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Publications by Haibo Li

Refereegranskade

Artiklar

[1]
J. Yan et al., "FENP : A Database of Neonatal Facial Expression for Pain Analysis," IEEE Transactions on Affective Computing, vol. 14, no. 1, pp. 245-254, 2023.
[2]
Z. Lv et al., "An anaglyph 2D-3D stereoscopic video visualization approach," Multimedia tools and applications, vol. 79, no. 1-2, pp. 825-838, 2020.
[3]
H. Li and W. Shao, "Blind image deblurring:an overview from variational approaches to deep representation models and beyond," Journal of Nanjing University of Posts and Telecommunications, vol. 40, no. 5, pp. 84-94, 2020.
[5]
W.-Z. Shao et al., "Gradient-based discriminative modeling for blind image deblurring," Neurocomputing, vol. 413, pp. 305-327, 2020.
[7]
J. Qian et al., "Vision-Based Contactless Pose Estimation for Human Thermal Discomfort," Atmosphere, vol. 11, no. 4, 2020.
[9]
W.-Z. Shao, B.-K. Bao and H. Li, "Enhancing Blurred Low-Resolution Images via Exploring the Potentials of Learning-Based Super-Resolution," International journal of pattern recognition and artificial intelligence, vol. 33, no. 7, 2019.
[10]
G. Lu et al., "Multi-modal emotion feature fusion method based on genetic algorithm," Journal of Nanjing University of Posts and Telecommunications, vol. 39, no. 5, pp. 41-47, 2019.
[11]
X. Cheng et al., "NIDL : A pilot study of contactless measurement of skin temperature for intelligent building," Energy and Buildings, vol. 198, pp. 340-352, 2019.
[12]
S. Xie et al., "Non-Blind Image Deblurring Method by the Total Variation Deep Network," IEEE Access, vol. 7, pp. 37536-37544, 2019.
[13]
W.-Z. Shao et al., "Nonparametric Blind Super-Resolution Using Adaptive Heavy-Tailed Priors," Journal of Mathematical Imaging and Vision, vol. 61, no. 6, pp. 885-917, 2019.
[17]
X. Cheng et al., "A variational approach to atmospheric visibility estimation in the weather of fog and haze," Sustainable cities and society, vol. 39, pp. 215-224, 2018.
[18]
M. S. L. Khan et al., "Action Augmented Real Virtuality : A Design for Presence," IEEE Transactions on Cognitive and Developmental Systems, vol. 10, no. 4, pp. 961-972, 2018.
[19]
J. Yan et al., "Bimodal emotion recognition based on facial expression and speech," Journal of Nanjing University of Posts and Telecommunications, vol. 38, no. 1, pp. 60-65, 2018.
[20]
[21]
G. Lu et al., "Speech emotion recognition based on long short-term memory and convolutional neural networks," Journal of Nanjing University of Posts and Telecommunications, vol. 38, no. 5, pp. 63-69, 2018.
[24]
G. Lu et al., "Micro-expression recognition based on LBP-TOP features," Nanjing Youdian Daxue Xuebao (Ziran Kexue Ban)/Journal of Nanjing University of Posts and Telecommunications (Natural Science), vol. 37, no. 6, pp. 1-7, 2017.
[25]
Q. Ge et al., "Structure-Based Low-Rank Model With Graph Nuclear Norm Regularization for Noise Removal," IEEE Transactions on Image Processing, vol. 26, no. 7, pp. 3098-3112, 2017.
[26]
A. Halawani and H. Li, "100 lines of code for shape-based object localization," Pattern Recognition, vol. 60, pp. 458-472, 2016.
