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Publications by Sebastiaan Meijer

Refereegranskade

Artiklar

[4]
H. Aminoff, S. Meijer and S. Frennert, "Telemedicine for Remote Surgical Guidance in Endoscopic Retrograde Cholangiopancreatography: Mixed Methods Study of Practitioner Attitudes," JMIR formative research, vol. 5, no. 1, pp. e20692-e20692, 2021.
[5]
E. Moustaid et al., "A System of Systems of Mental Health in Cities : Digging Deep into the Origins of Complexity," Administration and Policy in Mental Health and Mental Health Services Research, vol. 47, no. 6, pp. 961-971, 2020.
[6]
F. Kleiman, S. Meijer and M. Janssen, "A Systematic Literature Review on the Use of Games for Attitude Change : Searching for Factors Influencing Civil Servants' Attitudes," International Journal of Electronic Government Research, vol. 16, no. 4, pp. 1-20, 2020.
[8]
K. Olejniczak, K. E. Newcomer and S. Meijer, "Advancing Evaluation Practice With Serious Games," American Journal of Evaluation, 2020.
[9]
H. Liu et al., "An RFID-based medical waste transportation management system : assessment of a new model on a hospital in China," Fresenius Environmental Bulletin, vol. 29, no. 2, pp. 773-784, 2020.
[13]
B. Roungas et al., "Improving the decision-making qualities of gaming simulations," Journal of Simulation, 2020.
[14]
C. Zhang et al., "Serious Gaming of Logistics Management in Pediatric Emergency Medicine," INTERNATIONAL JOURNAL OF SERIOUS GAMES, vol. 7, no. 1, pp. 47-77, 2020.
[15]
H. Liu, S. Meijer and Z. Yao, "Study of transfer station model for medical waste based on location, construction and financing," Fresenius Environmental Bulletin, vol. 29, no. 9, pp. 7228-7238, 2020.
[16]
Q. Wang, D. Berlin and S. Meijer, "Uncovering stakeholder influences in electric road systems using two assessment methods : The case of eRoadArlanda," Research in Transportation Business and Management (RTBM), 2020.
[19]
M. Kornevs, J. Baalsrud Hauge and S. Meijer, "Gamification of a Procurement Process for Professional Training of Public Servants," INTERNATIONAL JOURNAL OF SERIOUS GAMES, vol. 6, no. 2, pp. 23-37, 2019.
[20]
Z. Wu et al., "Nanofire and scale effects of heat," Nano Convergence, vol. 6, 2019.
[21]
B. Roungas, F. Bekius and S. Meijer, "The Game Between Game Theory and Gaming Simulations : Design Choices," Journal Simulation & Gaming, vol. 50, no. 2, pp. 180-201, 2019.
[23]
F. Bekius, S. Meijer and H. de Bruijn, "Collaboration patterns in the Dutch railway sector : Using game concepts to compare different outcomes in a unique development case," RESEARCH IN TRANSPORTATION ECONOMICS, vol. 69, pp. 360-368, 2018.
[24]
M. Kornevs, J. B. Hauge and S. Meijer, "Perceptions of stakeholders in project procurement for road construction," Cogent Business and Management, vol. 5, no. 1, 2018.
[25]
J. Raghothama and S. Meijer, "Rigor in Gaming for Design : Conditions for Transfer Between Game and Reality," Journal Simulation & Gaming, vol. 49, no. 3, pp. 246-262, 2018.
[26]
F. Bekius and S. Meijer, "The redesign process of the timetable for the Dutch railway sector : A theoretical approach," International Journal of System of Systems Engineering, vol. 8, no. 4, pp. 330-345, 2018.
[27]
B. Roungas, S. Meijer and A. Verbraeck, "Validity of railway microscopic simulations under the microscope : Two case studies," International Journal of System of Systems Engineering, vol. 8, no. 4, pp. 346-364, 2018.
[28]
