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DM2582 Media Lab 7.5 credits

Introduction:

Welcome to the Media Lab, an exciting and dynamic course designed to ignite your passion for innovation, creativity, and problem-solving. As you embark on this journey, you'll find yourself at the intersection of technology and human creativity, ready to tackle real-world challenges head-on.

In today's rapidly evolving digital landscape, the ability to identify and solve complex problems is a hallmark of a true master. This course is your opportunity to hone those skills and become a master of science who can navigate the complexities of our modern world.

Why Media Lab?

Media Lab recognizes that to truly develop your attitude and expertise, you need more than traditional classroom learning. We believe that challenges are not obstacles but opportunities to push your boundaries, test your skills, and grow as a professional.

In this challenge-driven project course, you will delve into the theme of "AI for Creativity." You'll explore how generative AI can revolutionize media and interaction design. 

How to Learn?

Our approach is rooted in the philosophy of learning by doing, championed by John Dewey.  This is constructivist learning, where you'll construct your own understanding of the world by actively reflecting on your experiences.


Join Us in the Media Lab!

In the Media Lab, you won't just learn about AI – you'll become a creator, innovator, and problem-solver. We invite you to be a part of this enriching experience where you will work collaboratively with your peers to develop prototypes, proof-of-concepts, and groundbreaking solutions.

The theme of this year's course is "AI for Creativity," and we're excited to explore how generative AI can shape the future of media and interaction design. If you're ready to embrace challenges, push boundaries, and transform ideas into reality, then this course is tailor-made for you.

 

Choose semester and course offering

Choose semester and course offering to see current information and more about the course, such as course syllabus, study period, and application information.

Application

For course offering

Spring 2025 mlab programme students

Application code

60277

Headings with content from the Course syllabus DM2582 (Spring 2019–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

The course applies "student centered learning" on real problems from the media technology area.

The work is done in small groups, where the students under guidance of a teacher, acquire and apply new knowledge in a context of problem solving based on method knowledge for project work.

In these groups, a problem is defined, solutions are suggested and are validated by building of prototypes. The results are presented and documented.

Intended learning outcomes

Students who have completed the course should be able to:

  • demonstrate deeper methodological knowledge in the field of media technology and show the ability to use scientific methods to solve real problems.
  • demonstrate the ability to critically, independently and creatively identify and formulate issues around complex problems within the media field.
  • plan and carry out advanced tasks within given time frames, thereby contribute to the knowledge development and evaluation of the work.
  • ask open-ended questions and use network resources and technical skills to develop the answers.
  • give and receive feedback on the quality of the work, leading to revisions or further inquiry.
  • show ability to oral and written communication, presenting their conclusions and discussing them in different groups, based on the knowledge and arguments that they obtained during the course
  • acquire new knowledge through Self-Directed Learning (SDL)

Literature and preparations

Specific prerequisites

Students who have taken the compulsory courses of the Media technology programme and have at least one completed specialisation are eligible. A method course equivalent to DM2572 Theory and method for Media and communication technology

Recommended prerequisites

No information inserted

Equipment

No information inserted

Literature

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Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

A, B, C, D, E, FX, F

Examination

  • LIT1 - Literature Assignment, 2.5 credits, grading scale: P, F
  • PRO1 - Project Work, 5.0 credits, grading scale: A, B, C, D, E, FX, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Other requirements for final grade

LIT1- Literature assignment, 2.5, grading scale: P, F

PRO1- Project, 5.0, grading scale: A, B, C, D, E, FX,

Opportunity to complete the requirements via supplementary examination

No information inserted

Opportunity to raise an approved grade via renewed examination

No information inserted

Examiner

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering

Education cycle

Second cycle

Add-on studies

No information inserted

Supplementary information

The course has a limited number of participants.

In this course, the EECS code of honor applies, see:
http://www.kth.se/en/eecs/utbildning/hederskodex