Master's programme in Interactive Media Technology
The aim of the programme is to establish a practical and theoretical basis for the design, development and evaluation of interactive products, services and media technology. The programme has a close working relationship with local industry and equips you for an international career, or for doctoral studies.
Interactive Media Technology at KTH
The first year starts with a course Media Technology and Interaction Design (7.5 ECTS credits) introducing theory and practices related to production of interactive media technology. In parallel to the introduction, students take a course in Human Perception for Information Technology (7.5 ECTS credits), which is a foundation for many of the later courses. After this introduction, students choose one of the specialisations that are closely connected to research groups at KTH.
The programme Interactive Media Technology comprises 30 credits of compulsory courses, 30 ECTS credits of courses within a chosen specialisation, and 30 ECTS credits of elective courses. Interactive Media Technology offers four technology specialisations, of which the student should specialise in one. The specialisation tracks offered are visual media, sonic media, physical interaction design, and human-computer interaction. There is also a possibility to design an individual technology specialisation, in agreement with the programme responsible. On top of that, there is a possibility of further profiling within the programme towards user experience design, media management or sustainable development.
Throughout the whole master's programme, the students take the Programme Integration Course (4 ECTS credits), which runs in parallel to the other courses. In this course, students plan and discuss their courses, set up and get feedback on their online study portfolios, participate in the programmes spring exhibition, and make connections with industry.
The degree project (30 ECTS credits) ends the programme. It includes participation in advanced research or design projects in an academic or industrial environment, in Sweden or abroad. The project focuses on solving a problem relevant to the subject area through research methodology.
Teaching methods in the individual courses vary but many courses have a strong practical component where students spend time doing project work and other hands-on activities to learn about new technologies and how to shape them. Courses often have strong connections to research conducted within the field both at the department and elsewhere, so that students graduating from the programme are familiar with frontline research. The programme also has strong ties to industry in the form of regular study visits, guest lectures, and projects performed together with industrial partners.
The specialisations offered are:
This track provides specialised knowledge of methods, technologies and tools for interactive graphics and visualization. The track covers a wide range of applicability from game design, over to crowd simulation to interactive infographics.
This track approaches the whole sound and music communication chain from a multidisciplinary point of view by providing knowledge of the latest research results, methods, technologies and tools. This includes principles of sound in interaction, use of audio feedback in sport, rehabilitation and therapy, sonification, communication of emotions, perception and analysis of body motion.
Students learn to develop interactive systems with moder development methodology, focusing on setups that require specific attention to physical, tangible and embodied aspects.
This track provides a specialisation towards the design and study of social and collaborative technology, design for the dynamic web and mobile devices, as well as knowledge about the human and cultural aspects of information technology.
Topics covered: Interaction design, physical computing, sound and music computing, graphics and visualisation, social and collaborative computing, multimodal interaction, haptic and tangible interaction, evaluation of interactive systems.
After graduation you can pursue a career as, for example, developer, technical lead, interaction designer, UX specialist, technical director, producer or project manager in the broad IT and media industries. You can also pursue a career in industrial research or continued studies towards a doctoral degree.
Former students have found work at companies such as Spotify, DICE, Skype, Netlight Consulting, Tobii, and Voddler. Among our alumnis we also have several founders of companies within the media and IT sector, including Prezi and SoundCloud, and several successful consultancy firms such as Prototyp and Ocean Observations.
Find out what students from the programme think about their time at KTH.
Faculty and research
Changes in the programme may occur.