G. van Lankveld et al., "Assessing Gaming Simulation Validity for Training Traffic Controllers," Journal Simulation & Gaming, vol. 48, no. 2, pp. 219-235, 2017.
[29]
P. T. Grogan and S. A. Meijer, "Gaming Methods in Engineering Systems Research," Systems Engineering, vol. 20, no. 6, pp. 542-552, 2017.
[30]
J. C. Lo, E. Sehic and S. Meijer, "Measuring Mental Workload With Low-Cost and Wearable Sensors : Insights Into the Accuracy, Obtrusiveness, and Research Usability of Three Instruments," Journal of Cognitive Engineering and Decision Making, vol. 11, no. 4, pp. 323-336, 2017.
[31]
J. van den Hoogen, J. Lo and S. Meijer, "Debriefing Research Games : Context, Substance and Method," Journal Simulation & Gaming, vol. 47, no. 3, pp. 368-388, 2016.
[32]
J. C. Lo et al., "Explicit or implicit situation awareness? : Measuring the situation awareness of train traffic controllers," Transportation Research Part F : Traffic Psychology and Behaviour, vol. 43, pp. 325-338, 2016.
[34]
N. Anand et al., "Validation of an agent based model using a participatory simulation gaming approach : The case of city logistics," Transportation Research Part C : Emerging Technologies, vol. 71, pp. 489-499, 2016.
[35]
J. van den Hoogen and S. Meijer, "Gaming and Simulation for Railway Innovation : A Case Study of the Dutch Railway System," Journal Simulation & Gaming, vol. 46, no. 5, pp. 489-511, 2015.
[36]
S. V. Albrecht et al., "Reports on the 2015 AAAI Workshop Series," The AI Magazine, vol. 36, no. 2, pp. 90-101, 2015.
[37]
S. Meijer, "The Power of Sponges : Comparing High-Tech and Low-Tech Gaming for Innovation," Journal Simulation & Gaming, vol. 46, no. 5, pp. 512-535, 2015.
[38]
Y. Hlotova, O. Cats and S. Meijer, "Measuring Bus Drivers' Occupational Stress Under Changing Working Conditions," Transportation Research Record, no. 2415, pp. 13-20, 2014.
[39]
H. Lukosch, S. Meijer and R. Van Bussel, "A Game Design Framework for vocational education," Journal of Communication and Computer, vol. 10, no. 1, 2013.
[40]
H. Lukosch, S. Meijer and R. Van Bussel, "A Game Design Framework for vocational education," International Journal of Human and Social Sciences, vol. 6, no. 1, 2012.
[41]
D. Tykhonov et al., "Agent-Based Simulation of the Trust and Tracing Game for Supply Chains and Networks," JASSS : Journal of Artificial Societies and Social Simulation, vol. 11, no. 3, 2008.
[42]
S. Meijer et al., "The organization of transactions: research with the Trust and Tracing game," Journal on Chain and Network Science, vol. 8, no. 1, pp. 1-20, 2008.
[43]
G. Zuniga-Arias et al., "Bargaining power and revenue distribution in the Costa Rican mango supply chain : a gaming simulation approach with local producers," Journal on Chain and Network Science, vol. 7, no. 2, pp. 143-160, 2007.
[44]
C. Jonker et al., "Multi-agent Model of Trust in a Human Game," Lecture notes in economics and mathematical systems, vol. 564, no. 3, pp. 91-102, 2006.
[45]
S. Meijer et al., "Trust and Tracing game : learning about transactions and embeddedness in a trade network," Production planning & control (Print), vol. 17, no. 6, pp. 569-583, 2006.
[46]
S. Meijer and T. Verwaart, "Feasibility of Multi-agent Simulation for the Trust and Tracing Game," Lecture Notes in Computer Science, vol. 3533, no. 1, pp. 187-188, 2005.
[47]
G. J. Hofstede et al., "A chain game for distributed trading and negotiation," Production planning & control (Print), vol. 14, no. 2, pp. 111-121, 2003.

