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DH2650 Computer Game Design 6.0 credits

Computer games are interesting from an HCI perspective in many ways. The games have to be understandable for the players immediately, with a minimum of instructions, and at the same time be challenging. Computer games are today pushing the technology for interaction and include knowledge from, among other subjects, HCI, Computer Science, AI, Computer Graphics, and Mathematics.

About course offering

For course offering

Spring 2025 spel25 programme students

Target group

Open for students from year 3 and for students admitted to a master's programme as long as it can be included in your programme.

Part of programme

Master's Programme, Computer Science, åk 1, CSVG, Conditionally Elective

Master's Programme, Industrial Engineering and Management, åk 1, IAVN, Conditionally Elective

Master's Programme, Interactive Media Technology, åk 1, Conditionally Elective

Master's Programme, Interactive Media Technology, åk 2, Conditionally Elective


P4 (6.0 hp)


17 Mar 2025
2 Jun 2025

Pace of study


Form of study

Normal Daytime

Language of instruction


Course location

KTH Campus

Number of places

Places are not limited

Planned modular schedule


For course offering

Spring 2025 spel25 programme students

Application code



For course offering

Spring 2025 spel25 programme students


Björn Thuresson, e-post:


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Course coordinator

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Headings with content from the Course syllabus DH2650 (Autumn 2022–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

Computer Graphics, geometric modelling for games, real-time graphics and special effects, OpenGL, storytelling, educational games, children's games, social gaming, game rules, game experience.

Intended learning outcomes

After passing the course, the student should be able to

  • give an account of actors on the computer game market and their roles
  • explain the theory behind game rules and game experiences and analyse the influence of rules on systems
  • describe and apply conditions and requirements for different game genres
  • describe and apply user studies of computer games
  • explain how modalities influence the game experience

in order to be able to develop computer game prototypes advanced enough to present to a publisher or other interested party.

Literature and preparations

Specific prerequisites

Knowledge and skills in programming, 5 credits, corresponding to completed course DD1310-DD1318/DD1331/DD1337/DD100N/ID1018/BB1000.

Knowledge in fundamentals of computer science, 6 credits, corresponding to completed course DD1338/DD1320-DD1327/ID1020/ID1021.

Knowledge in human-computer interaction, 6 credits, corresponding to completed course DH1620/DH1622/DH1624/DH2624.

Recommended prerequisites

DH2413 Advanced Graphics and Interaction, which can be read parallelly, DH1620/DH2620 Human-Computer Interaction, Introductory Course or IC1000 Human-Computer Interaction.


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Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

A, B, C, D, E, FX, F


  • LAB2 - Laboratory Work, 1.5 credits, grading scale: P, F
  • LAB3 - Laboratory Work, 1.5 credits, grading scale: A, B, C, D, E, FX, F
  • LAB4 - Laboratory Work, 3.0 credits, grading scale: A, B, C, D, E, FX, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Opportunity to complete the requirements via supplementary examination

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Opportunity to raise an approved grade via renewed examination

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Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering

Education cycle

Second cycle

Add-on studies

To be discussed with the instructor.


Björn Thuresson, e-post:

Supplementary information

In this course, the EECS code of honor applies, see:

Additional regulations

Anyone who at the start of the course has not completed 6 credits of computer graphics with interaction corresponding to DH2323 must read DH2323 in parallel with DH2650.