Publications by Daniel Pargman
Refereegranskade
Artiklar
[1]
A. Biørn-Hansen et al., "Exploring the Problem Space of CO2 Emission Reductions from Academic Flying," Sustainability, vol. 13, no. 21, pp. 12206-12206, 2021.
[2]
R. Bendor, E. Eriksson and D. Pargman, "Looking backward to the future: : On past-facing approaches to futuring," Futures : The journal of policy, planning and futures studies, vol. 125, 2021.
[3]
B. Hedin et al., "A Systematic Review of Digital Behaviour Change Interventions for More Sustainable Food Consumption," Sustainability, vol. 11, no. 9, 2019.
[4]
D. Pargman and D. Svensson, "Play as work : On the Sportification of Computer Games," Digital Culture & Society, vol. 5, no. 2, pp. 15-40, 2019.
[5]
D. Pargman et al., "The future of computing and wisdom : Insights from Human-Computer Interaction," Futures : The journal of policy, planning and futures studies, vol. 113, 2019.
[6]
B. Nardi et al., "Computing within Limits," Communications of the ACM, vol. 61, no. 10, pp. 86-93, 2018.
[7]
J. Norton et al., "A grand challenge for HCI : Food + sustainability," interactions, vol. 24, no. 6, pp. 50-55, 2017.
[8]
K. Bradley and D. Pargman, "The sharing economy as the commons of the 21st century," Cambridge Journal of Regions, Economy and Society, vol. 10, no. 2, pp. 231-247, 2017.
[9]
D. Pargman et al., "What if there had only been half the oil? : Rewriting history to envision the consequences of peak oil," Energy Research & Social Science, vol. 31, pp. 170-178, 2017.
[10]
D. Pargman and E. Eriksson, "At odds with a worldview : teaching limits at a technical university," interactions, vol. 23, no. 6, pp. 36-39, 2016.
[11]
T. Cerratto-Pargman, D. Pargman and B. Nardi, "The internet at the eco-village : Performing sustainbility in the twenty-first century," First Monday, vol. 21, no. 5, 2016.
[12]
D. Pargman and B. Raghavan, "Introduction to LIMITS ’15 : First workshop on computing within limits," First Monday, vol. 20, no. 8, pp. 1-1, 2015.
[13]
[14]
P. Josefsson et al., "The student, the private and the professional role: Students’ social media use," Education and Information Technologies : Official Journal of the IFIP technical committee on Education, vol. 21, no. 6, pp. 1583-1594, 2015.
[15]
M. Picha Edwardsson and D. Pargman, "Explorative scenarios of emerging media trends," Journal of Print and Media Technology Research, vol. 3, no. 3, pp. 195-206, 2014.
[16]
D. Pargman, B. Hedin and S. Hrastinski, "Using Group Supervision and Social Annotation Systems to Support Students’ Academic Writing," Högre Utbildning, vol. 3, no. 2, pp. 129-134, 2013.
[17]
D. Pargman and P. Jakobsson, "Do you believe in magic? Computer games in everyday life," European Journal of Cultural Studies, vol. 11, no. 2, pp. 225-U114, 2008.
[18]
D. Pargman and P. Jakobsson, "Five perspectives on computer game history," interactions, vol. 14, no. 6, pp. 26-29, 2007.
Konferensbidrag
[19]
E. Eriksson et al., "Addressing Students’ Eco-anxiety when Teaching Sustainability in Higher Education," in Proceedings - 2022 International Conference on ICT for Sustainability, ICT4S 2022, 2022, pp. 88-98.
[20]
M. Laurell Thorslund et al., "From (e-)wasteland to Repair Society : Exploring ICT repair through speculative scenarios," in Proceedings - 2022 International Conference on ICT for Sustainability, ICT4S 2022, 2022, pp. 179-189.
[21]
P. Jääskeläinen, A. Holzapfel and D. Pargman, "On the environmental sustainability of Ai art(s)," in Workshop on Computing within Limits, June 21-22 2022, 2022.
[22]
L. Hansson, T. C. Pargman and D. Pargman, "A Decade of Sustainable HCI Connecting SHCI to the Sustainable Development Goals," in CHI '21: proceedings of the 2021 CHI conference on human factors in computing systems, 2021.
[23]
K. Widdicks, D. Pargman and S. Bjork, "Backfiring and favouring : How design processes in HCI lead to anti-patterns and repentant designers," in ACM International Conference Proceeding Series, 2020.
[24]
D. Pargman et al., "From Moore's Law to the Carbon Law," in ICT4S 2020 : Proceedings of the 7th International Conference on ICT for Sustainability, 2020, pp. 285-293.
[25]
E. Eriksson et al., "On the Necessity of Flying and of not Flying: : Exploring how Computer Scientists Reason about Academic Travel," in ICT4S2020: Proceedings of the 7th International Conference on ICT for Sustainability, 2020, pp. 18-26.
