuclear Norm Regularization for Noise Removal," IEEE Transactions on Image Processing, vol. 26, no. 7, s. 3098-3112, 2017.
[10]
O. Bälter och D. Zimmaro, "Keystroke-level analysis to estimate time to process pages in online learning environments," Interactive Learning Environments, s. 1-19, 2017.
[11]
I. Bergström et al., "The Plausibility of a String Quartet Performance in Virtual Reality," IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 4, s. 1332-1339, 2017.
[12]
A. Vallgårda et al., "Material Programming," interactions, vol. 24, no. 3, s. 36-41, 2017.
[14]
K. Höök et al., "Soma-based design theory," s. 550-557, 2017 i Conference on Human Factors in Computing Systems - Proceedings, 2017, s. 550-557.
[15]
B. Hedin, "How Much Carbon Dioxide Do I Emit?," 2017 i Quantified Self Europe 2017, June 17th and June 18th, 2017. Amsterdam, Netherlands, 2017.
[16]
S. F. Rauh et al., "Development and Evaluation of a Benchmark Test Application for Android-Based Head Worn Displays," 2017 i 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017.
[17]
H. Li och A. Hedman, "Harnessing crowds to avert or mitigate acts terrorism : A collective intelligence call for action," 2017 i Proceedings - 2016 European Intelligence and Security Informatics Conference, EISIC 2016, 2017.
[18]
J. Chen et al., "FishBuddy: Promoting Student Engagement in Self- Paced Learning through Wearable Sensing," 2017 i 3rd IEEE International Conference on Smart Computing (Smartcomp 2017), 2017.
[19]
V. Tsaknaki och Y. Fernaeus, "On the Surface of Things : Experiential Properties of the Use of Craft Materials on Interactive Artefacts," 2017 i In International Conference 2017 of the DRS Special Interest Group on Experiential Knowledge. : EKSIG'17, 2017.
[20]
D. Pargman och B. Hedin, "Useless games for a sustainable world," 2017 i Unnecessary, Unwanted and Uncalled-for: A Workshop on Uselessness, University of Amsterdam (UvA), Amsterdam, Netherlands, March 28-30, 2017, 2017.
[21]
K. Helms, "Leaky Objects : Implicit Information, Unintentional Communication," s. 182-186, 2017 i DIS '17 Companion : Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017, s. 182-186.
[22]
B. Hedin och J. Zapico, "Kilowh.at – Increasing Energy Awareness Using an Interactive Energy Comparison Tool," s. 175-185, 2017 i Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors: 12th International Conference, PERSUASIVE 2017, Amsterdam, The Netherlands, April 4--6, 2017, Proceedings., 2017, s. 175-185.
[31]
I. Bergström, K. Kilteni och M. Slater, "First-Person Perspective Virtual Body Posture Influences Stress : A Virtual Reality Body Ownership Study," PLoS ONE, vol. 11, no. 2, 2016.
[32]
L. Dahlberg, "All Aboard the Louis Vuitton Train!," Pólemos, vol. 10, no. 1, s. 179-195, 2016.
[38]
C. Grünloh, Å. Cajander och G. Myreteg, ""The Record is Our Work Tool!"-Physicians' Framing of a Patient Portal in Sweden," Journal of Medical Internet Research, vol. 18, no. 6, s. 470-483, 2016.
[40]
H. Artman, M. Hulten och D. House, "A model to analyse students’ cooperative ideageneration in conceptual design," International journal of technology and design education, 2016.
[41]
K. Karlgren, R. Ramberg och H. Artman, "Designing Interaction : How interaction design students address interaction," International journal of technology and design education, vol. 26, no. 3, s. 439-459, 2016.
[45]
L. Dahlberg och G. Carstensen, "En intervjustudie om rättstolkning i domstol," Ny juridik, no. 4, s. 107-123, 2016.
[46]
M. S. L. Khan, H. Li och S. U. Rehman, "Telepresence Mechatronic Robot (TEBoT) : Towards the design and control of socially interactive bio-inspired system," Journal of Intelligent & Fuzzy Systems, vol. 31, no. 5, s. 2597-2610, 2016.
[47]
Q. Ge et al., "Active contour evolved by joint probability classification on Riemannian manifold," Signal, Image and Video Processing, vol. 10, no. 7, s. 1257-1264, 2016.
[48]
S. Seinfeld et al., "Influence of music on anxiety induced by fear of heights in virtual reality," Frontiers in Psychology, vol. 6, no. JAN, 2016.
[49]
J. Yan et al., "Sparse Kernel Reduced-Rank Regression for Bimodal Emotion Recognition From Facial Expression and Speech," IEEE transactions on multimedia, vol. 18, no. 7, s. 1319-1329, 2016.
[50]
G. Lu et al., "Convolutional neural network for facial expression recognition," Journal of Nanjing University of Posts and Telecommunications, vol. 36, no. 1, s. 16-22, 2016.
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