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DH2628 Interaction Design Methods 7.5 credits

This course introduces students to the double diamond framework for innovation. It focuses students on theory and application of multiple methods with an emphasis on involving people in the innovation process.

About course offering

For course offering

Spring 2025 ixd-metod programme students

Target group

Open for all programs from year 3, and for students admitted to a master's program provided that the course can be included in the program.

Part of programme

Degree Programme in Computer Engineering, åk 3, DPU2, Recommended

Degree Programme in Computer Engineering, åk 3, SAIN, Recommended

Master's Programme, Computer Science, åk 1, CSID, Mandatory

Master's Programme, Cybersecurity, åk 1, Recommended

Master's Programme, Cybersecurity, åk 2, Recommended

Master's Programme, ICT Innovation, åk 1, HCID, Mandatory

Master's Programme, ICT Innovation, åk 1, HCIN, Mandatory

Master's Programme, Industrial Engineering and Management, åk 1, IAVN, Conditionally Elective


P3 (7.5 hp)


14 Jan 2025
16 Mar 2025

Pace of study


Form of study

Normal Daytime

Language of instruction


Course location

KTH Campus

Number of places

Places are not limited

Planned modular schedule


For course offering

Spring 2025 ixd-metod programme students

Application code



For course offering

Spring 2025 ixd-metod programme students


Jarmo Laaksolahti (


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Course coordinator

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Headings with content from the Course syllabus DH2628 (Autumn 2021–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

A series of design exercises, giving hands-on experience of established methods within the field of interaction design:

  • methods for exploring a design space: studies of existing interactions, material and technology explorations, state of the art analysis, mood boards with users,
  • methods to support design judgment: interaction criticism, parallel design, personas, structured brainstorming,
  • methods for developing alternatives: scenarios, sketches, lo-fi prototypes, video prototypes, prototyping with modern software toolkits,
  • methods for composition and presentation: fine tuning and testing, rapid user evaluations, presenting a final design online using text, images and video.

All exercises are performed in the context of concrete design projects conducted in groups of 2-3, in combination with individual assignments.

Intended learning outcomes

After completing the course, participants should be able to:

  • apply adequate methods for the design of interactive systems in the different phases of exploration, conceptual design, prototyping and presentation,
  • with reference to academic research discuss how different design methods can support the process of generating successful technical solutions
  • demonstrate understanding of specific methods and their possibilities and limitations, given technologies, use contexts, and available resources in the project
  • independently select and use appropriate technical tools for the design of interactive systems

Literature and preparations

Specific prerequisites

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Recommended prerequisites

One of the courses DH1620 Human-Computer Interaction, Introductory Course and DH2620 with the same name.


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Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

P, F


  • PRO1 - Project, 7.5 credits, grading scale: P, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Other requirements for final grade

For passing the course you have to:

  • conduct all tasks
  • be present and active in the seminars (you are allowed to miss two seminars),
  • update an individual study log that briefly documents each of the projects conducted in the course.

Opportunity to complete the requirements via supplementary examination

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Opportunity to raise an approved grade via renewed examination

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Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering, Information Technology, Information and Communication Technology

Education cycle

Second cycle

Add-on studies

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Jarmo Laaksolahti (

Supplementary information

The course is not open for students from the masterprogramme in interactive media technology who follows DM2601 instead.

In this course, the EECS code of honor applies, see: