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Publications by Christopher Peters

Refereegranskade

Artiklar

[3]
C. Oertel et al., "Engagement in Human-Agent Interaction : An Overview," Frontiers in Robotics and AI, vol. 7, 2020.
[4]
C. Peters and M. Doggett, "Foreword to special section on SIGGRAD 2015," Computers & graphics, vol. 57, pp. A1-A2, 2016.
[5]
K. Ruhland et al., "A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI : Behaviour Generation, User Interaction and Perception," Computer graphics forum (Print), vol. 34, no. 6, pp. 299-326, 2015.

Konferensbidrag

[6]
S. Zojaji, A. Matviienko and C. Peters, "Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness," in HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024, pp. 1204-1208.
[7]
S. Zojaji et al., "Join Me Here if You Will : Investigating Embodiment and Politeness Behaviors When Joining Small Groups of Humans, Robots, and Virtual Characters," in CHI Conference on Human Factors in Computing Systems (CHI ’24), Oʻahu, Hawaiʻi, USA, 11-16 May 2024, 2024.
[8]
S. Zojaji, A. Steed and C. Peters, "Impact of Immersiveness on Persuasiveness, Politeness, and Social Adherence in Human-Agent Interactions within Small Groups," in ICAT-EGVE 2023 : International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2023.
[9]
S. Zojaji, A. Červeň and C. Peters, "Impact of Multimodal Communication on Persuasiveness and Perceived Politeness of Virtual Agents in Small Groups," in Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, IVA 2023, 2023.
[10]
S. Zojaji et al., "Persuasive polite robots in free-standing conversational groups," in Proceedings IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2023), 2023, pp. 1-8.
[11]
M. Elgarf et al., ""And then what happens?" Promoting Children’s Verbal Creativity Using a Robot," in Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction, 2022, pp. 71-79.
[12]
T. Stojanovski et al., "Convexity and Imageability Convex Maps and Urban (Space) Envelopes," in Proceedings 13th International Space Syntax Symposium, SSS 2022, 2022.
[13]
M. Elgarf and C. Peters, "CreativeBot : a Creative Storyteller Agent Developed by Leveraging Pre-trained Language Models," in 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2022.
[14]
M. Elgarf et al., "CreativeBot : a Creative Storyteller robot to stimulate creativity in children," in ICMI '22: Proceedings of the 2022 International Conference on Multimodal Interaction, 2022, pp. 540-548.
[15]
A. Iop, S. Zojaji and C. Peters, "Don't walk between us : adherence to social conventions when joining a small conversational group of agents," in IVA '22 : Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents, 2022.
[16]
T. Stojanovski et al., "Rethinking Computer-Aided Architectural Design (CAAD) - From Generative Algorithms and Architectural Intelligence to Environmental Design and Ambient Intelligence," in Computer-Aided Architectural Design : Design Imperatives: The Future Is Now, 2022, pp. 62-83.
[17]
M. Elgarf, G. Skantze and C. Peters, "Once Upon a Story : Can a Creative Storyteller Robot Stimulate Creativity in Children?," in Proceedings of the 21st ACM international conference on intelligent virtual agents (IVA), 2021, pp. 60-67.
[18]
N. Calvo et al., "Can a social robot be persuasive without losing children's trust?," in Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, HRI 2020, 2020, pp. 157-159.
[19]
F. Yang et al., "Group Behavior Recognition Using Attention- and Graph-Based Neural Networks," in ECAI 2020: 24TH EUROPEAN CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2020.
[20]
F. Yang et al., "Impact of Trajectory Generation Methods on Viewer Perception of Robot Approaching Group Behaviors," in 29th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2020, 2020, pp. 509-516.
[21]
S. Zojaji, C. Peters and C. Pelachaud, "Influence of virtual agent politeness behaviors on how users join small conversational groups," in Proceedings of the 20th ACM International Conference on Intelligent Virtual Agents, IVA 2020, 2020.
[22]
