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Publikationer av Arzu Güneysu

Refereegranskade

Artiklar

[1]
Olsen, J. K., Güneysu Özgür, A., Sharma, K. & Johal, W. (2022). Leveraging eye tracking to understand children's attention during game-based, tangible robotics activities. International Journal of Child-Computer Interaction, 31.
[2]
Sylla, C., Heljakka, K., Catala, A. & Güneysu Özgür, A. (2022). Smart Toys, Smart Tangibles, Robots and other Smart Things for Children. International Journal of Child-Computer Interaction, 33, 100489.
[3]
Güneysu Özgür, A., Wessel, M. J., Olsen, J. K., Cadic-Melchior, A. G., Zufferey, V., Johal, W. ... Hummel, F. C. (2022). The effect of gamified robot-enhanced training on motor performance in chronic stroke survivors. Heliyon, 8(11), e11764.

Konferensbidrag

[4]
Güneysu Özgür, A., Yadollahi, E., Indurkhya, B. (2023). Lessons Learned from in the Wild Child-Robot Interaction in Multiple Ecosystems of Care and Education. I HAI 2023 - Proceedings of the 11th Conference on Human-Agent Interaction. (s. 142-151). Association for Computing Machinery (ACM).
[5]
Tozadore, D. C., Nasir, J., Gillet, S., Van Den Berghe, R., Güneysu Özgür, A., Johal, W. (2023). Robots for Learning 7 (R4L) : A Look from Stakeholders' Perspective. I HRI 2023: Companion of the ACM/IEEE International Conference on Human-Robot Interaction. (s. 935-937). Association for Computing Machinery (ACM).
[6]
Tozadore, D. C., Güneysu Özgür, A., Kuoppamäki, S. (2023). Teacher's Perception on Social Robots to Promote the Integration of Children with Migration Background. I HAI '23: Proceedings of the 11th International Conference on Human-Agent Interaction. Association for Computing Machinery (ACM).
[7]
Güneysu Özgür, A., Khodr, H., Akeddar, M., Roust, M., Dillenbourg, P. (2022). Designing Online Multiplayer Games with Haptically and Virtually Linked Tangible Robots to Enhance Social Interaction in Therapy. I RO-MAN 2022 - 31st IEEE International Conference on Robot and Human Interactive Communication: Social, Asocial, and Antisocial Robots. (s. 358-364). Institute of Electrical and Electronics Engineers (IEEE).
[8]
Güneysu Özgür, A., Majlesi, A. R., Taburet, V., Meijer, S., Leite, I., Kuoppamäki, S. (2022). Designing Tangible Robot Mediated Co-located Games to Enhance Social Inclusion for Neurodivergent Children. I Proceedings of Interaction Design and Children, IDC 2022. (s. 536-543). Association for Computing Machinery, Inc.
[9]
Demir Kanik, S. U., Yin, W., Güneysu Özgür, A., Ghadirzadeh, A., Björkman, M., Kragic, D. (2022). Improving EEG-based Motor Execution Classification for Robot Control. I Proceedings 14th International Conference, SCSM 2022, Held as Part of the 24th HCI International Conference, HCII 2022: Social Computing and Social Media: Design, User Experience and Impact. (s. 65-82). Springer Nature.
[10]
Yuceturk, N. E., Demir, S., Ozdemir, Z., Bejan, I., Dresevic, N., Katanic, M., Dillenbourg, P., Soysal, A., Güneysu Özgür, A. (2022). Predictive Analysis of Errors During Robot-Mediated Gamified Training. I 2022 International Conference On Rehabilitation Robotics (ICORR). Institute of Electrical and Electronics Engineers (IEEE).
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2024-05-05 03:01:20