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Arts and Crafts

Artistic and creative practice is an important driver for cultural and commercial innovation, and this project aims to specifically investigate such practices with and around novel interactive materials. The project scope spans from popular culture and folk art, to how crafted interactivity takes form in public exhibitions and on the contemporary art scene. Specific focus is on aesthetic craftsmanship with cutting edge technology.

Explorative work combining traditional crafts and new interactive technology. Examples include leather, silver, wood, textile. In this strand of work we collaborate with experienced craftspeople in these domains to further explore future potential interactions and design challenges. Within this theme we have several ongoing explorations, e.g. the small project "Precious Materials of Interaction".

Interactivity in contemporary art. This theme represents in depth studies of selected contemporary artworks produced within and outside of academic research. This follows up on recent past studies conducted at the centre, including an interview study with 25 exhibiting ArtBot artists (Jacobsson et al 2013), Vegas Simbelis Metaphone project (Simbelis et al 2014), and an in depth analysis of other sophisticated interactive artworks.

Team

Publications

[1]
Y. Fernaeus and A. Vallgårda, "Ajna: negotiating forms in the making of a musical cabinet," in DIS '14 Proceedings of the 2014 conference on Designing interactive systems, 2014, pp. 915-924.
[2]
V. Tsaknaki et al., "Articulating challenges of hybrid crafting for the case of interactive silversmith practice," in DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems, 2017, pp. 1187-1200.
[3]
G. Roumen and Y. Fernaeus, "Envisioning Arduino Action : A collaborative tool for physical computing in educational settings," International Journal of Child-Computer Interaction, vol. 29, 2021.
[4]
M. Bergsmark and Y. Fernaeus, "From patchwork to appliqué : Reflections from an interaction design remake," in TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction, 2016, pp. 236-244.
[5]
A. Vallgårda and Y. Fernaeus, "Interaction Design as a Bricolage Practice," in Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, 2015, pp. 173-180.
[6]
A. Lundström and Y. Fernaeus, "Making Crank-Powered Interactions: Methods, Demonstrators, Materials," in DIS '22: Designing Interactive Systems Conference, 2022.
[7]
V. Tsaknaki, Y. Fernaeus and M. Jonsson, "Precious Materials of Interaction : Exploring Interactive Accessories as Jewellery Items," Nordes, no. 6, 2015.
[8]
V. Tsaknaki et al., "Things Fall Apart : Unpacking the Temporalities of Impermanence for HCI," in PROCEEDINGS OF THE NORDICHI '16 : THE 9TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION - GAME CHANGING DESIGN, 2016.