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Sound and Music Computing: 6 x 30% Seminars

Six doctoral students in Sound and Music Computing group of MID will present their 30% seminars on this day.

Tid: On 2019-12-18 kl 09.00 - 16.00

Plats: Seminarierum 1440, E-huset, floor 4

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09.15 - Mattias Sköld: The Harmony of Noise

The project is about the development of a new notation system for composition and transcription of music not only concerned with pitch and harmony. So far, my work has focused on surveying current research, while developing the notation system. Future work will be more focused on analysis and composition in various collaborative projects, also integrating the notation with software for computer-assisted composition.

10.15 - Claudio Panariello: Adaptive Behaviour in Musical Context

The doctoral project proposes the study and the implementation of a musical adaptive system and the investigation of the system’s interaction with the audience through the medium of sound art installations. Adaptive systems are increasingly used in the musical interaction field because of their flexibility to adapt to different and unexpected environment perturbations, thus creating a connection between the audience and the system itself. Preliminary studies and research have been conducted in order to increase the background requested for the project, also exploring the connections with other projects. Future work will focus more on the problem of musical style for such adaptive systems and on the implementation of the results found so far.

11.15 - Adrian Latupeirissa: The Sound of Humanoid Robots in Film

People’s mental model of a robot is of importance since it can influence their expectations of how a robot should appear and behave in the real world. Therefore, in order to design an efficient interaction between humans and robots, it is of importance to base it on people’s expectations. Due to the fact that the presence of robots in our society is still lacking, I believe that people’s current mental model of a robot comes from pop culture; namely, from science-fiction films. In this seminar, I will present my current study on the assesment of robot sound design elements in feature films in the past 100 years.

12.00 - Break

13.15 - Torbjörn Gulz: Identifying Improvisation Strategies in Jazz Music

This doctoral project aims to decipher parts of the musical language in jazz music that are not included in ordinary score notations and general music theory models. A method for analysis, using existing music software in a recording session has been developed in order to build a fundament for interviews with professional Swedish jazz musicians. The experiments are similar to a regular recording situation to ensure, as far as possible, ecological validity and artistic credibility.
The improvisation strategies will be described verbally, based on rhythmic, harmonic, and music-theoretical prerequisites as well as cognitive abilities on a personal level. In the end, the strategies will be systematized and coded according to previous research in the area.

14.15 - Hans Lindetorp: Adaptive Music Production

This study contributes with knowledge and new technical solutions for adaptive music production. In a time where interactive media is a rapidly growing industry, ranging from video games and VR to interactive installations and musification, it’s important to critically examine how the technology affects humans. My studies have shown that the currently used technology has a big impact on the musical expression where lots of human irregularities and musical asymmetry is lost as a result of technical limitations. There are also big opportunities for technology to be more accessible for non-technical music composers and genres that do not easily conform to the predominant loop-based approach. With the composer’s perspective and through participatory design methods my projects typically leads to new prototypes. Through methods like annotated portfolio, stimulated recall, interviews and focus groups the result is evaluated to seek solutions that remains as transparent as possible to the composers artistic intention. My intended audience is the music production and game research communities as well as the music tech industry. The output is communicated through publications, prototypes and artistic productions.

15.15 - Olof Misgeld: Oral Music Theory – Music Theoretical Tools for Performance Expression Within Folk Music

The project aims to examine, develop and extend Folk Music theory concepts and tools for artistic and pedagogical use within the field of folk music. The project focuses on the interaction between musician and dancer as a framework for artistic creativity. Methods include empirical analysis of music and dance performances, experimental studies of dance and music interaction and exploring the dance music relation in artistic work. Thus, the researcher’s own practice as a musician in collaborations with other dancers and musicians and within the context of Swedish Folk Music tradition is the central part of the project. This means that music performance plays a role not only as the main study object but also within methodology and results.