DH2400 Physical Interaction Design and Realization 7.5 credits

Fysisk interaktionsdesign

  • Educational level

    Second cycle
  • Academic level (A-D)

  • Subject area

    Computer Science and Engineering
    Information Technology
    Information and Communication Technology
  • Grade scale

    P, F

Course offerings

Spring 18 for Study Abroad Programme (SAP)

  • Periods

    Spring 18 P3 (7.5 credits)

  • Application code


  • Start date


  • End date

    2018 week: 11

  • Language of instruction


  • Campus

    KTH Campus

  • Number of lectures

    9 (preliminary)

  • Number of exercises

  • Tutoring time


  • Form of study


  • Number of places

    No limitation

  • Course responsible

    Mattias Jacobsson <matjac@kth.se>

  • Teacher

    Eva Sjuve <sjuve@kth.se>

    Jordi Solsona Belenguer <jordisb@kth.se>

    Mattias Jacobsson <matjac@kth.se>

    Ylva Fernaeus <fernaeus@kth.se>

  • Target group

    Only open för students within Study Abroad Programme (SAP)

Spring 18 for programme students FULL

Spring 18 for programme students CANCELLED

Autumn 18 interak18 for programme students

Spring 19 interak19 for programme students

Autumn 17 interak17 for programme students

Intended learning outcomes

Students will:

  • get familiar with techniques and technologies allowing them to create interactive systems that work outside, or along with the classical mouse-keyboard-and-screen paradigm.

For that, the students will:

  • be able to identify the sensors, actuators and microcontrollers needed for a system
  • use sensors, actuators and microcontrollers for prototypes of various levels of fidelity
  • put together prototypes in a hands-on manner.

Course main content


  • interaction with physical objects. Elements of industrial design
  • state of the art "tangible" devices, giveaway sensor projects
  • other physical forms of interaction: e.g. haptics, eye tracking, two-hand interaction, feet interaction, dance.


  • recap of electronic circuit basics, including resistors, capacitors and LEDs
  • sensors and actuators for various destinations, built with various technologies
  • prototyping interactive installations with Phidgets
  • simple microcontrollers: BASIC Stamp, Arduino
  • communicating with a computer or with another installation
  • elements of advanced microcontrollers, wireless sensor networks
  • elements of augmented reality.


Recommended prerequisites

DH2620 Human-Computer Interaction, Introductory Course or corresponding competence.


To be announced at least 4 weeks before course start.


  • PRO1 - Project, 7.5, grade scale: P, F

In this course all the regulations of the code of honor at the School of Computer science and Communication apply, see: http://www.kth.se/csc/student/hederskodex/1.17237?l=en_UK.

Requirements for final grade

Installation construction and programming exercises, reflective diary and project (PRO1; 7,5 hp).

Offered by

CSC/Media Technology and Interaction Design


Cristian Bogdan, tel: 790 6279, e-post: cristi@kth.se


Ylva Fernaeus <fernaeus@kth.se>

Supplementary information

The number of participants is limited.

The selection process will be based on the following criteria:

Spring term 2018:

  1. Students who have the course as a compulsory course in the interactive media master programme, track physical interaction
  2. Students admitted to the interactive media programme,
  3. Other KTH-students interested in the course

Autumn term 2018:

  1. EIT-students
  2. Students admitted to the interactive media programme,
  3. Other KTH-students interested in the course

Add-on studies

Please discuss with the instructor.


Course syllabus valid from: Autumn 2009.
Examination information valid from: Autumn 2007.