[26]
V. C. Coroama and D. Pargman, "Skill rebound : On an unintended effect of digitalization," in ACM International Conference Proceeding Series, 2020, pp. 213-219.
[27]
E. Eriksson et al., "Systems Thinking Exercises in Computing Education: : Broadening the Scope of ICT and Sustainability," in ICT4S2020: Proceedings of the 7th International Conference on ICT for Sustainability, 2020, pp. 170-176.
[28]
K. Widdicks and D. Pargman, "Breaking the cornucopian paradigm : Towards moderate internet use in everyday life," in ACM International Conference Proceeding Series, 2019.
[29]
S. Nyström, C. Katzeff and D. Pargman, "Barriers for sustainable waste management practices in grocery stores exploration by research-through-design," in ICT4S2018. 5th International Conference on Information and Communication Technology for Sustainability, 2018, pp. 243-257.
[30]
E. Eriksson and D. Pargman, "Meeting the future in the past-using counterfactual history to imagine computing futures," in ACM International Conference Proceeding Series, 2018.
[31]
D. Pargman et al., "Smart magic city run : Exploring the implications of public augmented reality games," in 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, 2018, pp. 151-158.
[32]
D. Pargman et al., "The futures of computing and wisdom," in Proceedings of the 10th Nordic Conference on Human-Computer Interaction - NordiCHI ’18, 2018, pp. 960-963.
[33]
K. Widdicks et al., "Undesigning the Internet : An exploratory study of reducing everyday Internet connectivity," in EPiC Series in Computing : ICT4S2018, 2018, pp. 384-397.
[34]
A. Lundström and D. Pargman, "Developing a framework for evaluating the sustainability of computing projects," in LIMITS 2017 - Proceedings of the 2017 Workshop on Computing Within Limits, 2017, pp. 111-117.
[35]
B. Raghavan and D. Pargman, "Means and Ends in Human-Computer Interaction : Sustainability through Disintermediation," in PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17), 2017, pp. 786-796.
[36]
D. Pargman and B. Wallsten, "Resource scarcity and socially just internet access over time and space," in LIMITS 2017 - Proceedings of the 2017 Workshop on Computing Within Limits, 2017, pp. 29-36.
[37]
D. Pargman et al., "The (Un)sustainability of Imagined Future Information Societies," in PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17), 2017, pp. 773-785.
[38]
D. Pargman, E. Ahlsén and C. Engelbert, "Designing for sustainability : Breakthrough or suboptimisation?," in Proceedings of ICT For Sustainability 2016, 2016, pp. 52-59.
[39]
E. Eriksson et al., "HCI and UN's Sustainable Development Goals : Responsibilities, Barriers and Opportunities," in Proceedings of the 9th Nordic Conference on Human-Computer Interaction, 2016.
[40]
D. Pargman, E. Eriksson and A. Friday, "Limits to the Sharing Economy," in Proceedings of the Second Workshop on Computing within Limits, June 08 - 10, 2016, 2016.
[41]
D. Pargman, B. Hedin and E. Eriksson, "Patterns of Engagement : Using a board game as a tool to address sustainability in engineering educations," in Proceedings of the 8th International Conference on Engineering Education for Sustainable Development, 2016, pp. 302-310.
[42]
B. Raghavan and D. Pargman, "Refactoring Society : Systems Complexity in an Age of Limits," in Proceedings of the Second Workshop on Computing within Limits, 2016.
[43]
E. Eriksson et al., "Sustainable development for ICT engineering students : “What’s in it for me”?," in EESD2016 - Proceedings of the 8th International Conference on Engineering Education for Sustainable Development (Bruges, 4-7 September 2016) – Building a circular economy together, 2016, pp. 165-172.
[44]
S. Joshi et al., "Whose Future Is It Anyway? : Limits within Policy Modeling," in Proceedings of the Second Workshop on Computing within Limits, 2016.
[45]
B. Hedin and D. Pargman, "Educational use of Social Annotation Systems for Peer Feedback," in KTH Scholarship of Teaching and Learning 2015, 2015.
[46]
B. Hedin, D. Pargman and O. Bälter, "Sagan om examensringen - en akademisk tragedi," in LTHs 9:e Pedagogiska Inspirationskonferens, 15 december 2016, 2015.
[47]
B. Penzenstadler et al., "ICT4S 2029 : What will be the Systems Supporting Sustainability in 15 Years?," in Proceedings of the 2014 conference ict for sustainability, 2014, pp. 30-39.
[48]
E. Eriksson and D. Pargman, "ICT4S Reaching Out : Making sustainability relevant in higher education," in Proceedings of the 2014 conference ICT for Sustainability, 2014.
[49]
D. Pargman et al., "Is there a European strand of sustainable HCI?," in Proceedings of the NordiCHI 2014 : The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, 2014, pp. 809-812.
