Skip to main content

DM2601 Media Technology and Interaction Design 7.5 credits

During this course, students will be introduced to a variety of design methods that they will then apply to conduct a design project in groups, with a focus on media technology. We hope that, by the end of this course, students be able to independently run successful design processes. 

Choose semester and course offering

Choose semester and course offering to see current information and more about the course, such as course syllabus, study period, and application information.


For course offering

Autumn 2024 Start 26 Aug 2024 programme students

Application code


Headings with content from the Course syllabus DM2601 (Autumn 2021–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

A series of lectures and seminars that introduce different design methods combined with design exercises that give practical experience. All exercises are carried out within the scope of the project work that students carry out during the course. Methods that are covered include:

  • methods to explore a design space: studies of existing interaction modalities, exploration of technologies as design material, state of the art analyses, mood boards
  • methods to support design reviews: interaction criticism, parallel design, personas, structured brainstorming.
  • methods to develop design alternatives: scenarios, lo-fi prototypes, video prototypes, prototype construction with modern soft- and hardware tools.
  • methods for composition and presentation: fine tuning and testing of solutions, efficient user tests, presentation of completed solutions online through different media.

Intended learning outcomes

After passing the course, the student should be able to

  • give an account of common process models in interaction design
  • give an account of design methods in the different phases of the design process
  • discuss how different methods can contribute to successful solutions based on research and experiences in the industry
  • analyse strengths, weaknesses and applicability of different methods
  • account for and utilise technological properties in different design materials to create successful solutions
  • apply methods for design of interactive media technologies in practice
  • use modern software and hardware tools for interaction design

in order to independently be able to run successful design processes.

Literature and preparations

Specific prerequisites

Completed course in human computer interaction DH1620/DH1622.

Active participation in a course offering where the final examination is not yet reported in Ladok is considered equivalent to completion of the course.

Registering for a course is counted as active participation.

The term 'final examination' encompasses both the regular examination and the first re-examination.

Recommended prerequisites

No information inserted


No information inserted


No information inserted

Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

P, F


  • INL1 - Written assignment, self-reflection, 2.5 credits, grading scale: P, F
  • PRO1 - Interaction design project within mediatechnology, 5.0 credits, grading scale: P, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Opportunity to complete the requirements via supplementary examination

No information inserted

Opportunity to raise an approved grade via renewed examination

No information inserted


Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering

Education cycle

Second cycle

Add-on studies

No information inserted


Marianela Ciolfi Felice (

Supplementary information

Could not be taken together with DH2628 Interaction Design Methods7.5 credits

In this course, the EECS code of honor applies, see: