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FAH3471 Gaming and Participatory Simulation for Research and Design 15.0 credits

Course offerings are missing for current or upcoming semesters.
Headings with content from the Course syllabus FAH3471 (Autumn 2014–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

The use of gaming as a method in research and design is rapidly growing as a succesful answer to the need for methods that incorporate multi-stakeholder perspectives with multi-disciplinarity and multi-scale problems. Within this course, we discuss and synthesize on the body of literature from the first wave of soft systems methodology in the early 1970's until the new wave of the last decennium. Both digital and analogue approaches are discussed. As part of the course, students will make a playable prototype of a gaming simulation.

Intended learning outcomes

After successful completion of the course, the student should be capable of the following:

  • Differentiate between gamification, gaming simulation and entertainment games.
  • Assess what problems can be approached with a gaming simulation.
  • Understand and differentiate between gaming simulation for education, design, policy making and hypothesis testing.
  • Understand the limitations of gaming simulations and their validity requirements.
  • Identify the constituent parts of a gaming simulation.
  • Understand the process of conducting game-sessions, the different stages in game sessions, roles of facilitators, players and note-takers in game sessions.
  • Understand collection and analysis of data from game sessions for research purposes.
  • Draft the design specifications of a gaming simulation.
  • Be a contributing member in a game design team.

Literature and preparations

Specific prerequisites

Eligibility for PhD studies and proven experience in modelling, simulation or gaming, for instance from a previous course or practical experience.

Recommended prerequisites

No information inserted

Equipment

No information inserted

Literature

  • Chapters from the books by Richard D. Duke and Raser
  • Selection of papers general for the course
  • Selection of papers specifically relevant for the PhD student

Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

No information inserted

Examination

No information inserted

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Written essay on gaming simulation approach relevant for own PhD studies, and successful completion of game design exercise.

Opportunity to complete the requirements via supplementary examination

No information inserted

Opportunity to raise an approved grade via renewed examination

No information inserted

Examiner

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

This course does not belong to any Main field of study.

Education cycle

Third cycle

Add-on studies

No information inserted

Postgraduate course

Postgraduate courses at ABE/Transport Planning