[27]
Q. Ge et al., "Active contour evolved by joint probability classification on Riemannian manifold," Signal, Image and Video Processing, vol. 10, no. 7, pp. 1257-1264, 2016.
[28]
G. Lu et al., "Convolutional neural network for facial expression recognition," Journal of Nanjing University of Posts and Telecommunications, vol. 36, no. 1, pp. 16-22, 2016.
[29]
B. Li, H. Li and U. Söderström, "Distinctive curves features," Electronics Letters, vol. 52, no. 3, pp. 197-U83, 2016.
[30]
M. S. L. Khan, H. Li and S. U. Rehman, "Gaze perception and awareness in smart devices," International journal of human-computer studies, vol. 92-93, pp. 55-65, 2016.
[31]
J. Yan et al., "Sparse Kernel Reduced-Rank Regression for Bimodal Emotion Recognition From Facial Expression and Speech," IEEE transactions on multimedia, vol. 18, no. 7, pp. 1319-1329, 2016.
[32]
M. S. L. Khan, H. Li and S. U. Rehman, "Telepresence Mechatronic Robot (TEBoT) : Towards the design and control of socially interactive bio-inspired system," Journal of Intelligent & Fuzzy Systems, vol. 31, no. 5, pp. 2597-2610, 2016.
[34]
S. Yousefi and H. Li, "3D Hand Gesture Analysis Through a Real-time Gesture Search Engine," International Journal of Advanced Robotic Systems, vol. 12, 2015.
[35]
W. -. Shao, H. -. Li and M. Elad, "Bi-l0-l2-norm regularization for blind motion deblurring," Journal of Visual Communication and Image Representation, vol. 33, pp. 42-59, 2015.
[36]
F. A. Kondori et al., "Direct hand pose estimation for immersive gestural interaction," Pattern Recognition Letters, vol. 66, pp. 91-99, 2015.
[37]
W.-Z. Shao et al., "Motion Deblurring Using Non-stationary Image Modeling," Journal of Mathematical Imaging and Vision, vol. 52, no. 2, pp. 234-248, 2015.
[38]
Z. Lv et al., "Touch-less interactive augmented reality game on vision-based wearable device," Personal and Ubiquitous Computing, vol. 19, no. 3-4, pp. 551-567, 2015.
[39]
W.-Z. Shao et al., "A Generalized Robust Minimization Framework for Low-Rank Matrix Recovery," Mathematical problems in engineering (Print), pp. 656074, 2014.
[40]
J. Wu et al., "Context-aware networking and communications : Part 2," IEEE Communications Magazine, vol. 52, no. 8, pp. 64-65, 2014.
[41]
J. Wu et al., "Context-aware networking and communications : Part 1," IEEE Communications Magazine, vol. 52, no. 6, pp. 14-15, 2014.
[42]
F. Abedan Kondori, S. Yousefi and H. Li, "Direct Head Pose Estimation Using Kinect-type Sensors," Electronics Letters, 2014.
[43]
Z. Lv et al., "Multimodal Hand and Foot Gesture Interaction for Handheld Devices," ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), vol. 11, 2014.
[44]
S. Yousefi, F. A. Kondori and H. Li, "Experiencing real 3D gestural interaction with mobile devices," Pattern Recognition Letters, vol. 34, no. 8, pp. 912-921, 2013.
[45]
S. Yousefi, F. A. Kondori and H. Li, "Camera-based gesture tracking for 3D interaction behind mobile devices," International journal of pattern recognition and artificial intelligence, vol. 26, no. 8, 2012.

