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DH2628 Interaction Design Methods 7.5 credits

This course introduces students to the double diamond framework for innovation. It focuses students on theory and application of multiple methods with an emphasis on involving people in the innovation process.

Information per course offering

Termin

Information for Spring 2025 ixd-metod programme students

Course location

KTH Campus

Duration
14 Jan 2025 - 16 Mar 2025
Periods
P3 (7.5 hp)
Pace of study

50%

Application code

60093

Form of study

Normal Daytime

Language of instruction

English

Course memo
Course memo is not published
Number of places

Places are not limited

Target group

Open for all programs from year 3, and for students admitted to a master's program provided that the course can be included in the program.

Planned modular schedule
[object Object]
Schedule
Schedule is not published

Contact

Examiner
No information inserted
Course coordinator
No information inserted
Teachers
No information inserted
Contact

Jarmo Laaksolahti (jarmola@kth.se)

Course syllabus as PDF

Please note: all information from the Course syllabus is available on this page in an accessible format.

Course syllabus DH2628 (Autumn 2021–)
Headings with content from the Course syllabus DH2628 (Autumn 2021–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

A series of design exercises, giving hands-on experience of established methods within the field of interaction design:

  • methods for exploring a design space: studies of existing interactions, material and technology explorations, state of the art analysis, mood boards with users,
  • methods to support design judgment: interaction criticism, parallel design, personas, structured brainstorming,
  • methods for developing alternatives: scenarios, sketches, lo-fi prototypes, video prototypes, prototyping with modern software toolkits,
  • methods for composition and presentation: fine tuning and testing, rapid user evaluations, presenting a final design online using text, images and video.

All exercises are performed in the context of concrete design projects conducted in groups of 2-3, in combination with individual assignments.

Intended learning outcomes

After completing the course, participants should be able to:

  • apply adequate methods for the design of interactive systems in the different phases of exploration, conceptual design, prototyping and presentation,
  • with reference to academic research discuss how different design methods can support the process of generating successful technical solutions
  • demonstrate understanding of specific methods and their possibilities and limitations, given technologies, use contexts, and available resources in the project
  • independently select and use appropriate technical tools for the design of interactive systems

Literature and preparations

Specific prerequisites

No information inserted

Recommended prerequisites

One of the courses DH1620 Human-Computer Interaction, Introductory Course and DH2620 with the same name.

Equipment

No information inserted

Literature

No information inserted

Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

P, F

Examination

  • PRO1 - Project, 7.5 credits, grading scale: P, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Other requirements for final grade

For passing the course you have to:

  • conduct all tasks
  • be present and active in the seminars (you are allowed to miss two seminars),
  • update an individual study log that briefly documents each of the projects conducted in the course.

Opportunity to complete the requirements via supplementary examination

No information inserted

Opportunity to raise an approved grade via renewed examination

No information inserted

Examiner

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering, Information Technology, Information and Communication Technology

Education cycle

Second cycle

Add-on studies

No information inserted

Contact

Jarmo Laaksolahti (jarmola@kth.se)

Supplementary information

The course is not open for students from the masterprogramme in interactive media technology who follows DM2601 instead.

In this course, the EECS code of honor applies, see:
http://www.kth.se/en/eecs/utbildning/hederskodex