[50]
D. Pargman and B. Raghavan, "Rethinking sustainability in computing : From buzzword to non-negotiable limits," in Proceedings of the NordiCHI 2014 : The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, 2014, pp. 638-647.
[51]
J. Wangel et al., "Engineers of the future : using scenarios methods in sustainable development education," in Engineering Education for Sustainable Development, Cambridge, UK. September 22 – 25, 2013, 2013.
[52]
J. L. Zapico Lamela et al., "Hacking sustainability : Broadening participation through Green Hackathons," in Fourth International Symposium on End-User Development. June 10-13, 2013, IT University of Copenhagen, Denmark, 2013.
[53]
D. Pargman and E. Eriksson, "“It’s not fair!” : making students engage in sustainability," in Proceedings of the EESD13 Conference, 2013.
[54]
J. Rambusch, P. Jakobsson and D. Pargman, "Exploring E-sports : A Case Study of Gameplay in Counter-strike," in Situated Play, 2007, pp. 157-164.
[55]
D. Pargman and P. Jakobsson, "The magic is gone : A critical examination of the gaming situation," in Proceedings of Mediaterra: Gaming realities : A challenge for digital culture, 2006.
[56]
P. Jakobsson and D. Pargman, "Configuring the player: subversive behavior in Project Entropia," in Proceedings of DiGRA 2005 Conference : Changing Views – Worlds in Play, 2005, pp. 1-6.
[57]
J. Skågeby and D. Pargman, "File-sharing relationships: Conflicts of interest in online gift-giving," in Communities and Technologies 2005, 2005, pp. 111-127.
[58]
D. Pargman and A. Eriksson, "Law, order and conflicts of interest in massively multiplayer online games," in 2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005; Vancouver, BC; Canada; 16 June 2005 through 20 June 2005, 2005.
[59]
D. Pargman, "Virtual community management as socialization and learning," in Communities and Technologies 2005, 2005, pp. 95-110.
[60]
D. Pargman and J. Palme, "Linguistic standardization on the Internet," in 4th International Conference on Cultural Attitudes Towards Technology and Communication, 2004, pp. 385-388.
Kapitel i böcker
[61]
M. Börjesson Rivera, T. Ringenson and D. Pargman, "The Sustainable Playable City : Making Way for the Playful Citizen," in Making Smart Cities More Playable : Exploring Playable Cities, Anton Nijholt Ed., Singapore : Springer Nature, 2020, pp. 87-106.
[62]
D. Pargman and J. Palme, "ASCII imperialism," in Standards and Their Stories : How Quantifying, Classifying, and Formalizing Practices Shape Everyday Life, Lampland, Martha och Leigh Star, Susan Ed., Ithaca : Cornell University Press, 2009, pp. 177-199.
[63]
C. Borovic and D. Pargman, "Learning in online computer games : the emergence of in-game academies," in Internet Research Annual, Kate O'Riordan, Mia Consalvo Ed., : Peter Lang Publishing Group, 2005.
Icke refereegranskade
Konferensbidrag
[64]
D. Pargman and B. Hedin, "Useless games for a sustainable world," in Unnecessary, Unwanted and Uncalled-for: A Workshop on Uselessness, University of Amsterdam (UvA), Amsterdam, Netherlands, March 28-30, 2017, 2017.
[65]
D. Svensson and D. Pargman, "21st Century Sports : Movements Without Movements," in 'On the Move' - ACSIS Cultural Studies Conference, Norrköping, Sweden, June 11-13, 2013, 2013.
[66]
D. Pargman, Å. Walldius and E. Eriksson, "HCI in a World of Limitations : Addressing the Social Resilience of Computing," in Post-Sustainability - A CHI 2013 Sustainability Community Workshop, 2013.
[67]
H. Björn and D. Pargman, "Nu ska jag plugga! Jag ska bara färgsortera mina böcker först," in 4:e Utvecklingskonferensen för Sveriges ingenjörsutbildningar, Tekniska Högskolan vid Umeå universitet, 27 november – 28 november 2013, 2013.
Kapitel i böcker
[68]
D. Pargman et al., "Who Gets to Fly?," in Academic Flying and the Means of Communication, Kristian Bjørkdahl and Adrian Santiago Franco Duharte Ed., Singapore : Palgrave Macmillan, 2022, pp. 133-158.
[69]
E. Eriksson and D. Pargman, "On the inherent contradictions of teaching sustainability at a technical university," in Digital Technology and Sustainability: Engaging the Paradox, : Taylor and Francis, 2017, pp. 154-165.
Rapporter
[70]
B. Hedin et al., "En systematisk forskningsöversikt av digitala interventioner för mer hållbara beteenden kring livsmedelskonsumtion," , TRITA-EECS-RP, 2019:1, 2019.
Proceedings (redaktörskap)
[71]
"Proceedings of the Second Workshop on Computing within Limits : LIMITS'16," , ACM Digital Library, 2016.
Övriga
[72]
Senaste synkning med DiVA:
2023-05-30 00:30:42