Konferensbidrag

[48]
B. Roungas, L. Herrero Álvarez and S. Meijer, "A Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management," in International Simulation and Gaming Association Conference, 2021.
[49]
B. Roungas et al., "An Auction Game for Railway Capacity Allocation," in International Simulation and Gaming Association Conference, 2021.
[50]
F. Kleiman, S. Meijer and M. Janssen, "Behavioral factors influencing the opening of government data by civil servants : initial findings from the literature," in Proceedings of the 13th International Conference on Theory and Practice of Electronic Governance, 2020, pp. 529-534.
[51]
F. Bekius and S. Meijer, "Selecting the Right Game Concept for Social Simulation of Real-World Systems," in Springer Proceedings in Complexity, 2020, pp. 71-79.
[52]
B. Roungas and S. Meijer, "Towards the Management and Dissemination of Knowledge from Gaming Simulations," in JCSG 2020: Serious Games, 2020, pp. 276-288.
[53]
E. Moustaid and S. Meijer, "A System Approach to Study Waiting Times at Emergency Departments in Metropolitan Environments," in Proceedings of the 2019 Winter Simulation Conference, 2019.
[54]
M. Kornevs, J. Baalsrud Hauge and S. Meijer, "Gaming Simulation Validation: Matching Participants’ Worldviews with Their Decisions," in ISAGA 2018, 2019.
[55]
E. Moustaid, M. Kornevs and S. Meijer, "Sensitivity Analysis of policy options for urban mental health using system dynamics and fuzzy cognitive maps," in Proceedings of the 2019 Winter Simulation Conference, 2019.
[56]
E. Moustaid, R. Richard and S. Meijer, "Agent-Based Modeling of a Network of Emergency Departments in Urban Environments," in The CSCI'18 International Conference on Computational Science and Computational Intelligence, 2018, pp. 697-702.
[57]
R. Hellström Karlsson, V. M. Shreenath and S. Meijer, "Aiding Remote Diagnosis with Text Mining," in Proceedings of the 31st International Florida Artificial Intelligence Research Society Conference, FLAIRS 2018, 2018.
[58]
B. Roungas, S. Meijer and A. Verbraeck, "Harnessingweb 3.0 and r to mitigate simulation validation restrictions," in SIMULTECH 2018 - Proceedings of 8th International Conference on Simulation and Modeling Methodologies, Technologies and Applications, 2018, pp. 44-54.
[59]
B. Roungas, S. Meijer and A. Verbraeck, "Knowledge management of games for decision making," in 48th conference of the International Simulation and Gaming Association, ISAGA 2017, 2018, pp. 24-33.
[60]
B. Roungas et al., "Pitfalls for debriefing games and simulations : Theory and practice," in 21st Annual Simulation Technology and Training Conference, SimTecT 2016 and 47th International Simulation and Gaming Association Conference, ISAGA 2016 Held as Part of the 1st Australasian Simulation Congress, ASC 2016, 2018, pp. 101-115.
[61]
A. Naweed et al., "Preface," in 21st Annual Simulation Technology and Training Conference, SimTecT 2016 and 47th International Simulation and Gaming Association Conference, ISAGA 2016 Held as Part of the 1st Australasian Simulation Congress, ASC 2016, 2018, pp. v-vi.
[62]
F. Kleiman, M. Janssen and S. Meijer, "Serious gaming for developing open government data policies by local governments," in ACM International Conference Proceeding Series, 2018, pp. 702-703.
[63]
B. Roungas, A. Verbraeck and S. Meijer, "The future of contextual knowledge in gaming simulations : A research agenda," in 2018 Winter Simulation Conference (WSC), 2018, pp. 2435-2446.
[64]
