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DH2413 Advanced Graphics and Interaction 9.0 credits

Welcome to Advanced Computer Graphics and Interaction AGI!

AGI will be a project-based course. We will hold the meetings in the Visualization Studio VIC. We will be motivated to create and publicly present some very impressive projects combining state-of-the art hardware, graphics, and interaction techniques in the context of original content and user experiences. You can look at examples from past years at our KTH Social DH2413 Page

There will be two group projects in this course and two individual assignments. The course projects will account for 60% of your final grade and the individual assigments will account for 40%. In detail:

  • Projects: 60 points
    • Project 1:  approx. 5 people; September - October - 35 Points
      • For each of the following deliverables, group gets 5 points
        • Proposals - early September
        • Hello World Demos - mid Septemeber
        • ForskarFredag public demos - last Friday of September
        • Tekniska Museet public demos -  start of November
        • Multimodal interaction and interfaces demos - start of November
        • Open House demos - second Friday of December
        • Webpage report - last week of October
    • Project 2:  approx. 5 people; November - January - 25 Points
      • For each of the following deliverables, group gets 5 points
        • Proposal - early November
        • Hello World Demos - mid November
        • Dress rehearsal - mid December
        • Open House demos - second Friday of December
        • Webpage report of project 2 - second week of January
  • Individual Assignments: 40 points
    • Six individual learning interviews - 30 points
    • Five past project analyses - 10 points
  • Extra Credit: up to 10 points
    • Handover Project 1 to VIC - 5 points
    • Handover Project 2 to VIC - 5 point 

 

Choose semester and course offering

Choose semester and course offering to see current information and more about the course, such as course syllabus, study period, and application information.

Application

For course offering

Autumn 2024 agi24 programme students

Application code

50282

Headings with content from the Course syllabus DH2413 (Autumn 2021–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

Animation: Different methods to describe animation, object orientation and constraints for animation, tools to build animation, morphing.

Rendering: mapping techniques, photorealistic rendering, photon mapping radiosity, fractal methods.

3D interaction, virtual environments (VR) and visualization: different models for 3D interaction, hardware for 3D and VR, possibilities and limitations for VR, methods, tools. Visualization.

Multimodal interfaces: several modes in interaction, sound interfaces, haptics.

Perception: the human visual system, colour, perceptual graphics.

Assignments: VR, haptics, animation, rendering. Final task according to the student’s own choice.

Furthermore deepening assignment according to your own choice within computer graphics.

Intended learning outcomes

The students should after the course be able to

  • explain concepts and use methods within within areas such as local and global illuminations methods, texturing techniques, perceptual aspects relevant for graphics,
  • use modelling software such as Maya to build a model using a hand drawn sketch,
  • use a software/API such as OpenGL to import an object from modelling software and then further elaborate the scene with special effects,
  • write a survey paper within a limited area of computer graphics by using scientific papers from sources such as the SIGGRAPH conference,
  • build a simple deeping application within a limited area of computer graphics,
  • use established methods in advanced graphics and interaction,
  • take an active part in the development of new methods in advanced graphics and interaction.

Literature and preparations

Specific prerequisites

Single course students: At least two years of studies in media technology, computer science, information technology or comparable and the courses DD1337 Programming and DH1620 Human-Computer Interaction, Introductory Course or equivalent.

Recommended prerequisites

For those already studying at KTH: one of the courses DH2323 Computer Graphics and Interaction.

Equipment

No information inserted

Literature

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Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

A, B, C, D, E, FX, F

Examination

  • LAB1 - Laboratory Work, 1.5 credits, grading scale: P, F
  • LAB2 - Laboratory Work, 1.5 credits, grading scale: P, F
  • LAB3 - Laboratory Work, 1.5 credits, grading scale: P, F
  • TENA - Examination, 1.5 credits, grading scale: P, F
  • TENB - Examination, 1.5 credits, grading scale: P, F
  • TENC - Examination, 1.5 credits, grading scale: P, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Opportunity to complete the requirements via supplementary examination

No information inserted

Opportunity to raise an approved grade via renewed examination

No information inserted

Examiner

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering, Information Technology, Information and Communication Technology

Education cycle

Second cycle

Add-on studies

DH2650 Computer Gamed Design

Contact

Mario Romero, e-post: marior@kth.se

Supplementary information

In this course, the EECS code of honor applies, see:
http://www.kth.se/en/eecs/utbildning/hederskodex