F. Yang and C. Peters, "App-LSTM : Data-driven generation of socially acceptable trajectories for approaching small groups of agents," in HAI 2019 - Proceedings of the 7th International Conference on Human-Agent Interaction, 2019, pp. 144-152.
[23]
F. Yang and C. Peters, "AppGAN : Generative Adversarial Networks for Generating Robot Approach Behaviors into Small Groups of People," in 2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 2019.
[24]
H. Saikia, F. Yang and C. Peters, "Criticality-based collision avoidance prioritization for crowd navigation," in HAI 2019 - Proceedings of the 7th International Conference on Human-Agent Interaction, 2019, pp. 153-161.
[25]
Y. Gao et al., "Learning Socially Appropriate Robot Approaching Behavior Toward Groups using Deep Reinforcement Learning," in 2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN, 2019.
[26]
H. Saikia, F. Yang and C. Peters, "Priority driven Local Optimization for Crowd Simulation," in Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS : 18th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2019; Montreal; Canada; 13 May 2019 through 17 May 2019, 2019, pp. 2180-2182.
[27]
M. Elgarf and C. Peters, "Rock your story : Effects of adapting personality behavior through body movement on story recall," in HAI 2019 - Proceedings of the 7th International Conference on Human-Agent Interaction, 2019, pp. 241-243.
[28]
F. Yang and C. Peters, "Social-aware navigation in crowds with static and dynamic groups," in 2019 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019 - Proceedings, 2019.
[29]
S. Zojaji and C. Peters, "Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational Contexts," in Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019.
[30]
F. Yang et al., "Do you see groups? : The impact of crowd density and viewpoint on the perception of groups," in Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018, 2018, pp. 313-318.
[31]
C. Li et al., "Effects of Posture and Embodiment on Social Distance in Human-Agent Interaction in Mixed Reality," in Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018, pp. 191-196.
[32]
C. Peters et al., "Investigating Social Distances between Humans, Virtual Humans and Virtual Robots in Mixed Reality," in Proceedings of 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018, pp. 2247-2249.
[33]
N. B. Ravichandran et al., "Pedestrian simulation as multi-objective reinforcement learning," in Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018, 2018, pp. 307-312.
[34]
M. Paetzel et al., "The Attribution of Emotional State - How Embodiment Features and Social Traits Affect the Perception of an Artificial Agent," in 2018 27TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION (IEEE RO-MAN 2018), 2018, pp. 495-502.
[35]
C. Peters et al., "Towards the use of mixed reality for hri design via virtual robots," in HRI '20: Companion of the 2020 ACM/IEEE International Conference on Human-Robot InteractionMarch 2020, 2018.
[36]
F. Yang, H. Saikia and C. E. Peters, "Who are my neighbors? : A perception model for selecting neighbors of pedestrians in crowds," in Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018, 2018, pp. 269-274.
[37]
V. Avramova et al., "A virtual poster presenter using mixed reality," in 17th International Conference on Intelligent Virtual Agents, IVA 2017, 2017, pp. 25-28.
[38]
M. Paetzel et al., "Exploring the link between self-assessed mimicry and embodiment in HRI," in ACM/IEEE International Conference on Human-Robot Interaction, 2017, pp. 245-246.
[39]
F. Yang et al., "Expressive Virtual Characters for Social Demonstration Games," in 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings, 2017, pp. 217-224.
[40]
M. Paetzel et al., "Investigating the Influence of Embodiment on Facial Mimicry in HRI Using Computer Vision-Based Measures," in 2017 26TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION (RO-MAN), 2017, pp. 579-586.
[41]
J. Beskow et al., "Preface," in 17th International Conference on Intelligent Virtual Agents, IVA 2017, 2017, pp. V-VI.
[42]
