Computer games are interesting from an HCI perspective in many ways. The games have to be understandable for the players immediately, with a minimum of instructions, and at the same time be challenging. Computer games are today pushing the technology for interaction and include knowledge from, among other subjects, HCI, Computer Science, AI, Computer Graphics, and Mathematics.
Choose semester and course offering
Choose semester and course offering to see current information and more about the course, such as course syllabus, study period, and application information.
Content and learning outcomes
Computer Graphics, geometric modelling for games, real-time graphics and special effects, OpenGL, storytelling, educational games, children's games, social gaming, game rules, game experience.
Intended learning outcomes
After passing the course, the student should be able to
- give an account of actors on the computer game market and their roles
- explain the theory behind game rules and game experiences and analyse the influence of rules on systems
- describe and apply conditions and requirements for different game genres
- describe and apply user studies of computer games
- explain how modalities influence the game experience
in order to be able to develop computer game prototypes advanced enough to present to a publisher or other interested party.
Literature and preparations
Knowledge and skills in programming, 5 credits, corresponding to completed course DD1310-DD1318/DD1331/DD1337/DD100N/ID1018/BB1000.
Knowledge in fundamentals of computer science, 6 credits, corresponding to completed course DD1338/DD1320-DD1327/ID1020/ID1021.
Knowledge in human-computer interaction, 6 credits, corresponding to completed course DH1620/DH1622/DH1624/DH2624.
DH2413 Advanced Graphics and Interaction, which can be read parallelly, DH1620/DH2620 Human-Computer Interaction, Introductory Course or IC1000 Human-Computer Interaction.
Examination and completion
If the course is discontinued, students may request to be examined during the following two academic years.
- LAB2 - Laboratory Work, 1.5 credits, grading scale: P, F
- LAB3 - Laboratory Work, 1.5 credits, grading scale: A, B, C, D, E, FX, F
- LAB4 - Laboratory Work, 3.0 credits, grading scale: A, B, C, D, E, FX, F
Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.
The examiner may apply another examination format when re-examining individual students.
Opportunity to complete the requirements via supplementary examination
Opportunity to raise an approved grade via renewed examination
- All members of a group are responsible for the group's work.
- In any assessment, every student shall honestly disclose any help received and sources used.
- In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.
Further information about the course can be found on the Course web at the link below. Information on the Course web will later be moved to this site.Course web DH2650
Main field of study
To be discussed with the instructor.
In this course, the EECS code of honor applies, see:
Anyone who at the start of the course has not completed 6 credits of computer graphics with interaction corresponding to DH2323 must read DH2323 in parallel with DH2650.