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DH2413 Advanced Graphics and Interaction 9.0 credits

Welcome to Advanced Computer Graphics and Interaction AGI!

AGI is a project-based course. We will hold the meetings in the Visualization Studio VIC. Project teams are motivated to create and publicly present some very impressive projects combining state-of-the art hardware, graphics, and interaction techniques in the context of original content and user experiences. The course consists of individual assignments and two group projects that typically culminate in demonstrations to the public (often at Tekniska Museet and the VIC Studio).  You can look at examples from past years at our KTH Social DH2413 Page. This course could be considered a 'capstone' course for computer graphics at KTH after sufficient skills have been gained through foundational courses, such as:

  • Visualization DD2257
  • Information Visualization DH2321
  • Introduction to Introduction to Visualization and Computer Graphics DH2320
  • Computer Graphics and Interaction DH2323
  • Computer Game Design DH2650
  • Advanced Topics in Visualization and Computer Graphics DD2470

Information per course offering

Termin

Information for Autumn 2025 agi25 programme students

Course location

KTH Campus

Duration
25 Aug 2025 - 12 Jan 2026
Periods

Autumn 2025: P2 (4.5 hp), P1 (4.5 hp)

Pace of study

33%

Application code

51525

Form of study

Normal Daytime

Language of instruction

English

Course memo
Course memo is not published
Number of places

Places are not limited

Target group
Open for students from year 3 and for students admitted to a master's programme as long as it can be included in your programme.
Planned modular schedule
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Contact

Examiner
No information inserted
Course coordinator
No information inserted
Teachers
No information inserted

Course syllabus as PDF

Please note: all information from the Course syllabus is available on this page in an accessible format.

Course syllabus DH2413 (Autumn 2024–)
Headings with content from the Course syllabus DH2413 (Autumn 2024–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

Animation: Different methods to describe animation, object orientation and constraints for animation, tools to build animation, morphing.

Rendering: mapping techniques, photorealistic rendering, photon mapping radiosity, fractal methods.

3D interaction, virtual environments (VR) and visualization: different models for 3D interaction, hardware for 3D and VR, possibilities and limitations for VR, methods, tools. Visualization.

Multimodal interfaces: several modes in interaction, sound interfaces, haptics.

Perception: the human visual system, colour, perceptual graphics.

Assignments: VR, haptics, animation, rendering. Final task according to the student’s own choice.

Furthermore deepening assignment according to your own choice within computer graphics.

Intended learning outcomes

After passing the course, the student should be able to

  • explain concepts and use methods in a number of subfields of computer graphics such as local and global illuminations methods, texturing techniques, perceptual aspects relevant for graphics and virtual environments
  • use modelling software such as Maya to build a model using a hand drawn sketch
  • use a software/API such as OpenGL to import an object from modelling software and then further elaborate the scene with special effects
  • write a survey paper within a limited area of computer graphics by using scientific papers from sources such as the SIGGRAPH conference
  • build a simple deeping application within a limited area of computer graphics
  • use established methods in advanced graphics and interaction
  • take an active part in the development of new methods in advanced graphics and interaction.

Literature and preparations

Specific prerequisites

Knowledge in computer graphics, 6 credits, equivalent to completed course DD2258/DH2320 or DH2323.

Recommended prerequisites

For those already studying at KTH: one of the courses DH2323 Computer Graphics and Interaction.

Literature

You can find information about course literature either in the course memo for the course offering or in the course room in Canvas.

Examination and completion

Grading scale

A, B, C, D, E, FX, F

Examination

  • PRO1 - Project work, 3.0 credits, grading scale: P, F
  • PRO2 - Project work, 3.0 credits, grading scale: P, F
  • IND1 - Individual assignments, 3.0 credits, grading scale: A, B, C, D, E, FX, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

If the course is discontinued, students may request to be examined during the following two academic years.

In PRO1 and PRO2, both oral and written reports are included with mandatory participation.

IND1 includes mandatory quizzes and individual oral interviews with the course coordinator.

Examiner

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering, Information and Communication Technology, Information Technology

Education cycle

Second cycle

Supplementary information

In this course, the EECS code of honor applies, see:
http://www.kth.se/en/eecs/utbildning/hederskodex