E. Moustaid and S. Meijer, "A hybrid approach for building models and simulations for smart cities : Expert knowledge and low dimensionality," in Proceedings of the 2017 Winter Simulation Conference, 2017, pp. 1551-1562.
[65]
C. Zhang, H. Hanchi and S. Meijer, "Evaluating the effect of centralized administration on health care performances using discrete-event simulation," in PICMET 2017 - Portland International Conference on Management of Engineering and Technology : Technology Management for the Interconnected World, Proceedings, 2017, pp. 1-6.
[66]
J. Raghothama, H. Hanchi and S. Meijer, "Hybrid, composable approach to simulations in healthcare operations and management," in Proceedings of the 2017 Winter Simulation Conference, 2017, pp. 2857-2868.
[67]
V. Magal Shreenath and S. Meijer, "Opening the search space for the design of a future transport system using ‘big data’," in 15th International Conference on Computers in Urban Planning and Urban Management, 2017, 2017, pp. 247-261.
[68]
J. Raghothama, V. M. Shreenath and S. Meijer, "Analytics on public transport delays with spatial big data," in Proceedings of the 5th ACM SIGSPATIAL International Workshop on Analytics for Big Geospatial Data, BigSpatial 2016, 2016, pp. 28-33.
[69]
M. Kornevs, N. Kringos and S. Meijer, "Developing a System Dynamics Model from Perceptions : A Case Study of Perspectives on Road Procurement in Sweden," in 32nd Annual Q Conference for the Scientific Study of Subjectivity, 2016.
[70]
J. Van den Hoogen and S. Meijer, "Gaming Simulation Hybrids in the Railway Domain : How Games Impact the Volatility of Innovation Processes," in SIMULATION AND GAMING IN THE NETWORK SOCIETY, 2016, pp. 291-307.
[71]
J. Van Den Hoogen and S. Meijer, "Lessons on the design of gaming simulations for convergence and divergence in volatile innovation environments," in Proceedings - Winter Simulation Conference, 2016, pp. 1044-1055.
[72]
M. Kornevs, N. Kringos and S. Meijer, "Perspectives of Stakeholders on Road Procurements : In search of Procurement Aspects using Q Methodology," in 5th International Engineering Systems Symposium (CESUN 2016), 2016.
[73]
J. Hauge et al., "Protoworld : a simulation based gaming environment to model and plan urban mobility," in 4th International Conference on Games and Learning Alliance, GALA 2015, 2016, pp. 393-400.
[74]
V. M. Shreenath and S. Meijer, "Spatial Big Data for designing large scale infrastructure A case-study of Electrical Road Systems," in 2016 3RD IEEE/ACM INTERNATIONAL CONFERENCE ON BIG DATA COMPUTING, APPLICATIONS AND TECHNOLOGIES (BDCAT), 2016, pp. 143-148.
[75]
M. Kornevs, N. Kringos and S. Meijer, "Using Q Methodology for Developing a System Dynamics Model : A Case Study of Modelling Perspectives on Road Procurement in Sweden," in 34th International Conference of the System Dynamics Society, 2016.
[76]
V. M. Shreenath et al., "A Feasibility Study for Gamification in Transport Maintenance : Requirements to implement gamification in heterogeneous organizations," in Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on, 2015, pp. 1-7.
[77]
L.-B. Zomer, E. Moustaid and S. Meijer, "A Meta-Model for Including Social Behavior and Data into Simulation in the Smart City Context," in Proceedings of the 2015 Winter Simulation Conference, 2015, pp. 1705-1716.
[78]
J. Raghothama et al., "Architectures for distributed, interactive and integrated traffic simulations," in Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015 International Conference on, 2015, pp. 387-394.
[79]
