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S T R A T I C at ACE 2016 conference in Medini, Iskandar, Malaysia. Vygandas Simbelis audiovisual performance.

STRATIC (Strata)

Art-driven research is becoming increasingly important in interaction design and human-computer interaction (HCI) and research that is not problem-driven is finding new ways of conducting research, for instance, by focusing instead on artistic rethinking, reimagining, and reinterpreting in comparison to established methods derived from cognitive psychology and computer science. Examples of other approaches are concepts such as ambiguity [15], defamiliarization [3], alienation and uncomfortable interactions [4], aesthetic experience [11], and interaction criticism [2]. In such research, the HCI field has borrowed concepts and practices from art theory, philosophy of aesthetics, and critical theory in order to address problems arising as interactive technologies enter into every walk of life. The so-called third wave in HCI is heading towards experiential qualities and shifts from the workplace to broader and intermixed contexts such as the home, everyday life, and culture. It “addresses the topics of multiplicity, context, boundaries, experience and participation” [7].

Recently, audio-visual performances have been receiving more attention and interest in academia (e.g. [13,28]), particularly in the fields of interaction design and HCI that focus more on artistic expression [16,18,24]. Artists exhibit interactive art installations more often and designers demo their prototypes with a focus on aesthetic qualities in conferences such as TEI, ACE, NIME, CHI, and ISEA.

The intention of this project is to serve artistic audiences and those interested in aesthetic pursuits and the logic of perception. Thus, the experiential qualities have been strongly expressed. The aesthetic

experience with an emphasis on synesthetic experience is discussed below in relation to the post-digital.

We want to expand the ongoing discussion about the post digital [6,20] in the arts and materiality research connecting the old and new [9,17], the digital and the physical in HCI [12]. In this domain, art practices and interaction design, as well as theories related to art, technology, and science, have been taken into account.

Synesthetic Experience in S T R A T I C, article by Vygandas "Vegas" Simbelis and Anders Lundstrom.

 

STRATIC @ ACE 2015 conference, Medini, Iskandar, Malaysia. Singapore Das Vegas art Asia Vygandas Simbelis DasVegas Vygantas Vygatas Vygis Simeblis menas kripto menas invest crypto art token coin Las Vegas Das Vegas Das/Vegas Art coins