Föreläsning

Time: Friday 9 September 2016 at 15:00 - 17:00 2016-09-09T15:00:00 2016-09-09T17:00:00

Kungliga Tekniska högskolan
HT 2016 futurem16

Location: Q33, Malvinas väg

Activity: Lecture

Teachers: Daniel Pargman (pargman) , Malin Picha Edwardsson (picha)

Student groups: TMETM_2, TMMTM_2

Info:

Guest: Daniel Ström, CEO and creative director at Guru Games

Title: Storytelling vs Mechanics - The mechanical hen or the storytelling egg? 

Talk: Games are a medium apart from all others, despite researchers & academics fighting over whether it is primarily literature or movies that lies closest to games. Games are more than any or both as they constitute a mashup of mechanical interactions, visual cinematics and good old fashioned writing and storytelling. At times, these aspects seem to be completely at odds with each other. I will argue that narrative and mechanics do not have to be enemies, but, different and unique rules apply to games when we combine storytelling and player interaction.

About: Daniel Ström is the CEO and creative director at Guru Games, the company behind "Medusa’s Labyrinth" and "Magnetic: Cage Closed". He founded the company together with a group of friends back in 2013, after having studied game design at the University of Skövde. He teaches part time at that university and his teaching focuses on game writing and design.

Scheduling staff created event 7 March 2016
Scheduling staff removed the event 2 September 2016

Scheduling staff restored the event from the trash can. 2 September 2016

Administrator Daniel Pargman edited 7 September 2016

Guest: Daniel Ström, CEO and creative director at Guru Games¶

Title: Storytelling vs Mechanics - The mechanical hen or the storytelling egg? ¶

Talk: Games are a medium apart from all others, despite researchers & academics fighting over whether it is primarily literature or movies that lies closest to games. Games are more than any or both as they constitute a mashup of mechanical interactions, visual cinematics and good old fashioned writing and storytelling. At times, these aspects seem to be completely at odds with each other. I will argue that narrative and mechanics do not have to be enemies, but, different and unique rules apply to games when we combine storytelling and player interaction.About: Daniel Ström is the CEO and creative director at Guru Games, the company behind "Medusa’s Labyrinth" and "Magnetic: Cage Closed". He founded the company together with a group of friends back in 2013, after having studied game design at the University of Skövde. He teaches part time at that university and his teaching focuses on game writing and design.¶

Administrator Daniel Pargman edited 7 September 2016

Guest: Daniel Ström, CEO and creative director at Guru Games

Title: Storytelling vs Mechanics - The mechanical hen or the storytelling egg? 

Talk: Games are a medium apart from all others, despite researchers & academics fighting over whether it is primarily literature or movies that lies closest to games. Games are more than any or both as they constitute a mashup of mechanical interactions, visual cinematics and good old fashioned writing and storytelling. At times, these aspects seem to be completely at odds with each other. I will argue that narrative and mechanics do not have to be enemies, but, different and unique rules apply to games when we combine storytelling and player interaction.About: Daniel Ström is the CEO and creative director at Guru Games, the company behind "Medusa’s Labyrinth" and "Magnetic: Cage Closed". He founded the company together with a group of friends back in 2013, after having studied game design at the University of Skövde. He teaches part time at that university and his teaching focuses on game writing and design.

Scheduling staff edited 15 January 2018

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Last changed 2018-01-15 12:13

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