J. Van Den Hoogen, J. Lo and S. Meijer, "Debriefing in gaming simulation for research : Opening the black box of the non-trivial machine to assess validity and reliability," in Proceedings - Winter Simulation Conference, 2015, pp. 3505-3516.
[80]
J. Raghothama and S. Meijer, "Distributed, integrated and interactive traffic simulations," in Proceedings of the 2015 Winter Simulation Conference, 2015.
[81]
J. Raghothama and S. Meijer, "Gaming, urban planning and transportation design process," in Lecture Notes in Geoinformation and Cartography, 2015, pp. 297-312.
[82]
L.-B. Zomer et al., "Managing Crowds : The Possibilities and Limitations of Crowd Information During Urban Mass Events," in Computers in Urban Planning and Urban Management Conference, CUPUM 2015; Boston; United States; 7 July 2015 - 10 July 2015, 2015, pp. 77-97.
[83]
M. Azhari, J. Raghothama and S. Meijer, "A Design and Implementation of Interactive Visualizations and Simulation in Transportation," in The Shift from Teaching to Learning: Individual, Collective and Organizational Learning Through Gaming Simulation : Proceedings of the 45th Conferenceof the International Simulation and Gaming Association, 2014.
[84]
M. Kornevs, N. Kringos and S. Meijer, "A Research Agenda for Green Procurement of Infrastructures," in 2014 International Conference on Engineering, Technology and Innovation : Engineering Responsible Innovation in Products and Services, ICE 2014, 2014, p. 6871604.
[85]
E. Sehic, A. Verbraeck and S. A. Meijer, "A game for requirements formulation for a distributed gaming and simulation environment," in Frontiers in Gaming Simulation : 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, 2014, pp. 129-139.
[86]
J. Raghothama and S. A. Meijer, "A review of gaming simulation in transportation," in Frontiers in Gaming Simulation : 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, 2014, pp. 237-244.
[87]
H. Lukosch, R. Van Bussel and S. A. Meijer, "A serious game design combining simulation and sandbox approaches," in Frontiers in Gaming Simulation : 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, 2014, pp. 52-59.
[88]
V. M. Shreenath et al., "C-CAMPUS : A PILOT STUDY ON CROSS-CULTURAL AND MULTI-DISCIPLINARY LEARNING," in EDULEARN14 : 6TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2014, pp. 1296-1305.
[89]
R. Van Bussel, H. Lukosch and S. A. Meijer, "Effects of a game-facilitated curriculum on technical knowledge and skill development," in Frontiers in Gaming Simulation : 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, 2014, pp. 93-101.
[90]
J. C. Lo, E. Sehic and S. A. Meijer, "Explicit or implicit situation awareness? : Situation awareness measurements of train traffic controllers in a monitoring mode," in 11th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2014, Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014, 2014, pp. 511-521.
[91]
J. Van Den Hoogen and S. A. Meijer, "Games for searching technology landscapes," in Frontiers in Gaming Simulation : 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, 2014, pp. 153-160.
[92]
J. C. Lo and S. . A. Meijer, "Gaming simulation design for individual and team situation awareness," in Frontiers in Gaming Simulation : 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, 2014, pp. 121-128.
[93]
R. Aydoǧan et al., "Modeling network controller decisions based upon situation awareness through agent-based negotiation," in 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, 2014, pp. 191-200.
[95]
J. C. Lo and S. Meijer, "Situation Awareness Measurement Techniques for Gaming Simulations : An Overview and Application for Railway Traffic Controllers," in 2013 IEEE INTERNATIONAL MULTI-DISCIPLINARY CONFERENCE ON COGNITIVE METHODS IN SITUATION AWARENESS AND DECISION SUPPORT (COGSIMA), 2013, pp. 238-245.
