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Course presentation
Welcome to Advanced Computer Graphics and Interaction AGI!
AGI will be a project-based course. We will hold the meetings in the Visualization Studio VIC. We will be motivated to create and publicly present some very impressive projects combining state-of-the art hardware, graphics, and interaction techniques in the context of original content and user experiences. You can look at examples from past years at our KTH Social DH2413 Page.
There will be two group projects in this course and two individual assignments. The course projects will account for 60% of your final grade and the individual assigments will account for 40%. In detail:
Projects: 60 points
Project 1: approx. 5 people; September - October - 35 Points
For each of the following deliverables, group gets 5 points
Proposals - early September
Hello World Demos - mid Septemeber
ForskarFredag public demos - last Friday of September
Tekniska Museet public demos - start of November
Multimodal interaction and interfaces demos - start of November
Open House demos - second Friday of December
Webpage report - last week of October
Project 2: approx. 5 people; November - January - 25 Points
For each of the following deliverables, group gets 5 points
Proposal - early November
Hello World Demos - mid November
Dress rehearsal - mid December
Open House demos - second Friday of December
Webpage report of project 2 - second week of January
Individual Assignments: 40 points
Six individual learning interviews - 30 points
Five past project analyses - 10 points
Extra Credit: up to 10 points
Handover Project 1 to VIC - 5 points
Handover Project 2 to VIC - 5 point
Headings denoted with an asterisk ( * ) is retrieved from the course syllabus version Autumn 2021
Content and learning outcomes
Course contents
Animation: Different methods to describe animation, object orientation and constraints for animation, tools to build animation, morphing.
3D interaction, virtual environments (VR) and visualization: different models for 3D interaction, hardware for 3D and VR, possibilities and limitations for VR, methods, tools. Visualization.
Multimodal interfaces: several modes in interaction, sound interfaces, haptics.
Perception: the human visual system, colour, perceptual graphics.
Assignments: VR, haptics, animation, rendering. Final task according to the student’s own choice.
Furthermore deepening assignment according to your own choice within computer graphics.
Intended learning outcomes
The students should after the course be able to
explain concepts and use methods within within areas such as local and global illuminations methods, texturing techniques, perceptual aspects relevant for graphics,
use modelling software such as Maya to build a model using a hand drawn sketch,
use a software/API such as OpenGL to import an object from modelling software and then further elaborate the scene with special effects,
write a survey paper within a limited area of computer graphics by using scientific papers from sources such as the SIGGRAPH conference,
build a simple deeping application within a limited area of computer graphics,
use established methods in advanced graphics and interaction,
take an active part in the development of new methods in advanced graphics and interaction.
Preparations before course start
Recommended prerequisites
For those already studying at KTH: one of the courses DH2323 Computer Graphics and Interaction.
Specific preparations
Many students will benefit from tutorials about: Blender, Unity, and Unreal. Focus on skills: modeling, rigging, texturing, shading, illumination, animation, camera control, interaction control, plugings for input/output devices, such as HTC Vive HUD and controllers. It helps to know how to create and publish a webpage, which will be the report of your projects. Also, it will be very useful to know how to document code, manage projects, and branch and commit version controlled repositories. This course is very intensive and we are focused on creating new interactive graphics experiences from beginning to end.
LAB1 - Laboratory Work, 1.5 credits, Grading scale: P, F
LAB2 - Laboratory Work, 1.5 credits, Grading scale: P, F
LAB3 - Laboratory Work, 1.5 credits, Grading scale: P, F
TENA - Examination, 1.5 credits, Grading scale: P, F
TENB - Examination, 1.5 credits, Grading scale: P, F
TENC - Examination, 1.5 credits, Grading scale: P, F
Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.
The examiner may apply another examination format when re-examining individual students.
Ethical approach
All members of a group are responsible for the group's work.
In any assessment, every student shall honestly disclose any help received and sources used.
In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.