DH2655 Cooperative IT-design 9.0 credits

Kooperativ IT-design

This course aims at giving knowledge and experience from methods for cooperative design in an innovative design process.

  • Education cycle

    Second cycle
  • Main field of study

    Computer Science and Engineering
  • Grading scale

    A, B, C, D, E, FX, F

Course offerings

Autumn 19 kid19 for programme students

  • Periods

    Autumn 19 P1 (4.5 credits), P2 (4.5 credits)

  • Application code


  • Start date


  • End date


  • Language of instruction


  • Campus

    KTH Campus

  • Tutoring time


  • Form of study


  • Number of places

    No limitation

  • Course responsible

    Björn Thuresson <thure@kth.se>

  • Teacher

    Björn Thuresson <thure@kth.se>

    Henrik Blomgren <henrik.blomgren@indek.kth.se>

  • Target group

    Searchable for all programmes from year 3 and for students admitted to a master programme.

Autumn 18 kid18 for programme students

Intended learning outcomes

After completing this course you should be able to:

- from a given context motivate, chose, combine, apply and adapt different user centered methods in order to systematically include end-users in all phases of a system development process

- critically review and reflect on different examples of cooperative design

- motivate design decisions based on both fundamental knowledge of human-computer interaction, and results from different user centered methods

- plan, perform and critically judge a multi disciplinary project performed in close cooperation with the user group and other scientific competences.

Course main content

Overview of different methods for cooperative design. Practical examples of user centered projects. Practical methodological exercises.

Project work in a multi-disciplinary project with user cooperation in all phases of the project, from a general described theme to a specific and finished result. The project will be reported in different medias.


Recommended prerequisites

DH2622 Human-Computer Interaction, advanced course with Prototyping or DH2626 Interaction Design 1 or corresponding.


Kurslitteraturen består av information som finns på nätet. 

Rekommenderad kurslitteratur (inte obligatorisk): O'Sullivan and Igoe, Physical Computing: Sensing and Controlling the Physical World with Computers.


  • PRO1 - Project, 6.0, grading scale: A, B, C, D, E, FX, F
  • SEM1 - Seminars, 3.0, grading scale: A, B, C, D, E, FX, F

In this course all the regulations of the code of honor at the School of Computer science and Communication apply, see: http://www.kth.se/csc/student/hederskodex/1.17237?l=en_UK.

Requirements for final grade

Methodological exercises (SEM1; 3 university credits)
Project work (PRO1; 6 university credits)

Offered by

EECS/Human Centered Technology


Björn Thuresson, e-post: thure@kth.se


Ann Lantz <alz@kth.se>

Add-on studies

Please discuss with the instructor.


Course syllabus valid from: Spring 2019.
Examination information valid from: Spring 2019.