Publikationer MID

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Publikationer från MID

[1]
M. Larusdottir, J. Gulliksen och Å. Cajander, "A license to kill - Improving UCSD in Agile development," Journal of Systems and Software, vol. 123, 2017.
[2]
[3]
E. Kosmack Vaara, "Exploring the Aesthetics of Felt Time," Doktorsavhandling : KTH Royal Institute of Technology, TRITA-CSC-A, 2017:06, 2017.
[4]
R. Cupitt, "Make difference : Deafness and video technology at work," Doktorsavhandling Stockholm, Sweden : KTH Royal Institute of Technology, TRITA-CSC-A, 17/03, 2017.
[6]
S. F. Rauh, "Exploring the Potential of Head Worn Displays for Manual Work Tasks in Industrial Environments," Licentiatavhandling Stockholm : KTH Royal Institute of Technology, TRITA-CSC-A, 2017:10, 2017.
[8]
[9]
Q. Ge et al., "Structure-Based Low-Rank Model With Graph Nuclear Norm Regularization for Noise Removal," IEEE Transactions on Image Processing, vol. 26, no. 7, s. 3098-3112, 2017.
[10]
O. Bälter och D. Zimmaro, "Keystroke-level analysis to estimate time to process pages in online learning environments," Interactive Learning Environments, s. 1-19, 2017.
[11]
I. Bergström et al., "The Plausibility of a String Quartet Performance in Virtual Reality," IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 4, s. 1332-1339, 2017.
[12]
A. Vallgårda et al., "Material Programming," interactions, vol. 24, no. 3, s. 36-41, 2017.
[14]
K. Höök et al., "Soma-based design theory," i Conference on Human Factors in Computing Systems - Proceedings, 2017, s. 550-557.
[15]
B. Hedin, "How Much Carbon Dioxide Do I Emit?," i Quantified Self Europe 2017, June 17th and June 18th, 2017. Amsterdam, Netherlands, 2017.
[16]
S. F. Rauh et al., "Development and Evaluation of a Benchmark Test Application for Android-Based Head Worn Displays," i 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017.
[17]
H. Li och A. Hedman, "Harnessing crowds to avert or mitigate acts terrorism : A collective intelligence call for action," i Proceedings - 2016 European Intelligence and Security Informatics Conference, EISIC 2016, 2017.
[18]
J. Chen et al., "FishBuddy: Promoting Student Engagement in Self- Paced Learning through Wearable Sensing," i 3rd IEEE International Conference on Smart Computing (Smartcomp 2017), 2017.
[19]
V. Tsaknaki och Y. Fernaeus, "On the Surface of Things : Experiential Properties of the Use of Craft Materials on Interactive Artefacts," i In International Conference 2017 of the DRS Special Interest Group on Experiential Knowledge. : EKSIG'17, 2017.
[20]
B. Hedin och J. Zapico, "Kilowh.at – Increasing Energy Awareness Using an Interactive Energy Comparison Tool," i Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors: 12th International Conference, PERSUASIVE 2017, Amsterdam, The Netherlands, April 4--6, 2017, Proceedings., 2017, s. 175-185.
[21]
D. Pargman och B. Hedin, "Useless games for a sustainable world," i Unnecessary, Unwanted and Uncalled-for: A Workshop on Uselessness, University of Amsterdam (UvA), Amsterdam, Netherlands, March 28-30, 2017, 2017.
[22]
K. Helms, "Leaky Objects : Implicit Information, Unintentional Communication," i DIS '17 Companion : Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017, s. 182-186.
[27]
Y. Huang et al., "YouPower : An open source platform for community-oriented smart grid user engagement," i Proceedings of the 2017 IEEE 14th International Conference on Networking, Sensing and Control, ICNSC 2017, 2017.
[31]
V. Tsaknaki et al., "Articulating challenges of hybrid crafting for the case of interactive silversmith practice," i DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems, 2017, s. 1187-1200.
[34]
A. Berglund et al., "THE PEDAGOGICAL DEVELOPERS INITIATIVE : SYSTEMATIC SHIFTS, SERENDIPITIES, AND SETBACKS," i 13th International CDIO Conference in Calgary, Canada, June 18-22, 2017, 2017.
[37]
K. Andersen, "Making Magic Machines," Doktorsavhandling : KTH Royal Institute of Technology, 2017.
[38]
L. Dahlberg och G. Carstensen, "Court Interpreting as Emotional Work : A Pilot Study in Swedish Law Courts," No Foundations: An Interdisciplinary Journal of Law and Justice, no. 14, 2017.
[39]
S. Heyman, "Visualizing Financial Futures," Doktorsavhandling Stockholm : KTH Royal Institute of Technology, TRITA-CSC-A, 17, 2017.
[48]
I. Bergström, K. Kilteni och M. Slater, "First-Person Perspective Virtual Body Posture Influences Stress : A Virtual Reality Body Ownership Study," PLoS ONE, vol. 11, no. 2, 2016.
[49]
L. Dahlberg, "All Aboard the Louis Vuitton Train!," Pólemos, vol. 10, no. 1, s. 179-195, 2016.
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