Time: Thursday 15 September 2016 at 15:00 - 17:00
Location: L52, Drottning Kristinas väg
Teachers: Daniel Pargman (pargman) , Malin Picha Edwardsson (picha)
Student groups: TMETM_2, TMMTM_2
Guest: Annika Waern, professor in human-computer interaction at Uppsala University
Title: Pervasive games and revolutionary play
Talk: When we play games in the everyday world rather than in dedicated environments, we start to change those places. In this talk I will discuss the interplay between play and reality in pervasive games; games that pervade life and public space - often through the use of technologies. My core focus will be if such games harbour a revolutionary power - if they can bring about changes in us or in society?
About: I have been researching games from a design research perspective for a long time, focussing on pervasive games: games that are played in the everyday world (think Pokemon Go). As a design researcher, my focus lies in understanding what makes such games different and what makes them work. I was co-author of the book ‘Pervasive Games: Theory and design” and I was voted in as one of the ten inaugural distinguished scholars of DiGRA, the Digital Games Research Association.
Literature: Please read my latest blog post, "Why is Pokemon Go such a hit?"