“As a result of cognitive bias and a misguided alliance to the methods of natural science, HCI, has succeeded in obscuring the sociality of the user and the workplace. The challenge for design is one of getting to grips with the sociality of the workday world”.(A. Crabtree, 2003, p. 33).
The course is about the turn towards the social taken in systems design.
In particular the goal of the course is for participants to comprehend how to design cooperative systems taking into account the sociality of the user and the molding of technology to cooperative work.
The course provides a range of analytical concepts for purposes of design and evaluation of computer support for cooperative work (CSCW).
Furthermore, this course considers recent research and design initiatives with regard to communication technologies for the entertainment industries (games) and for communications between family and friends (social communities). The course covers the following topics: • Collaboration technology features and categories• Psychology of teams, social communities functioning • Ethnography in System Design• Awareness• Coordination mechanisms • Place and Space issues • Social navigation of information space • Privacy• Folksonomies• Communities• Evaluation of collaborative technologies Examples of collaborative technologies we treat in this course are: wikis, webblogs, computer games, collaborative editing and collaborative filtering.