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DH2641 Interaction Programming 6.0 credits

Information per course offering

Course offerings are missing for current or upcoming semesters.

Course syllabus as PDF

Please note: all information from the Course syllabus is available on this page in an accessible format.

Course syllabus DH2641 (Spring 2015–)
Headings with content from the Course syllabus DH2641 (Spring 2015–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

  • elements of software design and development processes
  • recap of principles of object oriented programming
  • general principles of interaction programming
  • Graphical User Interface interaction programming
  • interaction-intensive internet programming 
  • mobile interaction programming
  • advanced frameworks for programming interaction
  • advanced interaction (augmented reality, multitouch surfaces, sensors and actuators)

Tehcnologies used in the labs and projects are Java Swing, Java FX, Android SDK, JavaScript and other JavaScript libraries.

Intended learning outcomes

After the course, the student will be able to (DH2641 goals):

  • choose a user interface technology platform that is most suitable for a new system
  • prototype digital interactive systems using specific tools for running prototypes
  • program digital interactive systems based on various technology platforms and approaches to interaction
  • judge usability of and improve existing interaction programming
  • work together with other peers to design, prototype, and implement interactive systems.

To achive that, the student will:

  • get familiar with techniques, technologies and processes allowing them to prototype, develop and improve digital interactive systems based on various user interface technology platforms.

Literature and preparations

Specific prerequisites

Single course students: 90 university credits including 45 university credits in Mathematics or Information Technology. Swedish B, or equivalent and English B, or equivalent.

Literature

Meddelas senast 4 veckor innan kursstart på kursens hemsida.

Examination and completion

Grading scale

A, B, C, D, E, FX, F

Examination

  • PRO1 - Project, 4.0 credits, grading scale: A, B, C, D, E, FX, F
  • LAB1 - Laboratory Assignments, 2.0 credits, grading scale: P, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

If the course is discontinued, students may request to be examined during the following two academic years.

In this course all the regulations of the code of honor at the School of Computer science and Communication apply, see: http://www.kth.se/csc/student/hederskodex/1.17237?l=en_UK.

Examiner

No information inserted

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering

Education cycle

Second cycle