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DH2413 Advanced Graphics and Interaction 9.0 credits

Welcome to Advanced Computer Graphics and Interaction AGI!

AGI will be a project-based course. We will hold the meetings in the Visualization Studio VIC. We will be motivated to create and publicly present some very impressive projects combining state-of-the art hardware, graphics, and interaction techniques in the context of original content and user experiences. You can look at examples from past years at our KTH Social DH2413 Page

There will be two group projects in this course and two individual assignments. The course projects will account for 60% of your final grade and the individual assigments will account for 40%. In detail:

  • Projects: 60 points
    • Project 1:  approx. 5 people; September - October - 35 Points
      • For each of the following deliverables, group gets 5 points
        • Proposals - early September
        • Hello World Demos - mid Septemeber
        • ForskarFredag public demos - last Friday of September
        • Tekniska Museet public demos -  start of November
        • Multimodal interaction and interfaces demos - start of November
        • Open House demos - second Friday of December
        • Webpage report - last week of October
    • Project 2:  approx. 5 people; November - January - 25 Points
      • For each of the following deliverables, group gets 5 points
        • Proposal - early November
        • Hello World Demos - mid November
        • Dress rehearsal - mid December
        • Open House demos - second Friday of December
        • Webpage report of project 2 - second week of January
  • Individual Assignments: 40 points
    • Six individual learning interviews - 30 points
    • Five past project analyses - 10 points
  • Extra Credit: up to 10 points
    • Handover Project 1 to VIC - 5 points
    • Handover Project 2 to VIC - 5 point 


About course offering

For course offering

Autumn 2024 agi24 programme students

Target group

Open for students from year 3 and for students admitted to a master's programme as long as it can be included in your programme.

Part of programme

Master's Programme, Computer Science, åk 2, CSID, Conditionally Elective

Master's Programme, Computer Science, åk 2, CSVG, Conditionally Elective

Master's Programme, Industrial Engineering and Management, åk 1, IAVN, Conditionally Elective

Master's Programme, Interactive Media Technology, åk 1, Conditionally Elective

Master's Programme, Interactive Media Technology, åk 2, Conditionally Elective


P1 (4.5 hp), P2 (4.5 hp)


26 Aug 2024
13 Jan 2025

Pace of study


Form of study

Normal Daytime

Language of instruction


Course location

KTH Campus

Number of places

Places are not limited

Planned modular schedule


For course offering

Autumn 2024 agi24 programme students

Application code



For course offering

Autumn 2024 agi24 programme students


Mario Romero, e-post:


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Course coordinator

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Headings with content from the Course syllabus DH2413 (Autumn 2024–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

Animation: Different methods to describe animation, object orientation and constraints for animation, tools to build animation, morphing.

Rendering: mapping techniques, photorealistic rendering, photon mapping radiosity, fractal methods.

3D interaction, virtual environments (VR) and visualization: different models for 3D interaction, hardware for 3D and VR, possibilities and limitations for VR, methods, tools. Visualization.

Multimodal interfaces: several modes in interaction, sound interfaces, haptics.

Perception: the human visual system, colour, perceptual graphics.

Assignments: VR, haptics, animation, rendering. Final task according to the student’s own choice.

Furthermore deepening assignment according to your own choice within computer graphics.

Intended learning outcomes

After passing the course, the student should be able to

  • explain concepts and use methods in a number of subfields of computer graphics such as local and global illuminations methods, texturing techniques, perceptual aspects relevant for graphics and virtual environments
  • use modelling software such as Maya to build a model using a hand drawn sketch
  • use a software/API such as OpenGL to import an object from modelling software and then further elaborate the scene with special effects
  • write a survey paper within a limited area of computer graphics by using scientific papers from sources such as the SIGGRAPH conference
  • build a simple deeping application within a limited area of computer graphics
  • use established methods in advanced graphics and interaction
  • take an active part in the development of new methods in advanced graphics and interaction.

Literature and preparations

Specific prerequisites

Knowledge in computer graphics, 6 credits, equivalent to completed course DD2258/DH2320 or DH2323.

Recommended prerequisites

For those already studying at KTH: one of the courses DH2323 Computer Graphics and Interaction.


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Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

A, B, C, D, E, FX, F


  • IND1 - Individual assignments, 3.0 credits, grading scale: A, B, C, D, E, FX, F
  • PRO1 - Project work, 3.0 credits, grading scale: P, F
  • PRO2 - Project work, 3.0 credits, grading scale: P, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

In PRO1 and PRO2, both oral and written reports are included with mandatory participation.

IND1 includes mandatory quizzes and individual oral interviews with the course coordinator.

Opportunity to complete the requirements via supplementary examination

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Opportunity to raise an approved grade via renewed examination

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Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering, Information Technology, Information and Communication Technology

Education cycle

Second cycle

Add-on studies

DH2650 Computer Gamed Design


Mario Romero, e-post:

Supplementary information

In this course, the EECS code of honor applies, see: