Föreläsning

Time: Thursday 15 September 2016 at 15:00 - 17:00 2016-09-15T15:00:00 2016-09-15T17:00:00

Kungliga Tekniska högskolan
HT 2016 futurem16

Location: L52, Drottning Kristinas väg

Activity: Lecture

Teachers: Daniel Pargman (pargman) , Malin Picha Edwardsson (picha)

Student groups: TMETM_2, TMMTM_2

Info:

GuestAnnika Waern, professor in human-computer interaction at Uppsala University

Title: Pervasive games and revolutionary play

Talk:  When we play games in the everyday world rather than in dedicated environments, we start to change those places. In this talk I will discuss the interplay between play and reality in pervasive games; games that pervade life and public space - often through the use of technologies. My core focus will be if such games harbour a revolutionary power - if they can bring about changes in us or in society?

About: I have been researching games from a design research perspective for a long time, focussing on pervasive games: games that are played in the everyday world (think Pokemon Go). As a design researcher, my focus lies in understanding what makes such games different and what makes them work. I was co-author of the book ‘Pervasive Games: Theory and design” and I was voted in as one of the ten inaugural distinguished scholars of DiGRA, the Digital Games Research Association.

Websiteannikawaern.wordpress.com

Literature: Please read my latest blog post, "Why is Pokemon Go such a hit?"

Scheduling staff created event 7 March 2016
Scheduling staff removed the event 2 September 2016

Scheduling staff restored the event from the trash can. 2 September 2016

Administrator Daniel Pargman edited 13 September 2016

Guest: Annika Waern, professor in human-computer interaction at Uppsala University¶

Title: Pervasive games and revolutionary play¶

Talk:  When we play games in the everyday world rather than in dedicated environments, we start to change those places. In this talk I will discuss the interplay between play and reality in pervasive games; games that pervade life and public space - often through the use of technologies. My core focus will be if such games harbour a revolutionary power - if they can bring about changes in us or in society?¶

About: I have been researching games from a design research perspective for a long time, focussing on pervasive games: games that are played in the everyday world (think Pokémon Go). As a design researcher, my focus lies in understanding what makes such games different and what makes them work. I was co-author of the book ‘Pervasive Games: Theory and design” and I was voted in as one of the ten inaugural distinguished scholars of DiGRA, the Digital Games Research Association.¶

Website: annikawaern.wordpress.org¶

Administrator Daniel Pargman edited 13 September 2016

Guest: Annika Waern, professor in human-computer interaction at Uppsala University

Title: Pervasive games and revolutionary play

Talk:  When we play games in the everyday world rather than in dedicated environments, we start to change those places. In this talk I will discuss the interplay between play and reality in pervasive games; games that pervade life and public space - often through the use of technologies. My core focus will be if such games harbour a revolutionary power - if they can bring about changes in us or in society?

About: I have been researching games from a design research perspective for a long time, focussing on pervasive games: games that are played in the everyday world (think Pokémon Go). As a design researcher, my focus lies in understanding what makes such games different and what makes them work. I was co-author of the book ‘Pervasive Games: Theory and design” and I was voted in as one of the ten inaugural distinguished scholars of DiGRA, the Digital Games Research Association.

Website: annikawaern.wordpress.orgcom

Administrator Daniel Pargman edited 13 September 2016

Guest: Annika Waern, professor in human-computer interaction at Uppsala University

Title: Pervasive games and revolutionary play

Talk:  When we play games in the everyday world rather than in dedicated environments, we start to change those places. In this talk I will discuss the interplay between play and reality in pervasive games; games that pervade life and public space - often through the use of technologies. My core focus will be if such games harbour a revolutionary power - if they can bring about changes in us or in society?

About: I have been researching games from a design research perspective for a long time, focussing on pervasive games: games that are played in the everyday world (think Pokéemon Go). As a design researcher, my focus lies in understanding what makes such games different and what makes them work. I was co-author of the book ‘Pervasive Games: Theory and design” and I was voted in as one of the ten inaugural distinguished scholars of DiGRA, the Digital Games Research Association.

Website: annikawaern.wordpress.com

Literature: Please read my latest blog post, "Why is Pokemon Go such a hit?"¶

Administrator Daniel Pargman edited 15 October 2016

Guest: Annika Waern, professor in human-computer interaction at Uppsala University

Title: Pervasive games and revolutionary play

Talk:  When we play games in the everyday world rather than in dedicated environments, we start to change those places. In this talk I will discuss the interplay between play and reality in pervasive games; games that pervade life and public space - often through the use of technologies. My core focus will be if such games harbour a revolutionary power - if they can bring about changes in us or in society?

About: I have been researching games from a design research perspective for a long time, focussing on pervasive games: games that are played in the everyday world (think Pokemon Go). As a design researcher, my focus lies in understanding what makes such games different and what makes them work. I was co-author of the book ‘Pervasive Games: Theory and design” and I was voted in as one of the ten inaugural distinguished scholars of DiGRA, the Digital Games Research Association.

Website: annikawaern.wordpress.com

Literature: Please read my latest blog post, "Why is Pokemon Go such a hit?"

Administrator Daniel Pargman edited 15 October 2016

Guest: Annika Waern, professor in human-computer interaction at Uppsala University

Title: Pervasive games and revolutionary play

Talk:  When we play games in the everyday world rather than in dedicated environments, we start to change those places. In this talk I will discuss the interplay between play and reality in pervasive games; games that pervade life and public space - often through the use of technologies. My core focus will be if such games harbour a revolutionary power - if they can bring about changes in us or in society?

About: I have been researching games from a design research perspective for a long time, focussing on pervasive games: games that are played in the everyday world (think Pokemon Go). As a design researcher, my focus lies in understanding what makes such games different and what makes them work. I was co-author of the book ‘Pervasive Games: Theory and design” and I was voted in as one of the ten inaugural distinguished scholars of DiGRA, the Digital Games Research Association.

Website: annikawaern.wordpress.com

Literature: Please read my latest blog post, "Why is Pokemon Go such a hit?"

Scheduling staff edited 15 January 2018

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Last changed 2018-01-15 12:13

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