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DH2640 Graphics and Interaction Programming 9.0 credits

Second course in computer science focusing on computer graphics and interaction.

Course offering missing for current semester as well as for previous and coming semesters
Headings with content from the Course syllabus DH2640 (Autumn 2009–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

Computer Graphics: History, signal processing, transformations, image

processing, modelling, animation, visualization, image synthesis, real-time graphics in computer games. Applications and tools: OpenGL, Photoshop and Maya.

Interaction: Principles of human-computer interaction, prototyping tools and integrated development environments for designing interaction with text, graphics, images, sound, video and animation. Applications and tools: Java/Swing and Flash.

Intended learning outcomes

The goals of the course are to give the students

  • knowledge of computer graphics and interaction techniques,
  • an understanding that the qualifications and limitations of the humans should influence the design of interactive systems,
  • give experience of programming tools for the design of graphical and interactive applications,

so that they will

  • have a good notion of the possibilities and limitations concerning the design and use of computer graphics and modern interaction techniques for different media.

Course disposition

Laboratory exercises and a project.

Literature and preparations

Specific prerequisites

No information inserted

Recommended prerequisites

2D1320/DD1320 Applied Computer Science or 2D1345 Introduction to Computer Science or corresponding.

Java and some C will be used, we offer complementary instructions for those who are not used to Java and C.


No information inserted


To be announced at the web page for the course at least 4 weeks before course start. Previous year: Angel: Interactive Computer Graphics, Addison-Wesley, and material produced at the department.

Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

A, B, C, D, E, FX, F


  • INL1 - Exercises, 1.5 credits, grading scale: P, F
  • LAB1 - Laboratory Work, 4.5 credits, grading scale: P, F
  • TEN1 - Examination, 3.0 credits, grading scale: A, B, C, D, E, FX, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

In this course all the regulations of the code of honor at the School of Computer science and Communication apply, see:

Other requirements for final grade

Examination (TEN1; 3 university credits).
Laboratory assignments (LAB1; 4,5 university credits)
Hand in assignments (INL1; 1,5 university credits).

Opportunity to complete the requirements via supplementary examination

No information inserted

Opportunity to raise an approved grade via renewed examination

No information inserted


Profile picture Gustav Taxén

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course web

Further information about the course can be found on the Course web at the link below. Information on the Course web will later be moved to this site.

Course web DH2640

Offered by

CSC/Media Technology and Interaction Design

Main field of study

This course does not belong to any Main field of study.

Education cycle

Second cycle

Add-on studies

No information inserted


Gustav Taxén, tel: 790 9277, e-post:

Supplementary information

The course is available only for students at Industrial Engineering and Management, with educational profile Program Design and Industrial Engineering.