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DH2651 Computer Game Design and Advanced Graphics 9.0 credits

Information per course offering

Course offerings are missing for current or upcoming semesters.

Course syllabus as PDF

Please note: all information from the Course syllabus is available on this page in an accessible format.

Course syllabus DH2651 (Autumn 2009–)
Headings with content from the Course syllabus DH2651 (Autumn 2009–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

Computer game history, computer graphics, geometric modelling of games, real time graphics and special effects, OpenGL, narrative, learning games, games for children, social gaming, game rules, game experience, mobile games, computer game market, game audio.

Intended learning outcomes

After completion of the course the student (with grade A) will be able to

  • Explain the historical development of computer games.
  • Analyse the market for computer games.
  • Explain the theory behind game rules and game experience and analyse how rules affect games.
  • Describe and apply conditions and demands for the game genres massive multiplayer worlds, mobile games and educational games.
  • Describe and apply design patterns and graphic quality analysis on computer games.
  • Explain how narration and sound affects the gaming experience.
  • Explain concepts and applying methods such as local and global luminance models, texture techniques, perceptual aspects of computer graphics and virtual environments.
  • Use a model constructor as Maya to create 3D objects from a sketch and manipulate polygons and textures.
  • Use a program library such as OpenGL to import objects from a model constructor and expand the scene to include special effects such as mirroring.

So the students will be able to

  • Develop prototypes of computer games, sufficiently advanced for presenting to a publisher.

Literature and preparations

Specific prerequisites

2D1323/DH2323 Computer Graphics and Interaction or 2D1640/DH2640 Graphics and Interaction Programming, and 2D1620/DH2620 Human-Computer Interaction, Introductory Course or 2I1029/IC1000 Human-Computer Interaction.

Literature

You can find information about course literature either in the course memo for the course offering or in the course room in Canvas.

Examination and completion

Grading scale

A, B, C, D, E, FX, F

Examination

  • TENA - Examination, 1.5 credits, grading scale: P, F
  • LAB4 - Laboratory Work, 3.0 credits, grading scale: A, B, C, D, E, FX, F
  • LAB3 - Laboratory Work, 1.5 credits, grading scale: A, B, C, D, E, FX, F
  • LAB2 - Laboratory Work, 1.5 credits, grading scale: P, F
  • LAB1 - Laboratory Work, 1.5 credits, grading scale: P, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

If the course is discontinued, students may request to be examined during the following two academic years.

In this course all the regulations of the code of honor at the School of Computer science and Communication apply, see: http://www.kth.se/csc/student/hederskodex/1.17237?l=en_UK.

Other requirements for final grade

Laboratory work: (LAB2; 1,5 university credits), (LAB3; 1,5 university credits), (LAB4; 3 university credits) from the course DH2650 Computer Game Design and (LAB1; 1,5 university credits) from DH2413 Advanced graphics and Interaction. Examination (TENA; 1,5 university credits) from DH2413 Advanced graphics and Interaction.

Examiner

No information inserted

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Education cycle

Second cycle

Supplementary information

The course consists of the introduction of 2D1413/DH2413 and the course 2D1650/DH2650.

The course was given for the last time 2009/2010.