MSc Interactive Media Technology
The master’s programme in Interactive Media Technology provides skills and knowledge in the design, development and evaluation of interactive products and media. Students can explore topics related to human-computer interaction, user experience, sonic and visual media. We encourage students to work on projects that matter to them and respond to societal challenges. Graduates are experts in industry and academia, and some start their own company.
Interactive Media Technology at KTH
Interactive Media Technology is fundamental to almost all of our experiences in the world. We use interactive media technology to support play, create and maintain social relationships, express ourselves, and coordinate and complete work tasks.
This master's programme prepares students with the necessary skills and knowledge to participate in this so-called digital economy. It emphasises developing future designers and engineers in theories, processes, and techniques central to designing, developing, and evaluating interactive media technologies within society. We aim to produce students who can respond to the crucial challenges facing our future society.
The programme teaches knowledge and skills from computer science, media technology, human-computer interaction and interaction design. Students will take mandatory courses in research methods, foundations in media technology and interaction design, human perception, and sustainability. These courses provide a broad base of knowledge and skills that students can then deepen to focus on, for example, user experience, sound and music computing, interaction design, or user-centred software development.
Teaching methods vary across the programme, but there is a strong emphasis on developing and refining practical skills through project work. Courses have strong connections to research to help students prepare for the future of interactive media technology in society.
The programme collaborates with the industry through study visits, guest lectures, and dissertation projects. Recent industrial collaborators in our teaching include Spotify, Electrolux, IKEA, Google and King Games.
Throughout the programme students develop a toolbox of methods that will support them in designing, developing and evaluating interactive media technologies in all kinds of settings. Students gain expertise in theoretical perspectives that can inform how they shape interactive media technology and learn critical perspectives that allow them to ask the right questions at the right time to ensure that their work has a positive impact on the world around them.
Studying this programme at KTH will put students in a unique position. They will have developed excellent technical and design skills while also becoming proficient in applying critical perspectives on technology development and use. KTH is one of Europe's best venues for interaction design, and sound and computing research. Studying in this programme will provide students with opportunities to learn from and interact with these research leaders.
This is a two year programme (120 ECTS credits) given in English. Graduates are awarded the degree of Master of Science. The programme is given mainly at KTH Campus in Stockholm by the School of Electrical Engineering and Computer Science (at KTH).
Find out what students from the programme think about their time at KTH.
After graduation you can pursue a career as, for example, developer, technical lead, interaction designer, UX specialist, technical director, producer or project manager in the broad IT and media industries. You can also pursue a career in industrial research or continued studies towards a doctoral degree.
Former students have found work at companies such as Spotify, DICE, Skype, Netlight Consulting, Tobii, and Voddler. Among our graduates we also have several founders of companies within the media and IT sector, including Prezi and SoundCloud, and several successful consultancy firms such as Prototyp and Ocean Observations.
Graduates from KTH have the knowledge and tools for moving society in a more sustainable direction, as sustainable development is an integral part of all programmes. The three key sustainable development goals addressed by the master's programme in Interactive Media Technology are:
The programme has a focus on knowledge and skills relevant tothese goals. In part, this strong focus is a result of many of our faculty leading research which aligns with these topics.
The programme has a focus on knowledge and skills relevant tothese goals. In part, this strong focus results from many of our faculty leading research that aligns with these topics.
To respond to goal 12, all students (who have not already learnt about sustainability in their previous education) must take a course on Sustainability and media technology. If students desire, they can deepen this knowledge through, for example, the course Sustainable ICT in Practice, which provides students with relevant theory, data and methods to carefully and critically consider the environmental impact of interactive media technologies in society. Through courses such as Information visualisation, students learn how to create visualisations that build awareness and trigger behaviour change through, for instance, visualising complex data related to CO2 emissions, energy usage or food waste, and how to design systems adapted to people with physical or cognitive impairments.
In response to Goal 3, we offer students courses such as IT design for disabled people, which helps students develop expertise in taking accessibility into account when designing interactive technologies. Courses like Physical interaction design allow students to think about the whole body as a starting point for interaction with technology. These courses enable the student to reimagine and redesign interactive technologies that help everyone in society lead a better life.
Goal 5 is examined from several perspectives in the course User experience design and evaluation. In this course students are introduced to theory and perspectives that help to demonstrate the dangers of designing technologies and services without taking into account the full diversity of users. They also examine the opportunities for innovation that come when viewing user experiences technologies from new perspectives. Students leave this course with capabilities to critically assess the impact of user experience technologies on populations and design and develop innovative new solutions that are more inclusive and empowering.
Faculty and research
The programme is given by the School of Electrical Engineering and Computer Science (EECS). The school conducts research and education within electrical engineering, computer science, and information and communication technology. Faculty involved in the programme mainly belong to the Division of Media Technology and Interaction Design or the Division of Computational Science and Technology and work on a broad range of research topics.