[96]
A. Mannaerts et al., "Supporting policy analysis in the Dutch rail sector using System Dynamics," in Proceedings of the System Dynamics conference 2013, 2013.
[97]
J. Lo, J. Van den Hoogen and S. Meijer, "Using gaming simulation experiments to test railway innovations : Implications for validity," in Proceedings of the 2013 Winter Simulation Conference - Simulation : Making Decisions in a Complex World, WSC 2013, 2013, pp. 1766-1777.
[98]
G. Flötteröd and S. Meijer, "Gaming simulations with environmental trajectories that maximize information gain," in Proceedings of the 2012 Winter Simulation Conference (WSC), 2012, p. 6465068.
[99]
S. Meijer, "Introducing gaming simulation in the Dutch railways," in Transport Research Arena 2012, 2012, pp. 41-51.
[100]
R. Ortt, S. Meijer and S. Trevino Barbosa, "Sequences of market niches prior to large-scale diffusion.," in Proceedings of IAMOT 2012, 2012.
[101]
D. Middelkoop et al., "Simulation backbone for gaming simulation in railways : A case study," in Simulation Conference (WSC), Proceedings of the 2012 Winter, 2012, p. 6465195.
[102]
S. Meijer and R. Poelman, "Supervisor: a 3D serious game for hazard recognition training in the oil industry," in Bonds & Bridges : Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming., 2012, pp. 209-221.
[103]
J. Van den Hoogen and S. Meijer, "Tools for railway transitions : How decision support tools contribute to concerted and systemic transformations of railway systems," in Complex Systems Design & Management (CSD&M) 2012, 2012.
[104]
E. Subrahmanian et al., "Design as a Synthesis of Spaces : Using the P-S Framework," in IASDR2011, the 4th World conference on Design research, 31 October – 4 November, Delft, The Netherlands, 2011.
[105]
E. Subrahmanian et al., "Designing : Insights from weaving theories of cognition and design theories," in Proceedings of the International Conference of Engineering Design, ICED11, 2011, pp. 424-436.
[106]
S. Meijer et al., "Indian food supply chains : a game and model to study economic behavior," in Emergent Results of Artificial Economics, 2011, pp. 201-212.
[107]
N. Bharosa et al., "Are we prepared? : Experiences from developing dashboards for disaster preparation," in Proceedings of the 7th International Conference on Information Systems for Crisis Response and Management (ISCRAM2010), 2010.
[108]
N. Bharosa et al., "Designing and evaluating for Multi-agency Crisis Preparation : A Living Lab," in Proceedings of electronic government : 9th International conference, 2010, pp. 180-191.
[109]
M. Nefs et al., "Gaming the Interrelation between Rail Infrastructure and Station Area Development : Part 2 – Insights from the serious game ‘SprintCity’," in 3rd International Conference on Next Generation Infrastructure Systems for Eco-Cities, INFRA 2010 - Conference Proceedings, 2010, p. 5679218.
[110]
M. Nefs et al., "Gaming the interrelation between rail infrastructure and station area development : Part 1 - Modeling the serious game 'SprintCity'," in 3rd International Conference on Next Generation Infrastructure Systems for Eco-Cities, INFRA 2010 - Conference Proceedings, 2010, p. 5679221.
[111]
S. Meijer et al., "Supply chain gaming simulation for Indian food supply chains : a review of the need for and introduction of a new design," in Proceedings of the 9th Wageningen International Conference on Chain and Network Management, 2010.
[112]
