Föreläsning

Time: Thursday 6 October 2016 at 14:00 - 17:00 2016-10-06T14:00:00 2016-10-06T17:00:00

Kungliga Tekniska högskolan
HT 2016 futurem16

Location: L51, Drottning Kristinas väg

Activity: Lecture

Teachers: Daniel Pargman (pargman) , Malin Picha Edwardsson (picha)

Student groups: TMETM_2, TMMTM_2

Info:


Guest: Staffan Björk, Professor in interaction design at Gothenburg University

Title talk 1: Computer-Augmented Board Games

Talk 1: The development of early computer games have surprisingly many connections to board games, but computer games began to diverge from board games as CPUs became more powerful and user interfaces became richer in detail. However, the ubiquity of smart phones and tablet computers have opened up possibilities for a reunification of the two through board games that make use of computational technologies. This talk will present the concept of computer-augmented board games together with commercial examples and several research experiments using technologies others than smart phones and tablets to juxtapose board games and computer games.

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Title talk 2: The Dark Side of Game Design?

Talk 2A Discussion about Dark Gameplay Design Patterns

Talk: Game design is typically presented as being benevolent and focusing on giving players positive experiences. However, this may not necessarily be true, for example due to commercial constraints. While it is often easy to find examples of questionable designs when looking at theme or narration in games, this presentation looks at how the gameplay itself can be argued to be dark or when players or others may perceive a game design as having "dark" problems regarding gameplay.

About: Staffan Björk is a professor in interaction design at Gothenburg University and has focused on game research since 1999. He has been involved in projects focusing on pervasive games as well as introduced gameplay design patterns together with Jussi Holopainen as a way of having a vocabulary for gameplay design and analysis.

Literature: Se the Literature webpage.

Scheduling staff created event 7 March 2016
Scheduling staff removed the event 2 September 2016

Scheduling staff restored the event from the trash can. 2 September 2016

Scheduling staff edited 30 September 2016

Torsdag 6 oktober 2016 kl 154:00 - 17:00

Q3L51

Administrator Daniel Pargman edited 3 October 2016

Guest: Staffan Björk¶

Title talk 1: Computer-Augmented Board Games¶

Talk 1: The development of early computer games have surprisingly many connections to board games, but computer games began to diverge from board games as CPUs became more powerful and user interfaces became richer in detail. However, the ubiquity of smart phones and tablet computers have opened up possibilities for a reunification of the two through board games that make use of computational technologies. This talk will present the concept of computer-augmented board games together with commercial examples and several research experiments using technologies others than smart phones and tablets to juxtapose board games and computer games.¶

-------------------¶

Title talk 2: The Dark Side of Game Design?¶

Talk 2: A Discussion about Dark Gameplay Design Patterns¶

Talk: Game design is typically presented as being benevolent and focusing on giving players positive experiences. However, this may not necessarily be true, for example due to commercial constraints. While it is often easy to find examples of questionable designs when looking at theme or narration in games, this presentation looks at how the gameplay itself can be argued to be dark or when players or others may perceive a game design as having "dark" problems regarding gameplay.¶

About: Staffan Björk is a professor in interaction design at Gothenburg University and has focused on game research since 1999. He has been involved in projects focusing on pervasive games as well as introduced gameplay design patterns together with Jussi Holopainen as a way of having a vocabulary for gameplay design and analysis.¶

Literature: Se the Literature webpage.¶

Administrator Daniel Pargman edited 3 October 2016

Guest: Staffan Björk, Professor in interaction design at Gothenburg University

Title talk 1: Computer-Augmented Board Games

Talk 1: The development of early computer games have surprisingly many connections to board games, but computer games began to diverge from board games as CPUs became more powerful and user interfaces became richer in detail. However, the ubiquity of smart phones and tablet computers have opened up possibilities for a reunification of the two through board games that make use of computational technologies. This talk will present the concept of computer-augmented board games together with commercial examples and several research experiments using technologies others than smart phones and tablets to juxtapose board games and computer games.

-------------------

Title talk 2: The Dark Side of Game Design?

Talk 2: A Discussion about Dark Gameplay Design Patterns

Talk: Game design is typically presented as being benevolent and focusing on giving players positive experiences. However, this may not necessarily be true, for example due to commercial constraints. While it is often easy to find examples of questionable designs when looking at theme or narration in games, this presentation looks at how the gameplay itself can be argued to be dark or when players or others may perceive a game design as having "dark" problems regarding gameplay.

About: Staffan Björk is a professor in interaction design at Gothenburg University and has focused on game research since 1999. He has been involved in projects focusing on pervasive games as well as introduced gameplay design patterns together with Jussi Holopainen as a way of having a vocabulary for gameplay design and analysis.

Literature: Se the Literature webpage.

Administrator Daniel Pargman edited 4 October 2016

Guest: Staffan Björk, Professor in interaction design at Gothenburg University

Title talk 1: Computer-Augmented Board Games

Talk 1: The development of early computer games have surprisingly many connections to board games, but computer games began to diverge from board games as CPUs became more powerful and user interfaces became richer in detail. However, the ubiquity of smart phones and tablet computers have opened up possibilities for a reunification of the two through board games that make use of computational technologies. This talk will present the concept of computer-augmented board games together with commercial examples and several research experiments using technologies others than smart phones and tablets to juxtapose board games and computer games.

-------------------

Title talk 2: The Dark Side of Game Design?

Talk 2: A Discussion about Dark Gameplay Design Patterns

Talk: Game design is typically presented as being benevolent and focusing on giving players positive experiences. However, this may not necessarily be true, for example due to commercial constraints. While it is often easy to find examples of questionable designs when looking at theme or narration in games, this presentation looks at how the gameplay itself can be argued to be dark or when players or others may perceive a game design as having "dark" problems regarding gameplay.

About: Staffan Björk is a professor in interaction design at Gothenburg University and has focused on game research since 1999. He has been involved in projects focusing on pervasive games as well as introduced gameplay design patterns together with Jussi Holopainen as a way of having a vocabulary for gameplay design and analysis.

Literature: Se the Literature webpage.

Scheduling staff edited 15 January 2018

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Last changed 2018-01-15 12:13

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