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December 2014
under
HT 2014 spel14
Schemahandläggare skapade händelsen 11 april 2014

ändrade rättigheterna 15 maj 2014

Kan därmed läsas av alla och ändras av lärare.
Schemahandläggare redigerade 10 november 2014

VIC Studio

Schemahandläggare redigerade 12 november 2014

VIC Studio

Schemahandläggare redigerade 9 december 2014

FreMåndag 125 december 2014 kl 089:00 - 12:00

Lärare Björn Thuresson redigerade 12 december 2014

RedovisningFinal presentation

We're now closing in on finalizing the course. It's been an exciting round, in many respects!¶

The presentation¶

Below is the order for the presentations. You've been very well prepared for the previous sessions and I assume the same thing now. We'll devote 15 mins for each project's verbal presentation. Make sure you present all aspects this time (business case, target platform, target group + convincing concept description). If there's time for questions, we'll of course do that, otherwise you can refer to the playtime session. Be convincing and "sell" us your ideas. Focus on the strongest aspects and be prepared for tough and challenging questions. Make us excited about your idea!¶

Playtime, in this contexts, mean that we'll get an opportunity to try your demos/vertical slices and ask more in-depth questions. Make sure that everything works and that you've got enough hardware to facilitate as many different play testers as possible, that still get a representative experience.¶

9.15      Re:Peter¶

9.30     Shopping Wars¶

9.45      Playtime¶

10.00   Pinball Battle¶

10.15   Polarity Bear¶

10.30   gRabbit¶

10.45   Playtime¶

11.00   Reach the Sky¶

11.15   Rockstar Simulator ¶

11.30   Playtime¶

11.45   Wrap-up¶

Deliverables¶

The deadline for the report and the diary is on Dec 17. Send it to thure@kth.se. I would also like all projects to produce a lightweight website presenting the project in a comprehensive yet "selling" manner. Hopefully this website could also serve as portfolio material for you. Send the url together with the rest of the material.¶

 
November 2014
under
HT 2014 spel14
Schemahandläggare skapade händelsen 11 april 2014

ändrade rättigheterna 15 maj 2014

Kan därmed läsas av alla och ändras av lärare.
Lärare Björn Thuresson redigerade 4 november 2014

SeminariumGame session

Schemahandläggare redigerade 10 november 2014

VIC Studio

Schemahandläggare redigerade 12 november 2014

VIC Studio

Lärare Björn Thuresson redigerade 19 november 2014

Today we listen to talks about games, discuss games, and play games. For 6 hours. Everyday should be like this really...¶

All in all we'll have 15 games. We do them in three segments (8-10, 10-12, 12-14). In the first hour in each segment we hear presentations of the games, IPs, studios, designers etc. Instructions can be found here. The second hour we get to play them. After that we start over for the next segment.¶

Here are the games, the segments and who are responsible for each of them. Remember to be precise and pedagogical in your presentations and to prepare the hands-on well.¶

You're responsible for the hands-on session where we get to try the games. If you need to install beforehand, contact us in the studio to sort that out. In some cases it's perhaps easier to bring your own laptop. Thursday afternoon (the 20th) is for example a good time to drop by for installations and testing.¶

There are a few of you that haven't signed up for a game yet. Look at the list where there are openings, contact me and the others in the group.¶

Finally, remember to bring food and drinks! It'll be a long day and we need to keep the energy levels up!¶

kommenterade 20 november 2014

Is this mandatory? I wasn't present last lecture, so I'm not in a group as far as I know.

It should also be noted that I wrote that I had access to Heroes of the Storm, but I will probably not be able to make it to the lecture.

Lärare kommenterade 20 november 2014

Answered via e-mail.

 
Schemahandläggare skapade händelsen 11 april 2014

ändrade rättigheterna 15 maj 2014

Kan därmed läsas av alla och ändras av lärare.
Lärare Björn Thuresson redigerade 4 november 2014

FöreläsningGL + Lecture on GDD and business cases

– GL: Daniel Nyberg on examples of games technologies¶

– L: GDD and business case development¶

– Groupwork (if time)¶

Lärare Björn Thuresson redigerade 6 november 2014

– GL: Daniel Nyberg on examples of games technologies

– L: GDD and business case development

– Groupwork (if time)

Here are the groups.¶

And here are the proposed games for the games session. We'll need to decide which ones we focus on etc soon.¶

Lärare Björn Thuresson redigerade 6 november 2014

– GL: Daniel Nyberg on examples of games technologies

– L: GDD and business case development

– Group work (if time)

Here are the groups.

And here are the proposed games for the games session. We'll need to decide which ones we focus on etc soon.

And here's one of the more exhaustive templates for a GDD by the consultant Marc Baldwin. As with every template, it needs to be adapted to the project at hand. Take away all the headers that aren't relevant to your specific project – but remember to consider them carefully before removing them!¶

kommenterade 7 november 2014

One of the groups asked me about time rewind mechanics like in Super Time Force and Braid. Here is a very recent Gamasutra article about it from the developer of Sportsball: http://www.gamasutra.com/blogs/AustonMontville/20141105/229437/Implementing_a_replay_system_in_Unity_and_how_Id_do_it_differently_next_time.php

kommenterade 8 november 2014

Presentation is now available here. I've included notes next to each slide, as well as labelling my examples. The last slide is new and includes a bunch of useful links for your development and going forward afterwards.

