Advanced course in computer science focusing on computer graphics and interaction.
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Content and learning outcomes
Animation: Different methods to describe animation, object orientation and constraints for animation, tools to build animation, morphing.
Rendering: mapping techniques, photorealistic rendering, photon mapping radiosity, fractal methods.
3D interaction, virtual environments (VR) and visualization: different models for 3D interaction, hardware for 3D and VR, possibilities and limitations for VR, methods, tools. Visualization.
Multimodal interfaces: several modes in interaction, sound interfaces, haptics.
Perception: the human visual system, colour, perceptual graphics.
Assignments: VR, haptics, animation, rendering. Final task according to the student’s own choice.
Furthermore deepening assignment according to your own choice within computer graphics.
Intended learning outcomes
The students should after the course be able to
- explain concepts and use methods within within areas such as local and global illuminations methods, texturing techniques, perceptual aspects relevant for graphics,
- use modelling software such as Maya to build a model using a hand drawn sketch,
- use a software/API such as OpenGL to import an object from modelling software and then further elaborate the scene with special effects,
- write a survey paper within a limited area of computer graphics by using scientific papers from sources such as the SIGGRAPH conference,
- build a simple deeping application within a limited area of computer graphics,
- use established methods in advanced graphics and interaction,
- take an active part in the development of new methods in advanced graphics and interaction.
Literature and preparations
Single course students: At least two years of studies in media technology, computer science, information technology or comparable and the courses DD1337 Programming and DH1620 Human-Computer Interaction, Introductory Course or equivalent.
For those already studying at KTH: one of the courses DH2323 Computer Graphics and Interaction.
Examination and completion
If the course is discontinued, students may request to be examined during the following two academic years.
- LAB1 - Laboratory Work, 1.5 credits, grading scale: P, F
- LAB2 - Laboratory Work, 1.5 credits, grading scale: P, F
- LAB3 - Laboratory Work, 1.5 credits, grading scale: P, F
- TENA - Examination, 1.5 credits, grading scale: P, F
- TENB - Examination, 1.5 credits, grading scale: P, F
- TENC - Examination, 1.5 credits, grading scale: P, F
Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.
The examiner may apply another examination format when re-examining individual students.
Opportunity to complete the requirements via supplementary examination
Opportunity to raise an approved grade via renewed examination
- All members of a group are responsible for the group's work.
- In any assessment, every student shall honestly disclose any help received and sources used.
- In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.
Further information about the course can be found on the Course web at the link below. Information on the Course web will later be moved to this site.Course web DH2413
Main field of study
DH2650 Computer Gamed Design
In this course, the EECS code of honor applies, see: