Föreläsning

Time: Wednesday 5 October 2016 at 08:00 - 10:00 2016-10-05T08:00:00 2016-10-05T10:00:00

Kungliga Tekniska högskolan
HT 2016 futurem16

Location: Q31, Malvinas väg

Activity: Lecture

Teachers: Daniel Pargman (pargman) , Malin Picha Edwardsson (picha)

Student groups: TMETM_2, TMMTM_2

Info:

Gemma Thomson, CEO & designer at Box Kaleidoscope

Title: The "Whys" and "Hows" of Gender Inclusivity in Games

Talk: Campaigns to include more women in the act of game-making, to support those who are already in the industry, and to improve gender diversity in the games themselves have gained a lot of attention in recent years - achieving significant traction and ruffling quite a few feathers along the way. But what is actually being done to improve gaming for those who identify as something other than "male", and why? We'll explore the motivations behind these efforts, from safe spaces to female and non-binary indie auteurs, and consider what affect this will have on the future of our medium.

About: Gemma is founding CEO of indie studio Box Kaleidoscope, as well as a game designer, part-time lecturer and former chair of Diversi. After graduating from a games design degree in the UK, she began her career designing a variety of games at Playniac, before turning freelance and making a move to Sweden to continue game jamming and indie development. Here she's furthered her efforts in non-profit work, particularly in the area of gender diversity, as co-founder of LadyCADE and TjejHack.

Literature: Se the Literature webpage.

Scheduling staff created event 7 March 2016
Scheduling staff removed the event 2 September 2016

Scheduling staff restored the event from the trash can. 2 September 2016

Administrator Daniel Pargman edited 3 October 2016

Gemma Thomson, CEO & designer at Box Kaleidoscope¶

Title: The "Whys" and "Hows" of Gender Inclusivity in Games¶

Talk: Campaigns to include more women in the act of game-making, to support those who are already in the industry, and to improve gender diversity in the games themselves have gained a lot of attention in recent years - achieving significant traction and ruffling quite a few feathers along the way. But what is actually being done to improve gaming for those who identify as something other than "male", and why? We'll explore the motivations behind these efforts, from safe spaces to female and non-binary indie auteurs, and consider what affect this will have on the future of our medium.¶

About: Gemma is founding CEO of indie studio Box Kaleidoscope, as well as a game designer, part-time lecturer and former chair of Diversi. After graduating from a games design degree in the UK, she began her career designing a variety of games at Playniac, before turning freelance and making a move to Sweden to continue game jamming and indie development. Here she's furthered her efforts in non-profit work, particularly in the area of gender diversity, as co-founder of LadyCADE and TjejHack.¶

Literature: Se the Literature webpage.¶

Scheduling staff edited 15 January 2018

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Last changed 2018-01-15 12:13

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