Lärare Björn Thuresson redigerade 10 november 2014

– GL: Daniel Nyberg on examples of games technologies

– L: GDD and business case development

– Group work (if time)

Here are the groups.¶ And here are the proposed games for the games session. We'll need to decide which ones we focus on etc soon.

And here's one of the more exhaustive templates for a GDD by the consultant Marc Baldwin. As with every template, it needs to be adapted to the project at hand. Take away all the headers that aren't relevant to your specific project – but remember to consider them carefully before removing them!

En användare har tagit bort sin kommentar
Schemahandläggare redigerade 11 november 2014

VIC Studio

Schemahandläggare redigerade 12 november 2014

VIC Studio

kommenterade 18 november 2014

Another good link about how Capy made the time manipulation mechanics in Super Time Force:

http://www.gamasutra.com/view/news/230355/Video_Solving_the_time_travel_paradox_for_Super_Time_Force.php

 
Schemahandläggare skapade händelsen 11 april 2014

ändrade rättigheterna 15 maj 2014

Kan därmed läsas av alla och ändras av lärare.
Schemahandläggare redigerade 10 november 2014

VIC Studio

Schemahandläggare redigerade 12 november 2014

VIC Studio

Lärare Björn Thuresson redigerade 4 december 2014

FöreläsningGL: Anton Albiin, Dataspelsbranschen

Today the trade organisation Dataspelsbranschen will visit us. Among other things, Anton will talk about their work with diversity.¶

 
Schemahandläggare skapade händelsen 11 april 2014

ändrade rättigheterna 15 maj 2014

Kan därmed läsas av alla och ändras av lärare.
Schemahandläggare redigerade 10 november 2014

VIC Studio

Schemahandläggare redigerade 12 november 2014

VIC Studio

Lärare Björn Thuresson redigerade 19 november 2014

FöreläsningGL: Jörgen Björklund, Senior Line Producer, Paradox Interactive

 
under
HT 2014 spel14
Schemahandläggare skapade händelsen 11 april 2014

ändrade rättigheterna 15 maj 2014

Kan därmed läsas av alla och ändras av lärare.
Schemahandläggare redigerade 10 november 2014

VIC Studio

Schemahandläggare redigerade 12 november 2014

VIC Studio

Lärare Björn Thuresson redigerade 28 november 2014

FöreläsningProject status update

We want to hear where you are and what focus you've reached. Prepare a presentation of max 10 mins + discussion.¶

We want you to:¶

• Give a clear understanding of what your game concept is.¶

• Use visuals, concept art, hands-on, animations, interaction principles, early demos, etc --> game play and mechanics.¶

• Remember the four dimensions - concept, tech, target group, business case - and include how you address them.¶

• Also, tell a little how you distribute the work load between you.¶

 
Schemahandläggare skapade händelsen 11 april 2014

ändrade rättigheterna 15 maj 2014

Kan därmed läsas av alla och ändras av lärare.
Schemahandläggare redigerade 10 november 2014

VIC Studio

Lärare Björn Thuresson redigerade 11 november 2014

FöreläsningGL: John Fuller, Avalanche Studios

John Fuller from Avalanche studios will present and talk about his long experience in game technologies, particularly physics, middle ware, animations.¶

Schemahandläggare redigerade 12 november 2014

VIC Studio

 
Schemahandläggare skapade händelsen 11 april 2014

ändrade rättigheterna 15 maj 2014

Kan därmed läsas av alla och ändras av lärare.
Schemahandläggare redigerade 10 november 2014

VIC Studio

Schemahandläggare redigerade 12 november 2014

VIC Studio

Lärare Björn Thuresson redigerade 24 november 2014

FöreläsningGL: Björn Johannessen, indie development and more...

Björn is a game developer with a very long experience. He'll talk about indie development, community management - and very many other things.¶

If you want to check out some of his earlier work (but still active), look at Seatribe.¶

 
under
HT 2014 spel14
Schemahandläggare skapade händelsen 11 april 2014

ändrade rättigheterna 15 maj 2014

Kan därmed läsas av alla och ändras av lärare.
Schemahandläggare redigerade 10 november 2014

VIC Studio

Lärare Björn Thuresson redigerade 11 november 2014

FöreläsningGL: Tommy Palm, King.com

We have a visit by games guru Tommy Palm. He has a very long and successful track record in mobile games development, most recently as part of the King.com success story.¶

Schemahandläggare redigerade 12 november 2014

VIC Studio

Lärare Björn Thuresson redigerade 19 november 2014

We have a visit by games guru Tommy Palm. He has a very long and successful track record in mobile games development, most recently as part of the King.com success story.

Here's today's presentation with the instructions for Friday's games session.¶

 
Schemahandläggare skapade händelsen 11 april 2014

ändrade rättigheterna 15 maj 2014

Kan därmed läsas av alla och ändras av lärare.
Schemahandläggare redigerade 10 november 2014

VIC Studio

Schemahandläggare redigerade 12 november 2014

VIC Studio

Lärare Björn Thuresson redigerade 19 november 2014

FöreläsningLecture on engines, middleware and tools

Lärare Björn Thuresson redigerade 27 november 2014

Here's today's presentation given by Chris Peters and here's the paper he referenced.¶