Publikationer MID

MID:s alla publikationer finns i DiVA, KTHs arkiv för publikationer on-line.

För avancerad sökning i DiVA, sök direkt i databasen. Du kan också gå in på den Fullständiga listan i KTH:s pubilkationsportal på länkt längt ner på sidan.

Publikationer från MID

[1]
O. Viberg och L. Berg, "Blended Language Learning : A Thematic Overview of the Most Highly Cited Research," i Blended Language Learning : International Perspectives on Innovative Practice, Dr. Agnieszka Palalas red., : China Central Radio & TV University Press Co. Ltd., 2018.
[3]
M. Larusdottir, J. Gulliksen och Å. Cajander, "A license to kill - Improving UCSD in Agile development," Journal of Systems and Software, 123.
[6]
V. Tsaknaki et al., "Articulating challenges of hybrid crafting for the case of interactive silversmith practice," i DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems, 2017, s. 1187-1200.
[9]
[13]
L. Dahlberg och G. Carstensen, "Court Interpreting as Emotional Work : A Pilot Study in Swedish Law Courts," No Foundations: An Interdisciplinary Journal of Law and Justice(14).
[17]
S. F. Rauh et al., "Development and Evaluation of a Benchmark Test Application for Android-Based Head Worn Displays," i 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017.
[18]
M. Herrera, G. Schierbeck och K. F. Hansen, "Disadvantages of using non-linear video in shallow learning situations – a critical perspective on current trends," i KTH Scholarship of Teaching and Learning, 2017.
[20]
E. Kosmack Vaara, "Exploring the Aesthetics of Felt Time," Doktorsavhandling : KTH Royal Institute of Technology, TRITA-CSC-A, 2017:06, 2017.
[21]
S. F. Rauh, "Exploring the Potential of Head Worn Displays for Manual Work Tasks in Industrial Environments," Licentiatavhandling Stockholm : KTH Royal Institute of Technology, TRITA-CSC-A, 2017:10, 2017.
[23]
J. Chen et al., "FishBuddy: Promoting Student Engagement in Self- Paced Learning through Wearable Sensing," i 3rd IEEE International Conference on Smart Computing (Smartcomp 2017), 2017.
[24]
J. Chen et al., "FishBuddy : Promoting Student Engagement in Self-Paced Learning through Wearable Sensing," i 2017 IEEE INTERNATIONAL CONFERENCE ON SMART COMPUTING (SMARTCOMP), 2017, s. 211-219.
[26]
H. Li och A. Hedman, "Harnessing crowds to avert or mitigate acts terrorism : A collective intelligence call for action," i Proceedings - 2016 European Intelligence and Security Informatics Conference, EISIC 2016, 2017.
[27]
Y. Zhong, A. Hedman och H. Li, "How good can a face identifier be without learning?," i 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, 2017, s. 515-533.
[28]
B. Hedin, "How Much Carbon Dioxide Do I Emit?," i Quantified Self Europe 2017, June 17th and June 18th, 2017. Amsterdam, Netherlands, 2017.
[30]
[33]
O. Bälter och D. Zimmaro, "Keystroke-level analysis to estimate time to process pages in online learning environments," Interactive Learning Environments, 1-19.
[34]
B. Hedin och J. Zapico, "Kilowh.at – Increasing Energy Awareness Using an Interactive Energy Comparison Tool," i Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors: 12th International Conference, PERSUASIVE 2017, Amsterdam, The Netherlands, April 4--6, 2017, Proceedings., 2017, s. 175-185.
[35]
K. F. Hansen, R. Atienza och M. Ljungdahl Eriksson, "Large-scale interaction with a sound installation as a design tool," i Proceedings of the Audio Mostly conference, 2017.
[37]
K. Helms, "Leaky Objects : Implicit Information, Unintentional Communication," i DIS '17 Companion : Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017, s. 182-186.
[38]
R. Cupitt, "Make difference : Deafness and video technology at work," Doktorsavhandling Stockholm, Sweden : KTH Royal Institute of Technology, TRITA-CSC-A, 17/03, 2017.
[39]
K. Andersen, "Making Magic Machines," Doktorsavhandling : KTH Royal Institute of Technology, 2017.
[40]
A. Vallgårda et al., "Material Programming," interactions, 24(3), 36-41.
[41]
G. Dzhambazov et al., "Metrical-accent Aware Vocal Onset Detection in Polyphonic Audio," i 18th International Society for Music Information Retrieval Conference, Suzhou, China, 2017.
[42]
A. Kukulska-Hulme och O. Viberg, "Mobile collaborative language learning : State of the Art," British Journal of Educational Technology.
[43]
M. S. L. Khan et al., "Moveable facial features in a social mediator," i 17th International Conference on Intelligent Virtual Agents, IVA 2017, 2017, s. 205-208.
[44]
V. Tsaknaki och Y. Fernaeus, "On the Surface of Things : Experiential Properties of the Use of Craft Materials on Interactive Artefacts," i In International Conference 2017 of the DRS Special Interest Group on Experiential Knowledge. : EKSIG'17, 2017.
[45]
[46]
L. Broms, J. Wangel och C. Andersson, "Sensing energy : Forming stories through speculative design artefacts," Energy Research & Social Science, 31, 194-204.
[47]
K. Höök et al., "Soma-based design theory," i Conference on Human Factors in Computing Systems - Proceedings, 2017, s. 550-557.
[48]
P. Mattei, S. Stolica och K. F. Hansen, "SoundCubes : Providing new stimulating auditory training for people with hearing impairments," i Sound and Music Computing Conference Sweden, 2017.
[49]
Q. Ge et al., "Structure-Based Low-Rank Model With Graph Nuclear Norm Regularization for Noise Removal," IEEE Transactions on Image Processing, 26(7), 3098-3112.
[50]
A. Berglund et al., "THE PEDAGOGICAL DEVELOPERS INITIATIVE : SYSTEMATIC SHIFTS, SERENDIPITIES, AND SETBACKS," i 13th International CDIO Conference in Calgary, Canada, June 18-22, 2017, 2017.
Fullständig lista i KTH:s pubilkationsportal
Till sidans topp