R. Palmberg, C. Peters and A. Qureshi, "When Facial Expressions Dominate Emotion Perception in Groups of Virtual Characters," in 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings, 2017, pp. 157-160.
[43]
M. Paetzel et al., "Congruency Matters : How Ambiguous Gender Cues Increase a Robot's Uncanniness," in SOCIAL ROBOTICS, (ICSR 2016), 2016, pp. 402-412.
[44]
M. Paetzel et al., "Effects of Multimodal Cues on Children's Perception of Uncanniness in a Social Robot," in ICMI'16 : PROCEEDINGS OF THE 18TH ACM INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION, 2016, pp. 297-301.
[45]
L. J. Corrigan et al., "Perception matters! Engagement in task orientated social robotics," in Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015, pp. 375-380.
[46]
M. Romero et al., "Augmenting PBL with large public presentations : A case study in interactive graphics pedagogy," in ITICSE 2014 - Proceedings of the 2014 Innovation and Technology in Computer Science Education Conference, 2014, pp. 15-20.
[47]
M. Romero et al., "Designing and Evaluating Embodied Sculpting : a Touching Experience," in Workshop on Tactile User Experience Evaluation Methods at CHI2014, 2014.
[48]
M. Mancini et al., "Effects of gender mapping on the perception of emotion from upper body movement in virtual characters," in 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014, 2014, pp. 263-273.
[49]
M. Ramos Carretero, A. Qureshi and C. Peters, "Evaluating the perception of group emotion from full body movements in the context of virtual crowds," in Proceedings of the ACM Symposium on Applied Perception, SAP 2014, 2014, pp. 7-14.
[50]
A. Qureshi, C. Peters and I. Apperly, "How does varying gaze direction affect interaction between a virtual agent and participant in an on-line communication scenario?," in 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014, 2014, pp. 305-316.
[52]
L. J. Corrigan et al., "Mixing implicit and explicit probes : Finding a ground truth for engagement in social human-robot interactions," in HRI '14 Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction, 2014, pp. 140-141.
[53]
C. E. Peters and E. F. Anderson, "The Four I's Recipe for Cooking Up Computer Graphics Exercises and Assessments," in Eurographics (education track), 2014, pp. 33-35.
[54]
G. Castellano et al., "5th international workshop on affective interaction in natural environments (AFFINE) : Interacting with affective artefacts in the wild," in Proceedings - 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013, 2013, p. 727.
[55]
S. O'Connor, F. Liarokapis and C. Peters, "A perceptual study into the behaviour of autonomous agents within a virtual urban environment," in 2013 IEEE 14th International Symposium on a World of Wireless, Mobile and Multimedia Networks, WoWMoM 2013, 2013, p. 6583494.
[56]
S. O'Connor, F. Liarokapis and C. Peters, "An initial study to assess the perceived realism of agent crowd behaviour in a virtual city," in Int. Conf. Games Virtual Worlds Serious Appl., VS-GAMES, 2013.
[57]
L. J. Corrigan, C. Peters and G. Castellano, "Identifying task engagement : Towards personalised interactions with educational robots," in Proceedings - 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013, 2013, pp. 655-658.
[58]
A. Qureshi, C. Peters and I. Apperly, "Interaction and engagement between an agent and participant in an on-line communication paradigm as mediated by gaze direction," in Proceedings of the 2013 Inputs-Outputs Conference : An Interdisciplinary Conference on Engagement in HCI and Performance, 2013, p. 2557603.

Kapitel i böcker

[59]
L. J. Corrigan et al., "Engagement perception and generation for social robots and virtual agents," in Toward Robotic Socially Believable Behaving Systems - Volume I, : Springer Science+Business Media B.V., 2016, pp. 29-51.

Icke refereegranskade

Proceedings (redaktörskap)

[60]
"Expo-Based Learning (EBL) : Augmenting Project-Based Learning with Large Public Presentations," , KTH Royal Institute of Technology, Scholarship of Teaching and Learning, 2015.
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2024-04-28 03:36:51