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DH2323 Computer Graphics and Interaction 6.0 credits

This is an intermediate-level course on computer graphics programming and human-computer interaction, culminating in a 3 credit project of the student's own choice that they will specify and implement using a computer graphics technology stack of their choice (programming language, libraries, game engines, etc) for human-computer interaction applications. Prior knowledge of computer graphics, for example via a course such as DH2320 Introduction to Computer Graphics and Visualization, will be very helpful, but no prior computer graphics knowledge is necessary. DH2323 is especially useful if you intend to take DH2413 Advanced Graphics and Interaction or DD2470 Advanced Topics in Visualization and Computer Graphics, or would like to use real-time interactive 3D graphics techniques in your Master thesis. Its focus on the technical use of computer game technologies pairs well with DH2650 Computer Game Design, which occurs at the same time and shares teaching staff as well as some guest lectures.

Information per course offering

Termin

Information for Spring 2026 dgi26 programme students

Course location

KTH Campus

Duration
16 Mar 2026 - 1 Jun 2026
Periods

Spring 2026: P4 (6 hp)

Pace of study

33%

Application code

60226

Form of study

Normal Daytime

Language of instruction

English

Course memo
Course memo is not published
Number of places

Places are not limited

Target group
Searchable for students from year 3 and for students admitted to a master's programme as long as it can be included in your programme.
Planned modular schedule
[object Object]
Schedule
Schedule is not published

Contact

Examiner
No information inserted
Course coordinator
No information inserted
Teachers
No information inserted

Course syllabus as PDF

Please note: all information from the Course syllabus is available on this page in an accessible format.

Course syllabus DH2323 (Spring 2026–)
Headings with content from the Course syllabus DH2323 (Spring 2026–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

  • Transformations, lighting models, rendering, animation, determination of visible surfaces, procedural generation algorithms.
  • Human-computer interaction methods for interactive computer graphics.
  • Interactive applications developed using graphics libraries, real-time game engines and 3D modeling programs.
  • Project of the student's own choice to deepen knowledge in a specific area of ​​computer graphics and interaction.

Intended learning outcomes

After passing the course, students should be able to

  • explain and program important algorithms for computer graphics, such as transformations, lighting models and rendering techniques
  • select, motivate, and use an appropriate programming language (eg, C++, Javascript, Python, Rust), graphics library (eg, Vulkan, OpenGL), game engine (eg, Unity3D, Godot, or Unreal), and/or a modeling application (eg, Blender or Maya) to create 3D objects, environments, and visualizations
  • develop a specification for a problem or design in computer graphics and interaction, and then build a solution and visualize the results

in order to be able to select, program and use software platforms to create sophisticated modern computer graphics applications.

Literature and preparations

Specific prerequisites

Knowledge and skills in programming, 6 credits, equivalent to completed course DD1337/DD1310-DD1319/DD1321/DD1331/DD1333/DD100N/ID1018/ID1022.

Recommended prerequisites

DD1320 Applied Computer Science or corresponding and DH2320 Introduction to Visualization and Computer Graphics

Literature

You can find information about course literature either in the course memo for the course offering or in the course room in Canvas.

Examination and completion

Grading scale

A, B, C, D, E, FX, F

Examination

  • LABA - Laboratory work, 3.0 credits, grading scale: P, F
  • PROA - Project, 3.0 credits, grading scale: A, B, C, D, E, FX, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

If the course is discontinued, students may request to be examined during the following two academic years.

Examiner

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering, Information Technology, Information and Communication Technology

Education cycle

Second cycle

Supplementary information

You can only count one of the courses DH2323 Computer Graphics and Interaction and DH2640 Graphics and Interaction Programming in your degree.

In this course, the EECS code of honor applies, see:
http://www.kth.se/en/eecs/utbildning/hederskodex