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Metoder för interaktionsdesign

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This course is a practical master-level course with weekly design critique sessions, literature seminars, as well as several concrete design and writing assignments. Each project is documented online via KTH social, as well as in a project documentation created by each student group. 

The course runs at 50% study speed, which means you are expected to spend on average 20 hours per week on this course, during the whole study period. This means you will be expected to do some substantial work on your projects outside of the scheduled class hours. Please keep this in mind when signing up for other courses, work, and other activities. 

At each critique session you are expected to explain and argue for the methods you have used and the design choices you have made. For passing the course you are allowed to fail (e.g. being unprepared) or be absent on maximum two critique sessions.

This year, the course will be set up as a group project where you will use modern and established methods and tools for interaction design work, in the form of wireframes, interaction scenarios, working interactive prototypes, and video. 

Learning outcomes

After completing the course, participants should be able to:

  • apply adequate methods for the design of interactive systems in the different phases of exploration, conceptual design, prototyping and presentation,
  • with reference to academic research discuss how different design methods can support the process of generating successful technical solutions
  • demonstrate understanding of specific methods and their possibilities and limitations, given technologies, use contexts, and available resources in the project
  • independently select and use appropriate technical tools for the design of interactive systems

Course main content

A series of design exercises, giving hands-on experience of established methods within the field of interaction design:

  • methods for exploring a design space: studies of existing interactions, material and technology explorations, state of the art analysis, mood boards with users,
  • methods to support design judgment: interaction criticism, parallel design, personas, structured brainstorming,
  • methods for developing alternatives: scenarios, sketches, lo-fi prototypes, video prototypes, prototyping with modern software toolkits,
  • methods for composition and presentation: fine tuning and testing, rapid user evaluations, use of high-fidelity technology, presenting a final design online using text, images and video.

All exercises are performed in the context of concrete design projects conducted in groups of 2-3, in combination with individual assignments.

Prerequisites

One of the courses DH1620 Human-Computer Interaction, Introductory Course and DH2620 with the same name.

Examination

  • PRO1 - Project, 7.5 credits, grade scale: P, F

In this course all the regulations of the code of honor at the School of Computer science and Communication apply, see: http://www.kth.se/csc/student/hederskodex/1.17237?l=en_UK.

Requirements for final grade

For passing the course you have to:

  • conduct all tasks
  • be present and active in the seminars (you are allowed to miss two seminars)
  • update an individual study log that briefly documents each of the projects conducted in the course.

Offered by

CSC/Media Technology and Interaction Design

Contact

Caroline Yan Zheng <cyzheng@kth.se>

Laia Turmo Vidal <laiatv@kth.se>

Examiner

Jarmo Laaksolahti <jarmola@kth.se>

Version

Course plan valid from: Spring 14. 
Examination information valid from: Spring 14.

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