Last edit: 30/01/2015
Approved: 30/01/2015

This programme syllabus, decided by the CSC dean 2013-09-27 is valid for students starting the programme during the study year 2014/2015. Which courses that belong a study year is decided in the fall the year before. Please see ”Study year 1” etc. or the appendices. Changes may occur in the contents of the programme and in the KTH regulations, please see 

The aim of the programme is, first and foremost, to educate Master of Science in Engineering and Master students for professional roles, both nationally and internationally, as an interaction designer (overall responsibility for design projects with focus on design, concrete design work which also includes advanced user-centered design and customer competence and design critique), multi-modal interaction engineer, and visualization engineer.  For these roles, the students should be able to create and evaluate visual, acoustical and haptic user interfaces.  They should master techniques for both acquisition of different types of visual, acoustical, and haptic information from a user and presentation of such information for the user.  Both development and evaluation should be based on solid theoretical foundations pertaining to human perception, communication, mediated communication, and human-computer interaction in order to promote the efficiency, usability, and intuitiveness of the user-interface.  The students should be able to use their knowledge for different applications within interaction, communication and visualization in a broad sense. Within the track, chosen by the student, knowledge is deepened and developed towards an expertise level.

Besides the goals stated in the Swedish Higher Education Ordinance the following goals apply. Link to goals stated in the Swedish Higher Education Ordinance:

Knowledge and understanding

The programme has the goal of providing the student with:

  • knowledge about human perception and cognition, about design processes and about technology and research within multi-modal interfaces
  • theories and methods for analysing and understanding a specific situation and a specific group of users.  Especially, the programme should provide knowledge about how one meets different requirements on the user-interface for different types of applications and users.  The programme includes everything from knowledge about human cognition and perception, about design processes to technologies and research about multi-modal interfaces
  • in depth knowledge in his/her area of expertise.

Skills and abilities

The programme has the goal to provide the student with:

  • the ability to work as a consultant, entrepreneur, or employee within larger companies or institutions which have their own groups of interaction designers and/or usability experts.
  • the ability to independently initiate user-centered design projects, analyse specific usage situations and give recommendations for innovative design and/or re-design

Ability to make judgments and adopt a standpoint

The programme has the goal to provide the student with:

  • the ability to evaluate the quality of scientific studies and show a reflecting and critical approach to both scientific and non-scientific texts
  • through personal development, maintain a professional ability during a professional carrier
  • follow discussions about technology in society and also contribute to it

Beyond this, there are similar goals for Master’s degrees defined in the higher education ordinance.