Computer game history, computer graphics, geometric modelling of games, real time graphics and special effects, OpenGL, narrative, learning games, games for children, social gaming, game rules, game experience, mobile games, computer game market, game audio.
DH2651 Computer Game Design and Advanced Graphics 9.0 credits
This course has been discontinued.
Last planned examination: Autumn 2012
Decision to discontinue this course:
No information insertedContent and learning outcomes
Course contents
Intended learning outcomes
After completion of the course the student (with grade A) will be able to
- Explain the historical development of computer games.
- Analyse the market for computer games.
- Explain the theory behind game rules and game experience and analyse how rules affect games.
- Describe and apply conditions and demands for the game genres massive multiplayer worlds, mobile games and educational games.
- Describe and apply design patterns and graphic quality analysis on computer games.
- Explain how narration and sound affects the gaming experience.
- Explain concepts and applying methods such as local and global luminance models, texture techniques, perceptual aspects of computer graphics and virtual environments.
- Use a model constructor as Maya to create 3D objects from a sketch and manipulate polygons and textures.
- Use a program library such as OpenGL to import objects from a model constructor and expand the scene to include special effects such as mirroring.
So the students will be able to
- Develop prototypes of computer games, sufficiently advanced for presenting to a publisher.
Literature and preparations
Specific prerequisites
2D1323/DH2323 Computer Graphics and Interaction or 2D1640/DH2640 Graphics and Interaction Programming, and 2D1620/DH2620 Human-Computer Interaction, Introductory Course or 2I1029/IC1000 Human-Computer Interaction.
Recommended prerequisites
Equipment
Literature
Examination and completion
If the course is discontinued, students may request to be examined during the following two academic years.
Grading scale
Examination
- LAB1 - Laboratory Work, 1.5 credits, grading scale: P, F
- LAB2 - Laboratory Work, 1.5 credits, grading scale: P, F
- LAB3 - Laboratory Work, 1.5 credits, grading scale: A, B, C, D, E, FX, F
- LAB4 - Laboratory Work, 3.0 credits, grading scale: A, B, C, D, E, FX, F
- TENA - Examination, 1.5 credits, grading scale: P, F
Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.
The examiner may apply another examination format when re-examining individual students.
In this course all the regulations of the code of honor at the School of Computer science and Communication apply, see: http://www.kth.se/csc/student/hederskodex/1.17237?l=en_UK.
Other requirements for final grade
Laboratory work: (LAB2; 1,5 university credits), (LAB3; 1,5 university credits), (LAB4; 3 university credits) from the course DH2650 Computer Game Design and (LAB1; 1,5 university credits) from DH2413 Advanced graphics and Interaction. Examination (TENA; 1,5 university credits) from DH2413 Advanced graphics and Interaction.
Opportunity to complete the requirements via supplementary examination
Opportunity to raise an approved grade via renewed examination
Examiner
Ethical approach
- All members of a group are responsible for the group's work.
- In any assessment, every student shall honestly disclose any help received and sources used.
- In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.
Further information
Course room in Canvas
Offered by
Main field of study
Education cycle
Add-on studies
To be discussed with the instructor.
Contact
Supplementary information
The course consists of the introduction of 2D1413/DH2413 and the course 2D1650/DH2650.
The course was given for the last time 2009/2010.