Konferensbidrag

[46]
H. Li, "Unifying Reality and Virtuality : Constructing a Cohesive Metaverse Using Complex Numbers," in Spatial Data and Intelligence - 4th International Conference, SpatialDI 2023, Proceedings, 2023, pp. 259-269.
[47]
H. Zhao et al., "A simple and robust deep convolutional approach to blind image denoising," in Proceedings - 2019 International Conference on Computer Vision Workshop, ICCVW 2019, 2019, pp. 3943-3951.
[48]
S. Xie, H. Xu and H. Li, "Artifact Removal Using GAN Network for Limited-Angle CT Reconstruction," in 2019 9th International Conference on Image Processing Theory, Tools and Applications, IPTA 2019, 2019.
[49]
W. Shao et al., "Blind deblurring using discriminative image smoothing," in 1st Chinese Conference on Pattern Recognition and Computer Vision, PRCV 2018, 2018, pp. 490-500.
[50]
B. Zhu, A. Hedman and H. Li, "Designing Digital Mindfulness : Presence-In and Presence-With versus Presence-Through," in PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17), 2017, pp. 2685-2695.
[51]
Y. Zhong, A. Hedman and H. Li, "How good can a face identifier be without learning?," in 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, 2017, pp. 515-533.
[52]
M. S. L. Khan et al., "Moveable facial features in a social mediator," in 17th International Conference on Intelligent Virtual Agents, IVA 2017, 2017, pp. 205-208.
[53]
B. Zhu, A. Hedman and H. Li, "Design digital mindfulness for personal wellbeing," in Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016, 2016, pp. 626-627.
[54]
Y. Zhong, J. Sullivan and H. Li, "Face Attribute Prediction Using Off-The-Shelf CNN Features," in 2016 International Conference on Biometrics, ICB 2016, 2016.
[55]
M. S. L. Khan et al., "Face-off : A face reconstruction technique for virtual reality (VR) scenarios," in 14th European Conference on Computer Vision, ECCV 2016, 2016, pp. 490-503.
[56]
H. Li and A. Hedman, "Harnessing Crowds to Avert or Mitigate Acts Terrorism : A Collective Intelligence Call for Action," in 2016 EUROPEAN INTELLIGENCE AND SECURITY INFORMATICS CONFERENCE (EISIC), 2016, pp. 203-203.
[57]
Y. Zhong and H. Li, "Leveraging Gabor Phase for Face Identification in Controlled Scenarios," in Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016, pp. 49-58.
[58]
Y. Zhong, J. Sullivan and H. Li, "Leveraging Mid-level Deep Representations for Prediction Face Attributes in the Wild," in 2016 IEEE International Conference on Image Processing (ICIP), 2016.
[59]
M. S. L. Khan, H. Li and S. Ur Réhman, "Tele-immersion : Virtual reality based collaboration," in 18th International Conference on Human-Computer Interaction, HCI International 2016, 2016, pp. 352-357.
[60]
A. Halawani and H. Li, "Template-based search : A tool for scene analysis," in Proceeding - 2016 IEEE 12th International Colloquium on Signal Processing and its Applications, CSPA 2016, 2016, pp. 1-6.
[61]
Y. Zhong, J. Sullivan and H. Li, "Transferring from face recognition to face attribute prediction through adaptive selection of off-the-shelf CNN representations," in 2016 23rd International Conference on Pattern Recognition, ICPR 2016, 2016, pp. 2264-2269.
[62]
S. Yousefi and H. Li, "3D Interaction Through a Real-Time Gesture Search Engine," in COMPUTER VISION - ACCV 2014 WORKSHOPS, PT II, 2015, pp. 199-213.
[63]
A. Halawani, S. U. Rehman and H. Li, "Active vision for tremor disease monitoring," in 6TH INTERNATIONAL CONFERENCE ON APPLIED HUMAN FACTORS AND ERGONOMICS (AHFE 2015) AND THE AFFILIATED CONFERENCES, AHFE 2015, 2015, pp. 2042-2048.
[64]
B. Zhu et al., "Bring Chinese Aesthetics into Designing the Experience of Personal Informatics for Wellbeing," in 9th Interactional Conference on Design and Semantics of Form and Movement (DeSForM 2015), 2015.
[65]
M. S. L. Khan, H. Li and S. U. Réhman, "Expressive multimedia : Bringing action to physical world by dancing-tablet," in HCMC 2015 - Proceedings of the 2nd Workshop on Computational Models of Social Interactions : Human-Computer-Media Communication, co-located with ACM MM 2015, 2015, pp. 9-14.
[66]
Z. Lv et al., "Extending Touch-less Interaction on Vision Based Wearable Device," in 2015 IEEE VIRTUAL REALITY CONFERENCE (VR), 2015, pp. 231-232.
[67]
Z. Lv and H. Li, "Imagining In-Air Interaction for Hemiplegia Sufferer," in 2015 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION PROCEEDINGS (ICVR), 2015, pp. 149-150.
[68]
S. Yousefi, H. Li and L. Liu, "3D gesture analysis using a large-scale gesture database," in Advances in Visual Computing (ISVC 2014), Pt 1, 2014, pp. 206-217.
[69]
F. A. Kondori et al., "A Direct Method for 3D Hand Pose Recovery," in 2014 22ND INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION (ICPR), 2014, pp. 345-350.
[70]
M. S. L. Khan et al., "A pilot user's prospective in mobile robotic telepresence system," in 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014, 2014.
[71]
S. Yousefi, F. Abedan Kondori and H. Li, "Bare-hand Gesture Recognition and Tracking through the Large-scale Image Retrieval," in VISAPP 2014 - Proceedings of the 9th International Conference on Computer Vision Theory and Applications, 2014.
