MSc Interactive Media Technology
The master’s programme in Interactive Media Technology provides skills and knowledge in the design, development and evaluation of interactive products and media. Students can explore topics related to human-computer interaction, physical interaction design, sonic and visual media. We encourage students to work on projects that matter to them and respond to societal challenges. Graduates are experts in industry and academia, and some start their own company.
Interactive Media Technology at KTH
The programme Interactive Media Technology consists of 30 credits of compulsory courses, 30 ECTS credits of courses within a chosen specialisation, 30 ECTS credits of elective courses, and a degree project of 30 ECTS credits. Interactive Media Technology offers three technology specialisations, of which the student should specialise in one. The specialisation tracks offered are:
- visual media
- sonic media
- physical interaction design
It is also possible to design an individual technology specialisation, in agreement with the programme responsible. On top of that, there is a possibility of further profiling within the programme towards user experience design, media management and sustainable development.
The first semester consists of mandatory courses laying the foundation for courses later in the programme. In the first study period, students take Media Technology and Interaction Design (7.5 ECTS credits) which introduces the theory and practises related to the production of interactive media technology in parallel with a course in Human Perception for Information Technology (7.5 ECTS credits). In the second study period students take Research Methods in Interactive Media Technology (6 ECTS credits) introducing theory and method for knowledge production within the field, in parallel with Multimodal Interaction and Interfaces (7.5 ECTS credits). After the first semester, students choose one of the specialisations that are closely connected to research groups at KTH.
Throughout the whole master's programme, the students take the Programme Integrating Course (2 ECTS credits), which runs in parallel to the other courses. In this course, students plan and discuss their courses, set up and get feedback on their online study portfolios, participate in programme activities, and make connections with industry.
The degree project (30 ECTS credits) ends the programme. It includes participation in advanced research or design projects in an academic or industrial environment, in Sweden or abroad. The project focuses on solving a problem relevant to the subject area through research methodology.
Teaching methods in the individual courses vary but many courses have a strong practical component where students spend time doing project work and other hands-on activities to learn about new technologies and how to shape them. Courses often have strong connections to research conducted within the field both at the department and elsewhere, so that students graduating from the programme are familiar with frontline research. The programme also has strong ties to industry in the form of regular study visits, guest lectures, and projects performed together with industrial partners.
This track provides specialised knowledge of methods, technologies and tools for interactive graphics and visualisation. The track covers a wide range of applicability from game design, over to crowd simulation to interactive infographics.
This track approaches the whole sound and music communication chain from a multidisciplinary point of view by providing knowledge of the latest research results, methods, technologies and tools. This includes principles of sound in interaction, use of audio feedback in sport, rehabilitation and therapy, sonification, communication of emotions, perception and analysis of body motion.
Physical Interaction Design
This specialization focuses on interaction design in contexts beyond standard mobile and laptop settings, emphasising tangible and embodied aspects of the user experience. You will explore state-of-the-art systems and technology as well as contemporary research in the field. Application areas range from industrial use cases to health and wellbeing, transportation, sports, play and entertainment. Using the human body as our general starting point, you will design and build new forms of interaction that take into account aesthetic, as well as ethic, ergonomic and material aspects of new technical devices.
This is a two year programme (120 ECTS credits) given in English. Graduates are awarded the degree of Master of Science. The programme is given mainly at KTH Campus in Stockholm by the School of Electrical Engineering and Computer Science (at KTH).
Find out what students from the programme think about their time at KTH.
After graduation you can pursue a career as, for example, developer, technical lead, interaction designer, UX specialist, technical director, producer or project manager in the broad IT and media industries. You can also pursue a career in industrial research or continued studies towards a doctoral degree.
Former students have found work at companies such as Spotify, DICE, Skype, Netlight Consulting, Tobii, and Voddler. Among our graduates we also have several founders of companies within the media and IT sector, including Prezi and SoundCloud, and several successful consultancy firms such as Prototyp and Ocean Observations.
Graduates from KTH have the knowledge and tools for moving society in a more sustainable direction, as sustainable development is an integral part of all programmes. The three key sustainable development goals addressed by the master's programme in Media Technology are:
The programme has a strong sustainability ethos and the faculty is actively engaged in both research and education within the field. All students are recommended to take a basic course on Sustainability and Media Technology (7.5 ECTS credits) and they can deepen their knowledge through Sustainable ICT in Practice (7.5 ECTS credits). Students can also take the course in IT design for disabled people (7.5 ECTS credits). In addition, sustainability is a strong theme in project work in many courses given as part of the programme. For instance a majority of the projects in the Advanced Project Course in Interactive Media Technology (7.5 ECTS credits) typically relate to one or more of the SDGs, as are degree project topics. Students will learn about responsible design and development of media technologies with an awareness not only of their potential impact on the SDGs, but also of how they can support users in building awareness and triggering behaviour change through, for instance, visualising complex data related to CO2 emissions, energy usage or food waste, and how to design systems adapted to people with physical or cognitive impairments.
Faculty and research
The programme is given by the School of Electrical Engineering and Computer Science (EECS). The school conducts research and education within electrical engineering, computer science, and information and communication technology. Faculty involved in the programme mainly belong to the Division of Media Technology and Interaction Design or the Division of Computational Science and Technology and work on a broad range of research topics.