DH2650 Computer Game Design 6.0 credits

Datorspelsdesign

Computer games are interesting from an HCI perspective in many ways. The games have to be understandable for the players immediately, with a minimum of instructions, and at the same time be challenging. Computer games are today pushing the technology for interaction and include knowledge from, among other subjects, HCI, Computer Science, AI, Computer Graphics, and Mathematics.

Show course information based on the chosen semester and course offering:

Offering and execution

No offering selected

Select the semester and course offering above to get information from the correct course syllabus and course offering.

Course information

Content and learning outcomes

Course contents *

Computer game history, narrative, learning games, games for children, social gaming, game rules, game experience, mobile games, computer game market, and game audio.

Intended learning outcomes *

After completion of the course the student (with grade A) will be able to

  • Explain the historical development of computer games.
  • Analyse the market for computer games.
  • Explain the theory behind game rules and game experience and analyse how rules affect games.
  • Describe and apply conditions and demands for the game genres massive multiplayer worlds, mobile games and educational games.
  • Describe and apply design patterns and graphic quality analysis on computer games.
  • Explain how narration and sound affects the gaming experience.

So the students will be able to

  • Develop prototypes of computer games, sufficiently advanced for presenting to a publisher.

Course Disposition

No information inserted

Literature and preparations

Specific prerequisites *

Single course students: At least two years of studies in media technology, computer science, information technology or comparable and the courses DD1337 Programming and DH1620 Human-Computer Interaction, Introductory Course or equivalent.

Recommended prerequisites

DH2413 Advanced Graphics and Interaction, which can be read parallelly, DH1620/DH2620 Human-Computer Interaction, Introductory Course or IC1000 Human-Computer Interaction.

Equipment

No information inserted

Literature

No information inserted

Examination and completion

Grading scale *

A, B, C, D, E, FX, F

Examination *

  • LAB2 - Laboratory Work, 1.5 credits, Grading scale: P, F
  • LAB3 - Laboratory Work, 1.5 credits, Grading scale: A, B, C, D, E, FX, F
  • LAB4 - Laboratory Work, 3.0 credits, Grading scale: A, B, C, D, E, FX, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

In this course all the regulations of the code of honor at the School of Computer science and Communication apply, see: http://www.kth.se/csc/student/hederskodex/1.17237?l=en_UK.

Opportunity to complete the requirements via supplementary examination

No information inserted

Opportunity to raise an approved grade via renewed examination

No information inserted

Examiner

Olof Bälter

Henrik Artman

Further information

Course web

Further information about the course can be found on the Course web at the link below. Information on the Course web will later be moved to this site.

Course web DH2650

Offered by

EECS/Human Centered Technology

Main field of study *

Computer Science and Engineering

Education cycle *

Second cycle

Add-on studies

To be discussed with the instructor.

Contact

Björn Thuresson, e-post: thure@kth.se

Ethical approach *

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Supplementary information

In this course, the EECS code of honor applies, see:
http://www.kth.se/en/eecs/utbildning/hederskodex