[72]
B. Zhu and H. Li, "Designing finger movement on mobile phone touch screen for rich emotional expression," in 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014, 2014.
[73]
M. S. L. Khan, H. Li and S. Ur Réhman, "Embodied tele-presence system (ETS) : Designing tele-presence for video teleconferencing," in 3rd International Conference on Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments, DUXU 2014, Held as Part of 16th International Conference on Human-Computer Interaction, HCI Int. 2014, 2014, pp. 574-585.
[74]
Z. Lv et al., "Foot motion sensing : Augmented game interface based on foot interaction for smartphone," in Conference on Human Factors in Computing Systems - Proceedings, 2014, pp. 293-296.
[75]
Z. Lv et al., "Hand-free motion interaction on google glass," in SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, SA 2014, 2014.
[76]
F. Abedan Kondori et al., "Head Operated Electric Wheelchair," in Proceedings of the IEEE Southwest Symposium on Image Analysis and Interpretation, 2014, pp. 53-56.
[77]
S. Yousefi, F. Abedan Kondori and H. Li, "Interactive 3D Visualization on a 4K Wall-Sized Display," in 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014, 2014.
[78]
Y. Zhong and H. Li, "Is block matching an alternative tool to LBP for face recognition?," in 2014 IEEE International Conference on Image Processing, ICIP 2014, 2014, pp. 723-727.
[79]
B. Li, H. Li and U. Söderström, "Scale-invariant corner keypoints," in 2014 IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP), 2014, pp. 5741-5745.
[80]
A. M. Darvish, H. Li and U. Söderström, "Super-resolution facial images from single input images based on discrete wavelet transform," in Proceedings - International Conference on Pattern Recognition, 2014, pp. 843-848.
[81]
F. A. Kondori, L. Liu and H. Li, "Telelife : An immersive media experience for rehabilitation," in 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014, 2014.
[82]
S. Réhman Ur and H. Li, "Using vibrotactile language for multimodal human animals communication and interaction," in ACM International Conference Proceeding Series, 2014.
[83]
S. Ur Rehman et al., "Vibrotactile TV for immersive experience," in 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014, 2014.
[84]
Z. Lu et al., "Anaglyph 3D Stereoscopic Visualization of 2D Video based on Fundamental Matrix," in Proceedings - 2013 International Conference on Virtual Reality and Visualization, ICVRV 2013, 2013, pp. 305-308.
[85]
Z. Lv et al., "Finger in air : Touch-less interaction on smartphone," in Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013, 2013.
[86]
A. Halawani and H. Li, "FingerInk : Turn your glass into a digital board," in Proceedings of the 25th Australian Computer-Human Interaction Conference : Augmentation, Application, Innovation, Collaboration, OzCHI 2013, 2013, pp. 393-396.
[87]
M. S. L. K. Khan et al., "Tele-embodied agent (TEA) for video teleconferencing," in Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013, 2013.
[88]
S. Yousefi, F. A. Kondori and H. Li, "3D Visualization of Single Images using Patch Level Depth," in SIGMAP 2011, 2011, pp. 61-66.
[89]
F. A. Kondori et al., "3D head pose estimation using the Kinect," in 2011 International Conference on Wireless Communications and Signal Processing, WCSP 2011; Nanjing; China; 9 November 2011 - 11 November 2011, 2011, pp. 1-4.
[90]
F. A. Kondori, S. Yousefi and H. Li, "Real 3D interaction behind mobile phones for augmented environments," in 2011 12th IEEE International Conference on Multimedia and Expo, ICME 2011; Barcelona; Spain; 11 July 2011 - 15 July 2011, 2011, pp. 1-6.
[91]
S. Yousefi, F. A. Kondori and H. Li, "Robust correction of 3D geo-metadata in photo collections by forming a photo grid," in Wireless Communications and Signal Processing (WCSP), 2011 International Conference on, 2011, pp. 1-5.
[92]
S. Yousefi, F. A. Kondori and H. Li, "Stereoscopic visualization of monocular images in photo collections," in Wireless Communications and Signal Processing (WCSP), 2011 International Conference on, 2011, pp. 1-5.
[93]
S. Yousefi, F. Abedan Kondori and H. Li, "Tracking Fingers in 3D Space for Mobile Interaction," in 20th International Conference on Pattern Recognition (ICPR), 2010.

Kapitel i böcker

[94]
Y. Qian et al., "Sparse-View CT Reconstruction Based on Improved Re-Sidual Network," in Computational and Experimental Simulations in Engineering : Proceedings of ICCES2019, : Springer, 2020, pp. 1069-1080.

Icke refereegranskade

Kapitel i böcker

[95]
S. Yousefi, F. Kondori and H. Li, "3D Gestural Interaction for Stereoscopic Visualization on Mobile Devices," in Computer Analysis of Images and Patterns, Real, Pedro; Diaz-Pernil, Daniel; Molina-Abril, Helena; Berciano, Ainhoa; Kropatsch, Walter Ed., : Springer Nature, 2011, pp. 555-562.

Patent

Patent

[97]
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2024-05-05 01:50:56