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Arzu Güneysu

Profile picture of Arzu Güneysu

UNIVERSITETSADJUNKT

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Address
HÄLSOVÄGEN 11 C
Room

About me

I am a lecturer at the Department of Biomedical Engineering and Health Systems.

I was a postdoctoral researcher at Digital Futures in the Division of Robotics Perception and Learning at KTH.  I got my Ph.D. in Robotics on “Designing Gamified Activities with Haptic-Enabled Tangible Robots for Therapy and Assistance” from EPFL, in 2021.

My research interests include various topics in Human-Robot Interaction, Adaptive Robot-Enhanced Therapy, Iterative Design, Participatory Design, Neurodevelopmental Disorders, Gamified Therapeutic Technologies, Healthy Aging, Intergenerational Practices for the Elderly and Children, and Special Education. My supervisors were Iolanda Leite, Associate Professor, at the Department of Robotics, Perception and Learning at KTH, and Ali Reza Majlesi, Associate Professor, at the Department of Education at Stockholm University.

My postdoc research was on Designing Gamified Robot-Enhanced Interventions for Children with Neurodevelopmental Difficulties.
In my previous research, I had the chance to work with or observe the therapies of multiple patient groups going through cognitive or physical rehabilitation from 3 to 77 years old.   Neurodevelopmental disorder (NDD) is an umbrella term defining a group of conditions that are attributed to impairment of the brain and-or neuromuscular system including attention-deficit/hyperactivity disorder (ADHD), autism spectrum disorder (ASD), cerebral palsy (CP), development coordination disorder (DCD), etc.

From an early age, these difficulties result in different degrees of emotional, physical, social, academic as well as economic consequences for individuals, and in turn families, and eventually society. I believe that with intelligent technologies and gamification, we can provide effective interventions and practices where we design inclusive, adaptive, and engaging practices with and for neurodivergent children.

My future research focus is co-designing and developing gamified robot-enhanced interventions for children and adolescents with neurodevelopmental difficulties (NDDs). The research will be based on an iterative design approach to develop interventions for and with the target user groups tailored to the individual to enhance the functional recovery of sensorimotor, social, or cognitive functions in children with NDDs. I aim to investigate what the best roles for robots are in different inclusive practices, including neurodivergent and neurotypical groups where they play and learn together, how to involve children in the design process of robot-mediated activities, and how to design inclusive gamified practices to enhance social interaction between the neurotypical and neurodivergent children as well as their families.


Courses

Degree Project in Computer Engineering, First Cycle (II142X), examiner | Course web

Medical Instrumentation (HL1203), course responsible | Course web

Medical Measurement and Monitoring (HL1016), course responsible | Course web

Social Robotics (DD2413), teacher | Course web

Sociocultural Perspectives to Innovative Technologies (CM2010), teacher | Course web