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Spv: Roberto Bresin

Project 1: Interactive sonification of invisible information in quantum mechanics

Objective: Develop a method and/or application for the sonification of data extracted from quantum mechanics principles

Background: Complex information is not possible to be understood by visual inspection. Sound can provide a first step in understanding data structures adn behaviour for helping scientist in understanding the complexity of quantum mechanics principles, such as randomness. See also www.icfo.eu/news/2029/interpreting-quantum-randomness/  

Challenges: Use sound instead of visuals for exploring, understanding and communicating quantum mechanics

Technologies: Programming, sonification, sound and music computing

Outcome: A new method and/or application for for exploring, understanding and communicating quantum mechanics through sound 

Relevance/Impact: this is new and can have an impact in the field of quantum mechanics including education in physics

Supervisor: Roberto Bresin

Project 2: Interactive sonificaion of Baltic Sea vessel traffic and its enviromental impact

Objective: Develop a method and/or application for the sonification of data of Baltic Sea vessel traffic and its enviromental impact

Background: Baltic Sea is one of the most polluted seas in the world. About 2000 vessels are navigating this sea every day. The health of the Baltic Sea is under heavy human-induced pressures exacerbated by climate change. Interactive sonification can contribute to making sense of vessel emissions data in the Baltic Sea. See also Interactive sonification helps make sense of the negative environmental impact of vessel traffic in the Baltic Sea

Challenges: Use sound instead of visuals for exploring, understanding and communicating Sea vessel traffic in teh Balric Sea and its enviromental impact

Technologies: Programming, sonification, sound and music computing

Outcome: A new method and/or application for sensitizing people about the Baltic Sea vessel traffic and its enviromental impact

Relevance/Impact: this is a growing field of research and its contribution can have an impact in the field of communication of environmental impact of human activities

Supervisor: Roberto Bresin

Project 3: Sonification of information in social media

Objective: Develop a method for the sonification of information in social media applications (such as #tags, @names, smileys, emojis, keywords, etc.)

Background: Overload of information arriving in the form of text messages/reminders.

Challenges: Use sound instead of visuals for alerts/communication in social media apps

Technologies: Programming, social media APIs

Outcome: A new method and/or application for the sonification of information in social media applications

Relevance/Impact: this is new and can have an impact in different fields, including special needs

Supervisor: Roberto Bresin

Project 4: A cheap device for sonic and visual navigation in a 3D virtual environment

Objective: Development of an “open hardware”-based new device based on a Raspberry Pi for sonic and visual display of virtual objects and navigation in a 3D multimodal virtual environment.

Background: Navigation in VE.

Challenges: To design a device build with off-the-shelf technology and easy of use

Technologies: Raspberry Pi, Audio synthesis, Visual DIsplay, Gesture recognition/analysis, Programming, Mocap

Outcome: A new cheap amd open device/method for visual and sonic displaying of objects (and navigation) in 3D virtual environments. Many devices can be used at the same time in the same VE.

Relevance/Impact: this is “new” and can have an impact in different fields, including special needs

Supervisors: Roberto Bresin

Project 5: Sonic dress for humanoid robots

Objective: Develop an interactive sonic dress for humanoid robots (such as the Pepper robot). The dress is provided with a number of small loudspeakers, placed in correspondence of different body parts, which should provide a meaningful sonic feedback in correspondence to robot movements, thus enhancing the perception of robot movements.

Background: Nebula

Challenges: A sonic dress for robot sound feedback has not been investigated so far

Technologies: Audio analysis, Audio synthesis, Programming, Small loudspeakers attached to a dress, Pepper robot

Outcome: A new method for displaying sonic feedback from a humanoid robot

Relevance/Impact: this is “new” and can have an impact in different fields, including special needs

Supervisors: Roberto Bresin

Project 6: The sound of smell

Objective: Investigate the possibility of communicating the sense of smell through sound.

Background: Foleys in movies are also used for eliciting the sense of smell (e.g. “the sound of a leather jacket must communicate the smell of leather”). Also, Human Olfaction  research and Olfactory dining: designing for the dominant sense

Challenges: The use of sound for eliciting smell has not been investigated so far.

Technologies: Interviews with Foley artists, Audio analysis, Sound design, Programming

Outcome: Sound design suggestions for communicating the sense of specific smells.

Relevance/Impact: this is “new” and can have an impact in different fields, including special needs

Supervisor: Roberto Bresin

Project 7: Color display of emotions in music

Objective: Develop a method for the automatic color display of emotions in music

Background: Previous research results by RB, by DM2350 students, and by a few other researchers

Challenges: Make it both general and personalized

Technologies: Audio analysis, Programming

Outcome: A new method and/or application for color representation of emotions in music

Relevance/Impact: this is “new” and can have impact in different fields, including special needs

Supervisor: Roberto Bresin

Project 8: Design of the soundscape of everyday activities and social media data

Background: Sonification is defined as the use of non-speech audio to convey information. More specifically, sonification is the transformation of data relations into perceived relations in an acoustic signal for the purposes of facilitating communication or interpretation.” (Kramer et al., in NSF Sonification report, 1999) – Humans are very skilled in discriminating differences between sounds, and in recognize information embedded in sounds – The underlying question is if it is possible to use these human skills for communicating information embedded in a text message only with non-speech sounds

Part 1: Record and list all sounds arriving to our ears during the day in the period of 1 week. From the recorded sounds, extract information such as: Characteristics, Functions, Locations, Time of the day

Part 2: Propose design guidelines and implement some example applications for the sonification of everyday activities, including social media data, using results from Part 2.

Supervisor: Roberto Bresin

Project 9: The soundscape of the future

Objective: Design a proposal for possible soundscapes of the future, for example in working places, city traffic, city places (i.e. squares, shopping streets).

Background: soundscapes, sonification, sound design in movies

Challenges: Identify possible sonic scenarios of the future.

Technologies: Foley artists, Design fiction, Audio analysis, Audio synthesis, Programming,

Outcome: Sound design suggestions for the synthesis of some soundscapes of the future.

Relevance/Impact: this is “new” and can have an impact in different fields, including special needs

Supervisors: Roberto Bresin, Kjetil Falkenberg