Class information for: |
Basic class information |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Terms with highest relevance score |
rank | Category | termType | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass |
---|---|---|---|---|---|---|
1 | CHARACTER ANIMATION | authKW | 2000921 | 9% | 73% | 88 |
2 | MOTION SYNTHESIS | authKW | 1154862 | 5% | 75% | 49 |
3 | MOTION CAPTURE | authKW | 805993 | 12% | 22% | 118 |
4 | MOTION EDITING | authKW | 751564 | 2% | 96% | 25 |
5 | COMPUTER ANIMATION AND VIRTUAL WORLDS | journal | 591352 | 11% | 17% | 112 |
6 | MOTION GRAPH | authKW | 482371 | 2% | 86% | 18 |
7 | MOTION RETRIEVAL | authKW | 451459 | 2% | 76% | 19 |
8 | COMPUTER ANIMATION | authKW | 413617 | 6% | 24% | 56 |
9 | MOTION CAPTURE DATA | authKW | 389184 | 2% | 66% | 19 |
10 | HUMAN ANIMATION | authKW | 342006 | 2% | 58% | 19 |
Web of Science journal categories |
chi_square_rank | Category | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass |
---|---|---|---|---|---|
1 | Computer Science, Software Engineering | 91259 | 69% | 0% | 696 |
2 | Computer Science, Artificial Intelligence | 3723 | 16% | 0% | 165 |
3 | Computer Science, Cybernetics | 2090 | 4% | 0% | 44 |
4 | Computer Science, Theory & Methods | 1330 | 11% | 0% | 106 |
5 | Computer Science, Information Systems | 849 | 8% | 0% | 82 |
6 | Robotics | 738 | 3% | 0% | 26 |
7 | Imaging Science & Photographic Technology | 143 | 2% | 0% | 19 |
8 | Ergonomics | 115 | 1% | 0% | 11 |
9 | Theater | 86 | 0% | 0% | 5 |
10 | Computer Science, Hardware & Architecture | 80 | 2% | 0% | 19 |
Address terms |
chi_square_rank | term | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass |
---|---|---|---|---|---|
1 | MEDIA TECHNOL CONTENTS TECHNOL | 93795 | 0% | 100% | 3 |
2 | IUT MONTREUIL | 72943 | 1% | 33% | 7 |
3 | ADV GAMING SIMULAT | 70345 | 0% | 75% | 3 |
4 | BUNRAKU TEAM | 70345 | 0% | 75% | 3 |
5 | HUMAN MODELING SIMULAT | 65130 | 0% | 42% | 5 |
6 | ACROE | 62530 | 0% | 100% | 2 |
7 | EMBODIED AGENTS GRP | 62530 | 0% | 100% | 2 |
8 | ST S EMOT PROJECT | 62530 | 0% | 100% | 2 |
9 | GAMES VIRTUAL WORLDS GRP | 55578 | 0% | 44% | 4 |
10 | VIRTUAL REAL | 45001 | 1% | 12% | 12 |
Journals |
chi_square_rank | term | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass |
---|---|---|---|---|---|
1 | COMPUTER ANIMATION AND VIRTUAL WORLDS | 591352 | 11% | 17% | 112 |
2 | ACM TRANSACTIONS ON GRAPHICS | 305091 | 16% | 6% | 166 |
3 | COMPUTER GRAPHICS FORUM | 69057 | 8% | 3% | 84 |
4 | VISUAL COMPUTER | 58539 | 6% | 3% | 57 |
5 | JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION | 46544 | 2% | 9% | 17 |
6 | IEEE COMPUTER GRAPHICS AND APPLICATIONS | 32104 | 4% | 3% | 41 |
7 | GRAPHICAL MODELS | 26901 | 2% | 5% | 19 |
8 | IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS | 18421 | 4% | 1% | 40 |
9 | COMPUTERS & GRAPHICS-UK | 17720 | 3% | 2% | 35 |
10 | PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS | 7437 | 1% | 2% | 14 |
Author Key Words |
chi_square_rank | term | chi_square | shrOfCwithTerm | shrOfTermInClass | termInClass | LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | CHARACTER ANIMATION | 2000921 | 9% | 73% | 88 | Search CHARACTER+ANIMATION | Search CHARACTER+ANIMATION |
2 | MOTION SYNTHESIS | 1154862 | 5% | 75% | 49 | Search MOTION+SYNTHESIS | Search MOTION+SYNTHESIS |
3 | MOTION CAPTURE | 805993 | 12% | 22% | 118 | Search MOTION+CAPTURE | Search MOTION+CAPTURE |
4 | MOTION EDITING | 751564 | 2% | 96% | 25 | Search MOTION+EDITING | Search MOTION+EDITING |
5 | MOTION GRAPH | 482371 | 2% | 86% | 18 | Search MOTION+GRAPH | Search MOTION+GRAPH |
6 | MOTION RETRIEVAL | 451459 | 2% | 76% | 19 | Search MOTION+RETRIEVAL | Search MOTION+RETRIEVAL |
7 | COMPUTER ANIMATION | 413617 | 6% | 24% | 56 | Search COMPUTER+ANIMATION | Search COMPUTER+ANIMATION |
8 | MOTION CAPTURE DATA | 389184 | 2% | 66% | 19 | Search MOTION+CAPTURE+DATA | Search MOTION+CAPTURE+DATA |
9 | HUMAN ANIMATION | 342006 | 2% | 58% | 19 | Search HUMAN+ANIMATION | Search HUMAN+ANIMATION |
10 | DATA DRIVEN ANIMATION | 307829 | 2% | 62% | 16 | Search DATA+DRIVEN+ANIMATION | Search DATA+DRIVEN+ANIMATION |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Classes with closest relation at Level 1 |