Föreläsning

Time: Wednesday 21 September 2016 at 15:00 - 17:00 2016-09-21T15:00:00 2016-09-21T17:00:00

Kungliga Tekniska högskolan
HT 2016 futurem16

Location: D2, Lindstedtsvägen

Activity: Lecture

Teachers: Daniel Pargman (pargman) , Malin Picha Edwardsson (picha)

Student groups: TMETM_2, TMMTM_2

Details (TimeEdit): Gästföreläsning

Info:

Guest: Krzysztof Krzyscin, Technical Art Director at CD PROJEKT RED

Guest: Konrad Tomaszkiewicz, Game Director at CD PROJEKT RED

Title: Video Games Tech Evolution

Talk: Driven by constant improvements in their underlying technology, video games are the fastest evolving kind of software. This talk will present a global overview of the changes we adopted to across 13 years of franchise development of the computer game "The Witcher", with a special focus on engine changes, rendering and the content creation pipeline.

About: Krzysztof Krzyscin is a passionate gamer, raised on games like original Fallout (1 and 2), Quake and of course Dune (on Amiga!). He has develop games since 2004, starting as Environmental Artist in small indie company - making outsource assets for The Witcher (2006). Later, he worked on a few unannounced Star Wars universe games in Free Radical Design (UK). He joined CD Projekt RED in 2009, as Senior Environmental Artist, later assembling & leading Technical Art team (shipping The Witcher 2 on the PC and XBOX 360 platforms). Right now he is in charge of the Technical Art department, covering all projects (The Witcher 3: Wild Hunt on PC, XBOX ONE, PS4, upcoming Cyberpunk 2077), and acting as Head of R&D, researching content pipeline improvements, exploring new shading and rendering techniques and guiding performance and optimization related tasks.

Konrad Tomaszkiewicz started his professional game development career in 2005. His deep knowledge of games landed him a position in CD Projekt RED as a tester. Not much time passed before Tomaszkiewicz was recognized as an avid designer, who, thanks to his hard work, later became the lead of quest designers. Currently, Konrad holds the position of Game Director at CD Project RED.

Websitehttps://www.cdprojekt.com/en/

Scheduling staff created event 16 September 2016
Administrator Daniel Pargman edited 16 September 2016

Guest: Krzysztof Krzyscin, Technical Art Director at CD PROJEKT RED¶

Guest: Konrad Tomaszkiewicz, Game Director at CD PROJEKT RED¶

Title: Video Games Tech Evolution¶

Talk: Driven by constant improvements in their underlying technology, video games are the fastest evolving kind of software. This talk will present a global overview of the changes we adopted to across 13 years of franchise development of the computer game "The Witcher", with a special focus on engine changes, rendering and the content creation pipeline.¶

About: Krzysztof Krzyscin is a passionate gamer, raised on games like original Fallout (1 and 2), Quake and of course Dune (on Amiga!). He has develop games since 2004, starting as Environmental Artist in small indie company - making outsource assets for The Witcher (2006). Later, he worked on a few unannounced Star Wars universe games in Free Radical Design (UK). He joined CD Projekt RED in 2009, as Senior Environmental Artist, later assembling & leading Technical Art team (shipping The Witcher 2 on the PC and XBOX 360 platforms). Right now he is in charge of the Technical Art department, covering all projects (The Witcher 3: Wild Hunt on PC, XBOX ONE, PS4, upcoming Cyberpunk 2077), and acting as Head of R&D, researching content pipeline improvements, exploring new shading and rendering techniques and guiding performance and optimization related tasks.¶

Konrad Tomaszkiewicz started his professional game development career in 2005. His deep knowledge of games landed him a position in CD Projekt RED as a tester. Not much time passed before Tomaszkiewicz was recognized as an avid designer, who, thanks to his hard work, later became the lead of quest designers. Currently, Konrad holds the position of Game Director at CD Project RED.¶

Website: https://www.cdprojekt.com/en/¶



Scheduling staff edited 15 January 2018

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Last changed 2018-01-15 12:27

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