Class information for: |
Basic class information |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Cluster id | Level | Cluster label | #P |
---|---|---|---|
2 | 4 | ECONOMICS//POLITICAL SCIENCE//EDUCATION & EDUCATIONAL RESEARCH | 1996300 |
22 | 3 | EDUCATION & EDUCATIONAL RESEARCH//EDUC//PSYCHOLOGY, EDUCATIONAL | 120971 |
131 | 2 | EDUCATION & EDUCATIONAL RESEARCH//COMPUTERS & EDUCATION//BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY | 23448 |
7573 | 1 | GAME BASED LEARNING//EDUCATIONAL GAMES//SERIOUS GAMES | 1376 |
Terms with highest relevance score |
rank | Category | termType | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass |
---|---|---|---|---|---|---|
1 | GAME BASED LEARNING | authKW | 1624359 | 9% | 61% | 117 |
2 | EDUCATIONAL GAMES | authKW | 735369 | 5% | 47% | 68 |
3 | SERIOUS GAMES | authKW | 442412 | 6% | 24% | 79 |
4 | SECOND LIFE | authKW | 434219 | 5% | 30% | 64 |
5 | INTERACTIVE LEARNING ENVIRONMENTS | authKW | 301559 | 7% | 13% | 98 |
6 | COMPUTERS & EDUCATION | journal | 291939 | 15% | 6% | 211 |
7 | GAMIFICATION | authKW | 291556 | 4% | 24% | 54 |
8 | VIRTUAL WORLDS | authKW | 281336 | 6% | 16% | 76 |
9 | DIGITAL GAME BASED LEARNING | authKW | 263909 | 2% | 52% | 22 |
10 | GAME DESIGN | authKW | 187345 | 2% | 27% | 30 |
Web of Science journal categories |
chi_square_rank | Category | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass |
---|---|---|---|---|---|
1 | Education & Educational Research | 79997 | 57% | 0% | 780 |
2 | Computer Science, Interdisciplinary Applications | 6561 | 19% | 0% | 262 |
3 | Education, Scientific Disciplines | 2419 | 7% | 0% | 91 |
4 | Computer Science, Cybernetics | 1652 | 3% | 0% | 46 |
5 | Computer Science, Software Engineering | 1600 | 8% | 0% | 114 |
6 | Psychology, Multidisciplinary | 1284 | 7% | 0% | 102 |
7 | Psychology, Experimental | 1079 | 6% | 0% | 89 |
8 | Ergonomics | 1058 | 3% | 0% | 37 |
9 | Computer Science, Information Systems | 632 | 6% | 0% | 85 |
10 | Computer Science, Theory & Methods | 303 | 5% | 0% | 65 |
Address terms |
chi_square_rank | term | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass |
---|---|---|---|---|---|
1 | TECHNOL TEACHING LEARNING | 103060 | 0% | 75% | 6 |
2 | LANGUAGE HUMANITIES | 68709 | 0% | 100% | 3 |
3 | NETWORK LEARNING TECHNOL | 50860 | 1% | 11% | 20 |
4 | SOFTWARE ENGN ARTIFICIAL INTELLIGENCE | 49205 | 1% | 18% | 12 |
5 | DIGITAL LEARNING EDUC | 48421 | 2% | 9% | 23 |
6 | ACCELERATORE IMP A | 45806 | 0% | 100% | 2 |
7 | CURRICULUM RUCT TEACHER EDUC SPECIAL | 45806 | 0% | 100% | 2 |
8 | ENGN SYST AUTOMAT COMP ARCHITECTURE | 45806 | 0% | 100% | 2 |
9 | INFORMAT LOGICS SECUR STUDIES | 45806 | 0% | 100% | 2 |
10 | SERIOUS GAMES | 32971 | 0% | 24% | 6 |
Journals |
chi_square_rank | term | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass |
---|---|---|---|---|---|
1 | COMPUTERS & EDUCATION | 291939 | 15% | 6% | 211 |
2 | BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY | 136383 | 7% | 6% | 100 |
3 | INTERACTIVE LEARNING ENVIRONMENTS | 90781 | 3% | 9% | 44 |
4 | EDUCATIONAL TECHNOLOGY & SOCIETY | 77093 | 5% | 5% | 66 |
5 | ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT | 40687 | 3% | 4% | 42 |
6 | COMPUTERS IN HUMAN BEHAVIOR | 32357 | 6% | 2% | 84 |
7 | JOURNAL OF EDUCATIONAL COMPUTING RESEARCH | 28373 | 2% | 4% | 34 |
8 | LEARNING MEDIA AND TECHNOLOGY | 27207 | 1% | 7% | 17 |
9 | IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES | 26374 | 1% | 6% | 18 |
10 | JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY | 22276 | 2% | 4% | 24 |
Author Key Words |
chi_square_rank | term | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass | LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | GAME BASED LEARNING | 1624359 | 9% | 61% | 117 | Search GAME+BASED+LEARNING | Search GAME+BASED+LEARNING |
2 | EDUCATIONAL GAMES | 735369 | 5% | 47% | 68 | Search EDUCATIONAL+GAMES | Search EDUCATIONAL+GAMES |
3 | SERIOUS GAMES | 442412 | 6% | 24% | 79 | Search SERIOUS+GAMES | Search SERIOUS+GAMES |
4 | SECOND LIFE | 434219 | 5% | 30% | 64 | Search SECOND+LIFE | Search SECOND+LIFE |
5 | INTERACTIVE LEARNING ENVIRONMENTS | 301559 | 7% | 13% | 98 | Search INTERACTIVE+LEARNING+ENVIRONMENTS | Search INTERACTIVE+LEARNING+ENVIRONMENTS |
6 | GAMIFICATION | 291556 | 4% | 24% | 54 | Search GAMIFICATION | Search GAMIFICATION |
7 | VIRTUAL WORLDS | 281336 | 6% | 16% | 76 | Search VIRTUAL+WORLDS | Search VIRTUAL+WORLDS |
8 | DIGITAL GAME BASED LEARNING | 263909 | 2% | 52% | 22 | Search DIGITAL+GAME+BASED+LEARNING | Search DIGITAL+GAME+BASED+LEARNING |
9 | GAME DESIGN | 187345 | 2% | 27% | 30 | Search GAME+DESIGN | Search GAME+DESIGN |
10 | SERIOUS EDUCATIONAL GAMES | 160321 | 1% | 100% | 7 | Search SERIOUS+EDUCATIONAL+GAMES | Search SERIOUS+EDUCATIONAL+GAMES |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Classes with closest relation at Level 1 |