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Teacher Christopher Peters edited 19 May 2016
LektionVisualization Studio visit and demonstration session (TBA)
Scheduling staff edited 26 May 2016
Måndag 30 maj 2016 kl 089:00 - 10:00
B2
Egen sal, Visualisation Studio
[u'CLGYM_TIKT_4', u'THCIM_HCIB_1', u'THCIM_HCIC_1', u'TIDAB_DPUB_2', u'TIEMM_CSCJ_1', u'TIVNM_DMTE_1', u'TMETM_METB_1', u'TMETM_METB_2', u'TSVDK_2']
Teacher Christopher Peters edited 26 May 2016
Visualization Studio visit and demonstration session (TBA)
Scheduling staff edited 2 May 2016
[u'THCIM_HCIB_1', u'THCIM_HCIC_1', u'TIDAB_DPUB_2', u'TIEMM_CSCJ_1', u'TIVNM_DMTE_1', u'TMETM_METB_1', u'TMETM_METB_2', u'TSVDK_2']
Teacher Christopher Peters edited 9 May 2016
LektionScene Management
Teacher Christopher Peters edited 10 May 2016
Scene ManagementAnimation (takes place in D2)
Teacher Christopher Peters edited 10 May 2016
Virtual characters + Animation (takes place in D2)
Two invited lectures relating to Unity 3D and virtual characters.¶
Note that this lecture will take place in D2¶
¶
You are also invited to participate in a user study involving virtual characters.¶
If you wish to do so, please add your name and KTH email address to this poll:¶
http://doodle.com/poll/44tqyvfhrne6t2rs¶
¶
Teacher Christopher Peters edited 10 May 2016
Two invited lectures relating to Unity 3D and virtual characters.
Note that this lecture will take place in D2
You are also invited to participate in a user study involving virtual characters.
If you wish to do so, please add your name and KTH email address to this poll:
http://doodle.com/poll/44tqyvfhrne6t2rs
Scheduling staff edited 13 May 2016
D2
[u'CLGYM_TIKT_4', u'THCIM_HCIB_1', u'THCIM_HCIC_1', u'TIDAB_DPUB_2', u'TIEMM_CSCJ_1', u'TIVNM_DMTE_1', u'TMETM_METB_1', u'TMETM_METB_2', u'TSVDK_2']
Teacher Christopher Peters edited 7 April 2016
Directions for getting to the Visualization Studio can be found here:¶
https://www.kth.se/en/csc/forskning/hpcviz/forskning/2.48237/kontakt-hitta-hit-1.346768¶
If the door is closed when you arrive, just ring the bell or knock.¶
Teacher Christopher Peters edited 7 April 2016
Directions for getting to the Visualization Studio can be found here:
https://www.kth.se/en/csc/forskning/hpcviz/forskning/2.48237/kontakt-hitta-hit-1.346768
If the door is closed when you arrive, just ring the bell or knock.
As always, this is a voluntary session where you can get some support with your lab or project work and to ask questions.¶
if you miss it, don't worry: there will be more lab sessions in the future!¶
Teacher Christopher Peters edited 7 April 2016
Directions for getting to the Visualization Studio can be found here:
https://www.kth.se/en/csc/forskning/hpcviz/forskning/2.48237/kontakt-hitta-hit-1.346768
If the door is closed when you arrive, just ring the bell or knock.
As always, this is a voluntary session where you can get some support with your lab or project work and to ask questions.
if you miss it, don't worry: there will be more lab sessions in the future!
Scheduling staff edited 1 April 2016
D2
[u'CLGYM_TIKT_4', u'THCIM_HCIB_1', u'THCIM_HCIC_1', u'TIDAB_DPUB_2', u'TIEMM_CSCJ_1', u'TIVNM_DMTE_1', u'TMETM_METB_1', u'TMETM_METB_2', u'TSVDK_2']
Teacher Christopher Peters edited 6 April 2016
LektionIntroduction to Raytracing
Teacher Christopher Peters edited 24 March 2016
LektC++ introduction session
This session will introduce some very basic C++ concepts that will be of relevance to setting up the labs for the course. This includes a brief C++ tutorial, introduction to SDL and GLM libraries, and an example of building the initial skeleton program that will be used in the lab work.¶
The session is voluntary and might be particularly useful to those of you who have not programmed in C++ before.¶
Teacher Christopher Peters edited 24 March 2016
This session will introduce some very basic C++ concepts that will be of relevance to setting up the labs for the course. This includes a brief C++ tutorial, introduction to SDL and GLM libraries, and an example of building the initial skeleton programcode that will be used in the subsequent lab work.
The session is voluntary and might be particularly useful to those of you who have not programmed in C++ before.