The bases of sonic experience design (historical, theoretical, conceptual and practical).
The bases of listening in interaction, and sound production in both analogue and digital domains.
Common applications of sonic experience design (including trends).
Application of programming interfaces and sound design software for sonic experience design.
Sonic experience design applications on a continuum from functional to creative.
Education and sonic experience design (challenges, possibilities and risks).
Ethical perspectives on use of sonic experience design (for example listening and ethics of care, sound and agency).
Gender equality, diversity and equally conditions perspectives and problems in sonic experience design (for example the articulation of dominance and power through sound).
Future development of sonic experience design.
After passing the course, the student should be able to:
- describe the fundamental theoretical and conceptual bases of sonic experience design
- describe how this area of research has developed historically
- describe the application space including sustainability, health, media production, product design, mobility, etc.
- describe the relationship between listening, sound making and interactivity involved in the design of sonic experiences
- analyse and describe opportunities and limitations to develop sonic experience design projects
- use sonic experience design to address a variety of use-cases (including in the context of sustainability)
- use application programming interfaces and sound design software for sonic experience design
- analyse the possibilities of sonic experience design to support personalisation
- analyse ethical challenges and risks with sonic experience design: for instance, the negotiation of sound preferences in shared spaces
- analyze applications of sonic experience design from critical, inclusive, and ethical perspectives to determine situations and contexts wherein deployment of sound/noise ought to be limited or altogether avoided, or where it may be the only possible channel of communication
- analyse and discuss possibilities of sonic experience design in relation to sustainability
- assess and discuss questions around equal opportunities, diversity and equal conditions related to sonic experience design
in order to be able to develop and use sonic experience design for media technology and human computer interaction from human, ethical and sustainable perspectives.
The course aims to serve both researchers with little or no prior experience in sound, who would like to include sonic and listening dimensions in their work, and sound researchers who would like to view their work in the wider context of sonic experience design.