Course contents *
Animation: Different methods to describe animation, object orientation and constraints for animation, tools to build animation, morphing.
Rendering: mapping techniques, photorealistic rendering, photon mapping radiosity, fractal methods.
3D interaction, virtual environments (VR) and visualization: different models for 3D interaction, hardware for 3D and VR, possibilities and limitations for VR, methods, tools. Visualization.
Multimodal interfaces: several modes in interaction, sound interfaces, haptics.
Perception: the human visual system, colour, perceptual graphics.
Assignments: VR, haptics, animation, rendering. Final task according to the student’s own choice.
Furthermore deepening assignment according to your own choice within computer graphics.