Class information for: |
Basic class information |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Terms with highest relevance score |
rank | Category | termType | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass |
---|---|---|---|---|---|---|
1 | PROCEDURAL CONTENT GENERATION | authKW | 1879168 | 7% | 82% | 18 |
2 | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES | journal | 1695458 | 23% | 24% | 56 |
3 | PLAYER MODELING | authKW | 1312436 | 5% | 86% | 12 |
4 | COMP GAMES | address | 567460 | 5% | 34% | 13 |
5 | ENTERTAINMENT MODELING | authKW | 510393 | 2% | 100% | 4 |
6 | PLAYER SATISFACTION | authKW | 510393 | 2% | 100% | 4 |
7 | GAME AI | authKW | 480941 | 3% | 54% | 7 |
8 | REAL TIME STRATEGY | authKW | 455705 | 2% | 71% | 5 |
9 | DYNAMIC SCRIPTING | authKW | 382795 | 1% | 100% | 3 |
10 | LEVEL DESIGN | authKW | 382795 | 1% | 100% | 3 |
Web of Science journal categories |
chi_square_rank | Category | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass |
---|---|---|---|---|---|
1 | Computer Science, Artificial Intelligence | 14451 | 63% | 0% | 156 |
2 | Computer Science, Software Engineering | 7453 | 40% | 0% | 99 |
3 | Computer Science, Theory & Methods | 1242 | 20% | 0% | 49 |
4 | Computer Science, Cybernetics | 872 | 6% | 0% | 14 |
5 | Computer Science, Interdisciplinary Applications | 236 | 9% | 0% | 22 |
6 | Computer Science, Information Systems | 93 | 6% | 0% | 14 |
7 | Robotics | 68 | 2% | 0% | 4 |
8 | Operations Research & Management Science | 18 | 2% | 0% | 6 |
9 | Ergonomics | 15 | 1% | 0% | 2 |
10 | Engineering, Electrical & Electronic | 15 | 7% | 0% | 18 |
Address terms |
chi_square_rank | term | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass |
---|---|---|---|---|---|
1 | COMP GAMES | 567460 | 5% | 34% | 13 |
2 | DIGITAL GAMES | 187638 | 2% | 29% | 5 |
3 | COMPUTAT CREAT GRP | 143544 | 1% | 38% | 3 |
4 | ART DESIGN COMP SCI | 127598 | 0% | 100% | 1 |
5 | AUGMENTED DESIGN | 127598 | 0% | 100% | 1 |
6 | COGNIT BODYSPACES LEARNING BEHAV COBOS | 127598 | 0% | 100% | 1 |
7 | COGNIT SCI PSYCHOLINGUIST LSCP | 127598 | 0% | 100% | 1 |
8 | DIPARTIMENTO ELETTRON INFORMAZ BIOINFORMAT | 127598 | 0% | 100% | 1 |
9 | EUROPEAN INFORMAT SYST ERCIS | 127598 | 0% | 100% | 1 |
10 | GAME DEV COMP SCI | 127598 | 0% | 100% | 1 |
Journals |
chi_square_rank | term | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass |
---|---|---|---|---|---|
1 | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES | 1695458 | 23% | 24% | 56 |
2 | AI MAGAZINE | 43406 | 6% | 2% | 16 |
3 | USER MODELING AND USER-ADAPTED INTERACTION | 16632 | 2% | 2% | 6 |
4 | GENETIC PROGRAMMING AND EVOLVABLE MACHINES | 11793 | 2% | 2% | 4 |
5 | INTERNATIONAL JOURNAL OF INNOVATIVE COMPUTING INFORMATION AND CONTROL | 4018 | 4% | 0% | 9 |
6 | APPLIED ARTIFICIAL INTELLIGENCE | 3351 | 2% | 1% | 5 |
7 | COMPUTER GRAPHICS FORUM | 3225 | 4% | 0% | 9 |
8 | COMPUTER ANIMATION AND VIRTUAL WORLDS | 3071 | 2% | 1% | 4 |
9 | NATURAL COMPUTING | 2909 | 1% | 1% | 3 |
10 | IEEE TRANSACTIONS ON AFFECTIVE COMPUTING | 2254 | 1% | 1% | 2 |
Author Key Words |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Classes with closest relation at Level 1 |