Master's programme in Interactive Media Technology

The aim of the programme is to establish a practical and theoretical basis for the design, development and evaluation of interactive products, services and media technology. The programme has a close working relationship with local industry and equips you for an international career, or for doctoral studies.

16 October 2018: Application opens
15 January 2019: Application deadline
1 February 2019: Deadline for supporting academic documents (all applicants) and documentation of fee exempt status (if required) or receipt of application fee (if required)
4 April 2019: Notification of selection results

Application open

Application through University Admissions in Sweden.

Non-EU/EEA/Swiss citizens: The tuition fee for the full programme is SEK 310,000
Non-EU/EEA/Swiss citizens are generally required to pay an application fee of SEK 900.

EU/EEA/Swiss citizens: There are no tuition fees for EU/EEA/Swiss citizens
EU/EEA/Swiss citizens are not required to pay an application fee.

Read more about tuition and application fees

Degree awarded: Master of Science
Language of instruction: English
Duration: Two years (120 ECTS credits)
Programme start: Late August
Location: KTH Campus, Stockholm
School: School of Electrical Engineering and Computer Science (at KTH)

For questions regarding programme content and specific entry requirements, feel free to contact the programme.

Programme coordinator team:

Interactive Media Technology at KTH

The first year starts with a course Media Technology and Interaction Design (7.5 ECTS credits) introducing theory and practices related to production of interactive media technology. In parallel to the introduction, students take a course in Human Perception for Information Technology (7.5 ECTS credits), which is a foundation for many of the later courses. After this introduction, students choose one of the specialisations that are closely connected to research groups at KTH.

The programme Interactive Media Technology comprises 30 credits of compulsory courses, 30 ECTS credits of courses within a chosen specialisation, and 30 ECTS credits of elective courses. Interactive Media Technology offers four technology specialisations, of which the student should specialise in one. The specialisation tracks offered are visual media, sonic media, physical interaction design, and human-computer interaction. There is also a possibility to design an individual technology specialisation, in agreement with the programme responsible. On top of that, there is a possibility of further profiling within the programme towards user experience design, media management or sustainable development.

Throughout the whole master's programme, the students take the Programme Integration Course (4 ECTS credits), which runs in parallel to the other courses. In this course, students plan and discuss their courses, set up and get feedback on their online study portfolios, participate in the programmes spring exhibition, and make connections with industry.

The degree project (30 ECTS credits) ends the programme. It includes participation in advanced research or design projects in an academic or industrial environment, in Sweden or abroad. The project focuses on solving a problem relevant to the subject area through research methodology.

Teaching methods in the individual courses vary but many courses have a strong practical component where students spend time doing project work and other hands-on activities to learn about new technologies and how to shape them. Courses often have strong connections to research conducted within the field both at the department and elsewhere, so that students graduating from the programme are familiar with frontline research. The programme also has strong ties to industry in the form of regular study visits, guest lectures, and projects performed together with industrial partners.

The specialisations offered are:

Visual Media
This track provides specialised knowledge of methods, technologies and tools for interactive graphics and visualization. The track covers a wide range of applicability from game design, over to crowd simulation to interactive infographics.

Sonic Media
This track approaches the whole sound and music communication chain from a multidisciplinary point of view by providing knowledge of the latest research results, methods, technologies and tools. This includes principles of sound in interaction, use of audio feedback in sport, rehabilitation and therapy, sonification, communication of emotions, perception and analysis of body motion.

Physical Interaction
Students learn to develop interactive systems with moder development methodology, focusing on setups that require specific attention to physical, tangible and embodied aspects.

Human-Computer Interaction
This track provides a specialisation towards the design and study of social and collaborative technology, design for the dynamic web and mobile devices, as well as knowledge about the human and cultural aspects of information technology.

Topics covered

Interaction design, physical computing, sound and music computing, graphics and visualisation, social and collaborative computing, multimodal interaction, haptic and tangible interaction, evaluation of interactive systems.



After graduation you can pursue a career as, for example, developer, technical lead, interaction designer, UX specialist, technical director, producer or project manager in the broad IT and media industries. You can also pursue a career in industrial research or continued studies towards a doctoral degree.

Former students have found work at companies such as Spotify, DICE, Skype, Netlight Consulting, Tobii, and Voddler. Among our alumnis we also have several founders of companies within the media and IT sector, including Prezi and SoundCloud, and several successful consultancy firms such as Prototyp and Ocean Observations.


Developer, technical lead, interaction designer, UX specialist, technical director, PhD student, producer or project manager in the broad IT and media industries.


Find out what students from the programme think about their time at KTH.

Rafael Lucena Araujo, Spain

"KTH is one of the best universities in Europe, especially in the technological field."

Meet the students

Faculty and research

Changes in the programme may occur.

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