S. Meijer and G. J. Hofstede, "Gaming simulation as a research method :  reflecting on two studies in supply chains in networks," in Learn to Game - Game to Learn, 2009, pp. 1-19.
[113]
H. Warmelink et al., "Introducing serious gaming in a multinational : experiences with the supervisor serious game for HSE training," in Proceedings of the ISAGA 2009 conference, 2009, pp. 41-57.
[114]
S. Meijer et al., "Studying a control concept for high-frequency train transport," in Infrastructure Systems and Services: Developing 21st Century Infrastructure Networks, (INFRA), 2009 Second International Conference on, 2009, pp. 1-6.
[115]
S. Meijer et al., "The organization of transactions : research with the Trust and Tracing Game," in Leadership, innovation and entrepreneurship : Proceedings of the 8th International Conference on Management in AgriFood Chains and Networks. - Wageningen, 2009.
[116]
G. Bekebrede and S. Meijer, "Understanding Complex Infrastructure Systems : the Case of SimPort-MV2," in 2009 Second International Conference on Infrastructure Systems and Services: Developing 21st Century Infrastructure Networks, (INFRA), 2009, pp. 1-6.
[117]
S. Meijer and G. J. Hofstede, "Collecting empirical data with games," in Organizing and Learning through Gaming and Simulation, 2007.
[118]
G. Zuniga-Arias et al., "Bargaining power in mango supply chains : An experimental gaming approach," in International Agri-Food Chains and Networks: Management and Organization, 2006, pp. 231-255.
[119]
G. J. Hofstede et al., "Modelling Trade and Trust across Cultures," in TRUST MANAGEMENT, PROCEEDINGS  , 2006, pp. 120-134.
[120]
S. Meijer, G. Zuniga-Arias and S. Sterrenburg, "Experiences with the Mango Chain Game," in Proceedings of the 9th international workshop of the IFIP Wg 5.7 SIG on Experimental learning in Industrial Management, Helsinki, 2005, 2005.
[121]
T. Verwaart et al., "Modeling and Simulation of Selling, Buying, Deceit, and Trust Behavior in the Trust and Tracing Game," in Proceedings of the 17th Belgian-Dutch Conference on Artificial Intelligence (BNAIC'05). Brussels, 17-18 October 2005, 2005.
[122]
T. Verwaart and S. Meijer, "Demonstration of a multi-agent simulation model of trust in supply chains," in Proceedings of the 16th Belgian-Dutch conference on artificial intelligence, 21 – 22 October 2004, Groningen, The Netherlands., 2004.
[123]
S. Meijer, "The impact of the netchain laboratory : gaming for insight in netchains," in PhD-conference Mansholt Graduate School, Wageningen University, The Netherlands, 2 June 2004, 2004.
[124]
S. Meijer et al., "The netchain laboratory," in Proceedings of the 6th international conference on chain and network management in agribusiness and the food industry, 2004, pp. 541-549.
[125]
S. Meijer, "The usefulness of chain games," in Proceedings of the 8th international Workshop of the IFIP WG 5.7, May 24-27, 2004, 2004.
[126]
S. Meijer and G. J. Hofstede, "Simulation games for improving the human orientation of production management," in Current trends in production management : Proceedings of IFIP WG 5.7 Working conference on human aspects in production management,, 2003.
[127]
S. Meijer and G. J. Hofstede, "The Trust and Tracing game," in Proceedings of the 7th international Workshop of the IFIP WG 5.7, May 22-24, 2003., 2003.
[128]
G. J. Hofstede et al., "A Chain Game for distributed trading and negotiation," in Experimental Learning in Industrial Management: Transference & Creation of Knowledge : 6th International Workshop on Simulation Gaming in Production Management, 2001.

