DH2650 Computer Game Design 6.0 credits

Datorspelsdesign

Computer games are interesting from an HCI perspective in many ways. The games have to be understandable for the players immediately, with a minimum of instructions, and at the same time be challenging. Computer games are today pushing the technology for interaction and include knowledge from, among other subjects, HCI, Computer Science, AI, Computer Graphics, and Mathematics.

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Course information

Content and learning outcomes

Course contents *

Computer Graphics, geometric modelling for games, real-time graphics and special effects, OpenGL, storytelling, educational games, children's games, social gaming, game rules, game experience.

Intended learning outcomes *

After passing the course, the student should be able to

  • give an account of actors on the computer game market and their roles
  • explain the theory behind game rules and game experiences and analyse the influence of rules on systems
  • describe and apply conditions and requirements for different game genres
  • describe and apply user studies of computer games
  • explain how modalities influence the game experience

in order to be able to develop computer game prototypes advanced enough to present to a publisher or other interested party.

Course Disposition

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Literature and preparations

Specific prerequisites *

Completed courses in all of the following fields.

  • Programming, equivalent to DD1310/DD1311/DD1312/DD1314/DD1315/DD1316/DD1318/DD1331/DD1337/DD100N/ID1018.
  • Basic computer science equivalent to DD1338/DD1320/DD1321/DD1325/DD1327/ID1020 
  • Computer Graphics with interaction equivalent to DH2323.
  • Human-Computer Interaction, equivalent to DH1620/DH1622/DH2624.

Active participation in a course offering where the final examination is not yet reported in LADOK is considered equivalent to completion of the course. This applies only to students who are first-time registered for the prerequisite course offering or have both that and the applied-for course offering in their individual study plan.

Recommended prerequisites

DH2413 Advanced Graphics and Interaction, which can be read parallelly, DH1620/DH2620 Human-Computer Interaction, Introductory Course or IC1000 Human-Computer Interaction.

Equipment

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Literature

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Examination and completion

Grading scale *

A, B, C, D, E, FX, F

Examination *

  • LAB2 - Laboratory Work, 1.5 credits, Grading scale: P, F
  • LAB3 - Laboratory Work, 1.5 credits, Grading scale: A, B, C, D, E, FX, F
  • LAB4 - Laboratory Work, 3.0 credits, Grading scale: A, B, C, D, E, FX, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Opportunity to complete the requirements via supplementary examination

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Opportunity to raise an approved grade via renewed examination

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Examiner

Olof Bälter

Henrik Artman

Further information

Course web

Further information about the course can be found on the Course web at the link below. Information on the Course web will later be moved to this site.

Course web DH2650

Offered by

EECS/Human Centered Technology

Main field of study *

Computer Science and Engineering

Education cycle *

Second cycle

Add-on studies

To be discussed with the instructor.

Contact

Björn Thuresson, e-post: thure@kth.se

Ethical approach *

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Supplementary information

In this course, the EECS code of honor applies, see:
http://www.kth.se/en/eecs/utbildning/hederskodex