CSC projects at Gamex 2013
A total of six CSC student projects where produced for, and presented at, the Gamex 2013 fair between 31 October and 3 November. The projects form part of the course "Advanced Graphics and Interaction AGI13", where the goal is to combine at least one advanced interaction technique with one advanced graphics technique to produce an original system and present it publicly to a large and diverse audience.
Students have one week to propose their ideas, two weeks to implement a prototype to present at ForskarFredag , and four weeks to improve the prototype to present at GAMEX . During this time, we employ agile development techniques, where the students present weekly improvements and receive feedback from the teacher and peers.
Björn Thuresson, Joe Coppard, Jonas Andrée and Henrik Edlund collaborated with teacher, Mario Romero, during the course.
This is a texting and driving game that combines mobile phone steering and typing with game-engine graphics and physics. The object of the game is to write text messages while driving. Players improve their score by sending more text messages. When the game is over, the players statistics of driving accidents are compared against real-world statistics. The critical object of the game is to raise awareness of the danger of texting and driving in a safe and humourous environment.
Students: Rémi Blateyron, Henrik Boström, Yann Chazallon, Cédric Morin, Terese Nothnagel
This is an exploration of the solar system. It combines gesture-based interaction through a PrimeSense depth sensor with texture stereoscopic models of the planets in the solar system. Users navigate the solar system through natural gestures. SolarSense also affords phone-based interaction, where users navigate the model through their mobile touch screens.
Students: Rui Barata, Ferran Bertomeu, Leonard Graf, Fredrik Lilkaer, Christopher Teljstedt
This is a playful exploration of interactive public spaces. It combines gestured-based interaction through the kinect with overhead projector-based special effects and music. The group has deployed FaceUp at the SL Tunnelbana station Tekniska Högskolan to test it with a real audience in a real environment.
Students: Vincent Boumard, Johan Nygren, Matteo Zaghi, Daniel Zheng, Sebastian Östlund
ComposIt is an exploration of what images would sound like if translated into sound. It uses the logic of a sequencer, where the vertical dimension is pitch and the horizontal is time. Users create paintings through a Wacom tablet and ComposIt translates the paintings into sound and visual special effects.
Students: Veronica Ginman, Yoann Guéguen, Petter Lundahl, Elias Marquart
Parasomnia is a game that explores complimentary collaborative game play. It combines two wii mote controls with complementary skills. One player can move and orient while the other player can create or destroy objects. The players are under a meteor shower and need to move and defend their ground before its too late.
Students: Daniel Härnberg, Peter Josefsson, Rafel Ridha, Sam Sam
InnerViz is a visual exploration of anatomical models that uses the wii mote for navigation and control. It is a training simulator for medical technicians who will operate virtual endoscopic procedures. It is primarily targeted for the type of model reconstructions that PillCams produce.
Students: Suvir Bhargav, Olivier Perret, Tommy Pettersson, Max Roth