Föreläsning

Time: Friday 23 September 2016 at 13:00 - 15:00 2016-09-23T13:00:00 2016-09-23T15:00:00

Kungliga Tekniska högskolan
HT 2016 futurem16

Location: V34, Teknikringen

Activity: Lecture

Teachers: Daniel Pargman (pargman) , Malin Picha Edwardsson (picha)

Student groups: TMETM_2, TMMTM_2

Info:

GuestPontus Rundqvist, Project Manager and Business Developer at DreamHack AB.

Title: DreamHack – esport broadcasts under the hood. 

Talk: There is a lot of talk surrounding what esports are and how big it has grown in recent years, but, how are esports "done practically"? What has made it possible for DreamHack, with its humble beginnings as a local Swedish LAN party 25 years ago, to transform itself into a global production company with a worldwide audience? This talk will in particular focus on environmental factors such as technological advancements (players, distribution networks, bandwidth), how DreamHack has created new formats for both web and linear TV as well as explaining the live audience experience of watching esports.  

About: Pontus Rundqvist has been working as a Business Developer and project manager at DreamHack since 2014. He filled roles such as interim social media manager for DreamHack in both the US and EU as well as running the internal DreamHack developer team – producing features for productions and festivals. His professional role also includes bringing broadcasts and productions to Monster Energy DreamHack Studio. 

Scheduling staff created event 7 March 2016
Scheduling staff removed the event 2 September 2016

Scheduling staff restored the event from the trash can. 2 September 2016

Administrator Daniel Pargman edited 12 September 2016

Guest: Pontus Rundqvist, Project Manager and Business Developer at DreamHack AB.¶

Title: DreamHack – esport broadcasts under the hood. ¶

Talk: There is a lot of talk surrounding what esports are and how big it has grown in recent years, but, how are esports "done practically"? What has made it possible for DreamHack, with its humble beginnings as a local Swedish LAN party 25 years ago, to transform itself into a global production company with a worldwide audience? This talk will in particular focus on environmental factors such as technological advancements (players, distribution networks, bandwidth), how DreamHack has created new formats for both web and linear TV as well as explaining the live audience experience of watching esports.  ¶

About: Pontus Rundqvist has been working as a Business Developer and project manager at DreamHack since 2014. He filled roles such as interim social media manager for DreamHack in both the US and EU as well as running the internal DreamHack developer team – producing features for productions and festivals. His professional role also includes bringing broadcasts and productions to Monster Energy DreamHack Studio. ¶

Scheduling staff edited 15 January 2018

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Last changed 2018-01-15 12:13

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