Böcker

[129]
S. Van der Arend, B. Broekhans and S. Meijer, Consultants als professionals : Verkenning van de kwaliteit van advieswerk als opgave. 120th ed. Delft University of technology, 2011.

Kapitel i böcker

[130]
C. Zhang et al., "A Serious Logistical Game of Paediatric Emergency Medicine : Proposed Scoring Mechanism and Pilot Test," in Games and Learning Alliance, Antonios Liapis; Georgios N. Yannakakis; Manuel Gentile; Manuel Ninaus Ed., : Springer Publishing Company, 2019, pp. 468-478.
[131]
C. Zhang and M. Sebastiaan, "A Simulation Game of Patient Transportation," in Neo-Simulation and Gaming Toward Active Learning, Ryoju Hamada;Songsri Soranastaporn; Hidehiko Kanegae; Pongchai Dumrongrojwatthana; Settachai Chaisanit; Paola Rizzi; Vinod Dumblekar Ed., 1st ed. : Springer, 2019, pp. 53-66.
[132]
J. Raghothama et al., "Bridging borders : Integrating data analytics, modeling, simulation, and gaming for interdisciplinary assessment of health aspects in city networks," in City Networks : Collaboration and Planning for Health and Sustainability, : Springer, 2017, pp. 137-155.
[133]
S. Van der Arend, B. Broekhans and S. Meijer, "Professionalizing Practices in Advisory Work  : Presenting a Conceptual Approach to Study the Relations among Institutionalization, Reflective Learning, and Quality in Consultancy," in Exploring the Professional Identity of Management Consultants, Anthony F. Buono, Léon de Caluwé, Annemieke Stoppelenburg Ed., : Information Age Publishing, 2013.
[134]
S. Meijer et al., "Teaching consulting to academics : Reflections on Professionals Supporting an Academic Teaching Program," in Exploring the Professional Identity of Management Consultants, Anthony F. Buono, Leon de Caluwe, Annemieke Stoppelenburg Ed., : Information Age Publishing, 2013.
[135]
C. Meershoek et al., "The Culture Driven Game Design Method : Adapting serious games to the players’ culture," in Integrating Cultures : Formal Models and Agent-Based Simulation, Dignum, V., Dignum, Frank, Ferber, J., Stratulat, T. Ed., : Springer, 2013.
[136]
G. Bekebrede et al., "Beauty or the Beast : Importance of the Attraction of Educational Games," in Student Usability in Educational Software and Games : Improving Experiences, : IGI Global, 2012, pp. 138-160.
[137]
S. Meijer, "Gaming Simulations for Railways : Lessons Learned from Modeling Six Games for the Dutch Infrastructure Management," in Infrastructure Design, Signalling and Security in Railway, Xavier Perpinya Ed., Rijeka : InTech, 2012, pp. 275-294.
[138]
H. Warmelink et al., "Lessons learned from a decade of geme development for higher education in Delft," in Simulations, Games and Role Play in University Education, Nygaard, C., Courtney N., & Leigh, E. Ed., 1st ed. : Libri Publishing, 2012, pp. 171-188.
[139]
S. Meijer and W. Veen, "Serious rigor for serious games," in Enabling Innovation : Innovative Capability - German and International Views, Sabina Jeschke, Ingrid Isenhardt, Frank Hees, Sven Trantow Ed., : Springer-Verlag, 2011.
[140]
S. Meijer, "Testing hypotheses using gaming simulation : qualitative and qualitative research in supply chains and networks," in Planspiele - Entwicklungen und Perspektiven : Rückblick auf den Deutschen Planspielpreis 2010, Friedrich Trautwein Ed., : Norderstedt, 2010.

Icke refereegranskade

Artiklar

[141]
E. D. Lindström, A. S. Darwich and S. Meijer, "Towards a systems model to inform policy and interventions for medication adherence in chronic disease," International Journal of Clinical Pharmacy, vol. 43, no. 1, pp. 293-293, 2021.

Konferensbidrag

[142]
S. Meijer et al., "Gaming Rail Cargo Capacity Management : Exploring and Validating Alternative Modes of Organization," in Learn to Game - Game to Learn, 2009, pp. 26-40.
[143]
S. Meijer and G. J. Hofstede, "Simulations and simulation games in agro and health care," in KLICT Working Papers,2004, Den Bosch, 2004.

Böcker

[144]
S. Meijer, The organisation of transactions : studying supply networks using gaming simulation. Wageningen : Wageningen Academic Publishers, 2009.

Kapitel i böcker

[145]
M. Batterink, S. Meijer and S. Tromp, "Simulaties en simulatiespellen," in Tools voor samenwerking in ketens en netwerken, Maarten Batterink, Paul Hoyer, Onno Omta and Lia Spaans-Dijkstra Ed., 1st ed. : Elsevier, 2004.
Senaste synkning med DiVA:
2021-10-27 01:04:17